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Made in au
Been Around the Block




UPDATED LIST! This is my first attempt at a Chaos list and I could really use some feedback.  Basically I wanted an army that plays to the major Death Guard themes; sevens, troops and disease, so it's seven units of seven power armoured Marines all with Nurgle's Rot.  The list is now updated based on advice recieved, but please offer any other feedback you can think of.  Cheers!
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The Final Plague
Chaos Lord of Nurgle @ 347
-         Manreaper, Frag Grenades, Nurgle’s Rot
-         Daemonic Mutation, Daemonic Strength, Daemonic Aura
 
6 Chosen of Nurgle
-         Frag Grenades
Free Aspiring Champion
-         Power Weapon
Mounted in Chaos Rhino
-         Extra Armour, Smoke Launchers
 
 
The First Plague
7 Chaos Space Marines of Nurgle @ 168
-         2 Plasma Guns
Free Aspiring Champion
-         Power Weapon, Nurgle’s Rot
 
The Second Plague
7 Chaos Space Marines of Nurgle @ 168
-         2 Plasma Guns
Free Aspiring Champion
-         Power Weapon, Nurgle’s Rot
 
The Third Plague
7 Chaos Space Marines of Nurgle @ 168
-         2 Plasma Guns
Free Aspiring Champion
-         Power Weapon, Nurgle’s Rot
 
The Fourth Plague
7 Chaos Space Marines of Nurgle @ 189
-         Infiltrate
-         2 Meltaguns
Free Aspiring Champion
-         Power Weapon, Nurgle’s Rot
 
The Fifth Plague
7 Chaos Space Marines of Nurgle @ 231
-         2 Meltaguns
Free Aspiring Champion
-         Power Fist, Nurgle’s Rot
Mounted in Chaos Rhino
-         Extra Armour, Smoke Launchers
 
The Sixth Plague
7 Chaos Space Marines of Nurgle @ 223
-         2 Flamers
Free Aspiring Champion
-         Power Fist, Nurgle’s Rot
Mounted in Chaos Rhino
-         Extra Armour, Smoke Launchers
 
The Slime
Chaos Predator @ 130
-         Twin Linked Lascannon
-         Heavy Bolter Sponsons
 
The Stench
Chaos Dreadnought @ 125
-         Twin Linked Lascannon
 
Army Total: 1749
49 Plague Marines
2 Vehicles
 
   
Made in au
Been Around the Block




Just realised I have Nurgle's Rot on two models in my command squad, that might be overkill.
   
Made in au
Regular Dakkanaut




Australia

This lot could really do with some anti-tank support, ie. a pred annihilator or a dred, but then again Iv never played death guard or played against it so I really dodnt know how it works...

Nothing ventured, nothing gained

76% 
   
Made in us
Regular Dakkanaut





You're missing 2 things: range and mobility. I'd like to second the idea for a couple of predator annihilators. The cost roughly the same as you demon squads, so you'd still have seven units of seven plus a couple of tanks. Also, the only time that plague swords are useful is against nid/elf zilla lists. And thousand sons. But if you need extra gear to beat sons, why are you even here?
   
Made in us
Regular Dakkanaut





Also, you could give two of your marine squads rhinoes which would help with the mobility issue.
   
Made in au
Regular Dakkanaut




Australia

2 things I should point out:  your chosen squad doesn't get a free AC, it needs to be 7 models without the lord, and you have 8 troop chioses so this is an illegal list (unless you make 2 of those troop choices havocs).

Taking that into account, dropping 3 plage swords (i agree, it is a bit of a waste having that many) for power weps, dropping the deamons and personal icons and giving the chosen a 7th member you will have 276 points to play with.

If you takes ethers approach for 2 pred annihilators youll still need to free up 14 points, or a pred and 2 rhinos will fit in with 31 points for upgrades. My approach with a pred annihilator and a las dred will just fit with 6 points to spare (or a plas dred with 16 points to spare). Then again if you want to keep some deamons, you can drop one deamon pack for 2 rhinos, drop the personal icons for a deamon icon (chosen) and a plage sword or 2 and give your chosen another member to make them 7 strong.


Nothing ventured, nothing gained

76% 
   
Made in us
Regular Dakkanaut




Posted By Thesamdude on 02/26/2007 8:54 PM

2 things I should point out:  your chosen squad doesn't get a free AC, it needs to be 7 models without the lord



This is incorrect, the lord does count towards the number in the squad for the purposes of sacred numbers.

   
Made in au
Been Around the Block




Yeah I was pretty sure about that I had the Aspiring Champ on the retinue right, but I can't believe I made that mistake with the troop numbers, for some reason I thought Daemons were Elites. I will look at my options for a Pred Annihilator or Dreadnoughts. Thank you for the responses so far, if anyone else has Death Guard/General Chaos advice I am definitely looking for anything you can give
   
Made in au
Regular Dakkanaut




Australia

Posted By Mnemoch on 02/26/2007 10:51 PM
Posted By Thesamdude on 02/26/2007 8:54 PM

2 things I should point out:  your chosen squad doesn't get a free AC, it needs to be 7 models without the lord



This is incorrect, the lord does count towards the number in the squad for the purposes of sacred numbers.


Ill be damned, so it seems... Well theres a reson to that misknowledge, I play iron warriors so never need to mess around with that deamon-summoning favoured-number rubbish.

I guess that leaves Bolter with another 26 or so points, so he CAN have another pred annihilator.

As for advice (this may not be the best...) i do remember seeing a Deathguard army very similar to this, except it had a land raider, dred, d-prince and no chosen or deamons. No idea how the game went (ie. mistakes, cimactic points etc.) but his opponent was getting pulverised.


Nothing ventured, nothing gained

76% 
   
Made in au
Been Around the Block




I've re-tooled the list (edited above) and dropped the Plaguebearers, cut out the Plague Swords and removed Infiltrators from all squads except one Meltagun squad. This has netted me enough points for a bare bones Lascanon/HB Predator, a Lascannon Dreadnought and Rhinos for my Command Squad, Flamer Squad and one Meltagun Squad.
   
Made in ca
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

drop all powerswords and nurgles rot for powerfists, you'll thank yourself later and this doenst cost any extra points. Drop nurgles rot off both of your fast attack rhino squads and give extra armor to your dread and pred. drop the frag grenades off your chosen squad and upgrade the champions powersword to a powerfist. I doubt it saves any points , but you can run rhino units as fast attack or a max of 2 as troops, so you can run 5 rhino's without takign chosen, more if you want to edge into your heavy slots. So the reason I suggest dropping the chosen for another basic nurgle marine squad in rhino is that your lord can now leave and join squads, if you do this I'd drop demonic mutation and give him daemonic speed (or infilration, or both) but I think this costs you an additional 6pts and would require dropping frag grenades and nurgles rot off him, I kinda like those on him though.
I've done decent with deathguard in tournaments, I played after the rhino rush was killed off and up until the new space marine codex. Ever since assault cannons became rending I stopped playing this army.

   
Made in us
Regular Dakkanaut




Posted By Sazzlefrats on 02/27/2007 9:13 AM
you can run rhino units as fast attack or a max of 2 as troops, so you can run 5 rhino's without takign chosen, more if you want to edge into your heavy slots.



I don't have my codex handy, but I'm pretty sure this is incorrect.  As I recall, the rules for DG troops in transports are that the first two are troops, and any remaining ones are fast attack.  It does not allow you the option of taking troops in transports without those two troop slots using transports.  I'm not sure what the comment on heavy slots referenced.

Other than that Sazzlefrats' advise is solid. 

   
 
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