One thing I'm considering for next year is having a mission with a defined attacker/defender breakdown. Not quite sure how to work it out, but it's something I'm considering. Any suggestions are welcome.
Hmmm. If it were running campaign style, I'd recommend the following:
1) Have people bring a full 1500 pt list, and a 1000 pt sublist (made up from their 1500 pts).
2) Create mission, with a defined attacker and defender, where the defender gets some amount of stationary defenses to go with his 1000 pt list.
3) Run mission twice, in a manner which ensures that everyone plays both attacker and defender. (Option: run this mission for rounds 1 & 2; attacker is player on the near side of the table for round #1. For second mission, keep players on the same side of their tables, and shift them; reverse attacker/defender roles. No seeding for round 2.)
Have to be somewhat careful with missions, of course; people tend to be annoyed at unbalanced scenarios in tournament settings. Even the reserves options we had in round 3 were somewhat problematic, as it is MUCH harder in
BFG to react to enemy ships showing up in unexpected locations, except by simply disengaging.