Posted By citadel97501 on 05/13/2007 11:25 AM
Yes, I currently live in Medford affectionately nicknamed Deadford Boregon, unfortunately the comic store you refer to was closed down so a few friends of mine started a gaming store in Medford, rotine tournaments of 6 to 12 players.
I see 17 years away hasnt changed the nick name of deadford. I am really saddened that Beyond Comics went out of business. But then again, I damn the owner who used to be my next door neighbor for introducing me to rogue trader in the first place.
That place did last almost 20 years though. I dont know if it was the same owner, but if it was, you have to give him credit for keeping it around for that long.
Is one of the new owners a guy who used to run around here on dakka by the name of "Rabid Sister"?
Posted By GimpMaster on 05/13/2007 4:18 PM
and a farseer running around on foot (didn't he look out of place!)
I would be willing to bet that it was an eldrad stand in. Eldrad is justy nasty in general, but divination redeploying very fast units and warwalkers is some kind of nuts.
I am using the following for my 1500 saim hann list with some very decent results. The more I play, the more I am winning with it. Even when opponents know what is coming, it still gives them fits.
Eldrad
1 farseer on jetbike with Singing spear, spirit stones and doom, mind war.
4 warlocks on jetbikes with Singing Spears, 1 enhance, 1 embolden, 2 destructors
2 squads of 3 jetbikes each squad equipped with 1 shuricannon
1 squad of 5 shining spears with kitted out exarch
1 vyper with 2 shuricannons and spirit stones
2 squads of 3 warwalkers equipped with 2 scasers each
1 support weapon platform team with 2 vibrocannons.
Model count is extremely light, with 28 models if you dont count the vibrocannon platforms. Comes in to 1499 pts.
I deploy the warwalkers as push backs, to force the opponent to react to their deployement. This is key, because I know i will be able to redeploy a minimum of 2 units because of divination so i always choose to do this with the walkers as it is my source for the most firepower. Between the divination redeploy and the scout move, I am able to make good use of them in the early game. They dont usually last past 4th turn, but I almost always get around 720 pts of
vps from their kills before they die (because of eldrad hanging out and making them just shine as bright as the sun with his powers). Warwalkers seem odd, but I get better results from them personally than i do with falcons, who seem made to order for
VP denial. I dont want denial, I want massacre.
The vibrocannons are my main armor threat until my warlocks and shining spears get into better position to be threatening, generally atleast keeping enemy armor from being able to shoot at the barest minimum. They also deal with horde armies in a somewhat decent capacity if i can get the correct angle in deployment.
Just
FYI though, I dont see this army doing well in anything other than
COD, which is the setting that this army list is always played in.
I want to give a jetbike autarch a try, as well as mosre numbers in my list from things like dire avengers and maybe (non cheese use) swooping hawks. Or maybe more gaurdian jetbike squads, but I am dreading spending the dough on them, as I think $15 retail a pop is insane. The money might be better spent on vypers. Both vypers equipped with shuricannons and jetbikes equipped with shuricannons have the same utility, except jetbikes have better survivability, while vypers get more offensive output and cheaper monetarily to boot.