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1500 pt Thousand Sons - Please tear it apart.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in au
Fresh-Faced New User





This is my new army list. I recently played it against an Imperial Guard army and won fairly comfortably, mainly thanks to the screamers and defilers. I found the T'sons were completely useless, as they didn't get into combat until the last turn, (when there  was like 5 guardsmen left).

Please reply and tell me what you think!

HQ       
       
1    Lord of Change    160
       
       
Troops       
9    Thousand Sons    301
1    Asp   
1    Sorcerer   
1    Power Fist   
1    Wind of Chaos   
1    Rhino   
       
       
9    Thousand Sons    286
1    Asp (Chosen for LoC)
1    Sorcerer   
1    Wind of Chaos   
1    Rhino   
       
       
Fast Attack       
       
9    Screamers    135
       
9    Screamers    135
       
Heavy Support       
2    Defiler    350
2    Indirect Fire   
       
1    Predator    133
1    Twin-Las   
1    Bolter Sponsors   
1    Smoke Launchers   
       
    Total    1500
   
Made in au
Fresh-Faced New User





(Sorry for double posting)

HQ

1 Lord of Change
160
1 Chaos Sorcerer
1 MoT
1 Wind of Chaos
1 Power Weapon
1 Bolt Pistol
1 Krak Grenades
93
Troops
9 Thousand Sons
1 Asp
1 Sorcerer
1 Power Fist
1 Wind of Chaos
1 Rhino
1 Smoke Launchers
1 Pintle-mounted Combi-Melta
1 Thrall Wizard
324
9 Thousand Sons
1 Asp
1 Sorcerer
1 Demonic Chains
1 Rhino
1 Smoke Launchers
1 Pintle-mounted Combi-melta
304
5 Thousand Sons
1 Bolt of Change
1 Asp
1 Warp Focus
1 Thrall Wizard
178
Heavy Support
1 Defiler
1 Indirect Fire
175
2 Predator
2 Twin-Las
2 Bolter Sponsors
2 Smoke Launchers
133 each

Total 1500

Here's a fairly modified version. I traded the screamers and the 2nd defiler for the third T'sons squad, the 2nd pred, the Sorcerer in the LoC Chosen squad and some upgrades for the rhinos. I felt that it was a waste of points if the rhinos didn't do anything after dumping the troops in combat and becoming wreckage. I didn't like the idea of having the T'sons squad without a Sorcerer, (due to the Daemonhosting and all), and since you can't have two Aspriring Champions, (right?), I decided to include the Chaos Sorcerer.

Which army do you think is better?
   
Made in us
Regular Dakkanaut





Thousand Sons


Well, here's your first problem.

Aside from that, the thing that you need to remember with sons is that your only useful models are the sorcerers. Given that, making one of them a demonhost is not such a hot idea in my oppinion.

There are two commandments of sons list building:
thou shalt take and protect sorcerers
thou shalt take advantage of 2 wound terminators which just don't die.

Also, there's going to be a new chaos dex out in the fall, so don't buy anything before it's out.

cheers
   
Made in us
Fresh-Faced New User




I may not be exactly qualified to give advice to anyone, but I do perfer the second list. It has more anti-tank than the first, which i like, and is fairly mobile. Ether's point about the two wound terminators is a good one, but in 1500 you may not want to add a lot of termies.
   
 
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