Switch Theme:

1850 Rogue Trader Ultras...constrained by minnies  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in al
Nasty Nob






Gardner, MA

1850 Ultramarines Roster

This list consists of original Rogue trader models - I dont have much flexiblity in the list.


I can swap out some character models, add another dreadnought, and max out some of the troops.
Thats about it. 

What Id like to know is how would you play this list.  Rather than focus on the enemy, please
focus on the mission.  In terms of missions, how would you play this list.


Captain: Frag Grenades; Bolt Pistol; Power Weapon; Infiltrate; Teleport Homer
(6x) Command Squad: Boltgun (x4); Heavy Bolter; Meltagun; Infiltrate,
(1x) Vet Sergeant: Bolt Pistol; Power Fist; Infiltrate; Terminator Honors


Terminator Squad
   5 Terminators: Power Fist (x5); Storm Bolter (x3); Assault Cannon; Heavy Flamer
   1 Sergeant: Power Weapon; Storm Bolter

Dreadnought:  Dreadnought CCW; Storm Bolter; Plasma Cannon


Scout Squad
(5x) Scouts: Sniper Rifle (x4); Heavy Bolter (x1)
(1x) Sergeant: Boltgun

Tactical Squad
(6x) Tactical Marines: Plasmagun; Lascannon

Tactical Squad
(6x) Tactical Marines: Plasmagun; Lascannon

Tactical Squad
(7x) Tactical Marines: Plasma Cannon
(1x) Vet Sergeant: Bolt Pistol; Power Fist; Terminator Honors


Land Speeder: Multi-Melta; Heavy Flamer

Land Speeder: Multi-Melta; Heavy Flamer

Assault Squad
(7x) Assault Marines:  2 Plasma Pistols
(1x) Vet Sergeant:  Bolt Pistol; Power Fist; Terminator Honors


Devastator Squad
(7x) Devastators:  Boltgun (x4); Missile Launcher (x4)

Predator Annihilator: Twin Linked Lascannon; Heavy Bolter sponsons


Total Roster Cost: 1850


A man's character is his fate.
 
   
Made in us
Executing Exarch





Los Angeles

Looks like a somewhat standard stand and shoot marine list, so play accordingly. First off deployment. Heavy support usually goes down first so at this point you?ll want to drop you devastators somewhere where they can get good line of sight to where you believe enemy vehicles will be? hopefully this will be near the middle of your deployment zone. Your tank should be put near one flank or the other and out of sight. Move on to your tac squads which should again be placed somewhere near the middle of the board where you can get some good cover. Ideally you want the las cannons pointed at tanks and the plasma pointed at heavy troops. The assault squad should be put behind some line of sight blocking cover where they can hang out for a couple of turns. The speeders should be set up in reaction to where your opponent put his tanks. Make sure they start the game out of line of sight. You have a couple of infiltrating squads here as well. Rule number 1 of infiltrating: unless you want to die quickly, don?t deploy outside your deployment zone. Use infiltration as a way of deploying last but don?t use it to move your troops into forward positions. Doing so virtually guarantees their death unless you can find a spot that?s far from assault troops, nearly impossible to draw line of sight to (remember things will move to try and see you), and not in range of indirect fire weapons.

When playing, remember to fire weapons at what they are good at killing. Keep those las cannons shooting at tanks till you can?t see any more tanks. Only then should you pick on foot troops. Never ever ever ever (did I say ever) fire missile launchers at things with 2+ saves?ever. Shoot at things with 3+ saves or armor values. Other than that, you want to shoot at things that are getting close to you and things that are likely to shoot you to bits first. After that, focus on dropping enemy units down to the point where they are no loner scoring. You don?t have much in the way of assault units, so keep your assault squad back (and out of line of sight) as a defensive unit. Wait till the enemy gets close, shoot them up with whatever squad the enemy was getting close to, and then charge in with the assault squad. These guys fill the role of clean up crew. They are not going to be able to do a whole lot of damage on their own and will get shot to pieces if you expose them. Don?t be afraid to not use your teleport homer. Sure you got it and you want to use it, but on top of your command squad may not be where you want your terminators when they finally make their reserve roll. Keep that in mind.

**** Phoenix ****

Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. 
   
Made in al
Nasty Nob






Gardner, MA

Thanks Pheonix - solid advice - i appreciate you taking the time.

A man's character is his fate.
 
   
 
Forum Index » 40K General Discussion
Go to: