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Made in us
Terrifying Doombull




Sgt. Cortez wrote:
Really puzzled by how GW continues to treat Chaos. Cultists are a main part of the Codex since 6th Edition, yet they only ever get some monopose leftover models.


The weirdest thing is, these aren't leftovers. This is chaos cultists attempt #6, in an actual box. This what they thought chaos players wanted.... for some reason.
Really old metals
6th/7th edition starter sets (mix of rifles, pistol/ccw and even a few special weapons.)
BSF traitor guard (mix)
BSF Cultists of the Abyss (mix)
KT traitor guard (mix)
and now... this. Somehow this is what they settled on after years of flailing with the concept of cultists. This is worse than everything that came before, and I can't even begin to fathom why they did these and the KT traitors at the same time, but chose these to go in the codex and left out the traitor guard.


The worst part is, I actually like these as individual sculpts. They're good-looking, have character and aren't over-wrought or overly ornate.
But for game pieces they're the absolute last way I'd field them on the table. And no options.
Made in us
Terrifying Doombull




Not Online!!! wrote:
 A Town Called Malus wrote:
tneva82 wrote:
 Scottywan82 wrote:
And they confirmed the cultists box is Autopistol and CCW only, no weapon options and no Autoguns. What a worthless release.


So how those who want pistol&ccw have zero value?

Hyperbole is strong.


Who actually wants that loadout? I'm not really seeing any good use for such a unit? S3, T3, they'll have 1 attack plus 1 for the CCW and a pistol shot in the shooting phase. Hitting on 4s.

What exactly is that unit meant to do that a unit armed with rifles cannot do while at the same time having better shooting?

And again, people are not saying that the kit shouldn't have pistols and CCWs, just that it should also have rifles so people have a choice.


If we had an actual decent mortal follower dex, (like we had) with a reason to use that loadout (like we had) ...

if only...

Yeah, you'd think with so many cultist kits being added, they'd be worthwhile additions to the codex. But no.
And with the mutants and torments as a better CC unit (but still inferior to piles of CSM options), you'd think a shooty cultist unit would be a priority.

Its a mess and a dumb design decision no matter what metrics you're using.
Made in us
Terrifying Doombull




 Scottywan82 wrote:
drbored wrote:
I'm not even surprised. I'm just disappointed.

Now we wait for the FAQ and whatever they're going to do with the Traitor Guard datasheet (if that's ever coming).

To be clear, I'm not expecting any improvements, just more of the same disappointment.


I wouldn't be surprised if they did just call them the shooty cultists, like someone else suggested. It would be on-brand for how lazy this entire release has been.


I think it wins the award for most mishandled release in GW history. Cut content, loss of options, bizarre paradigm shift, inconsistent application of said paradigm shift, models coming out late & separated from the codex, old stuff missing (MoP still), no communication as to why any of this happened or if it will be addressed... just a huge mess.

Personally, I scuttled my plans I started forming when the model reveal happened, and just want the rest to come out so we can be done with it. They screwed the chaos pooch again, let the empty daemon book come out and we can move on towards guard (which hopefully isn't as restricted by subfactions as it looks) and stripped down world eaters (still hope that won't be as bad, but I know its baseless) and hopefully a quick squat dump. Then see if there are any signs of hope on the horizon.
Made in us
Terrifying Doombull




 hotsauceman1 wrote:
Im not trolling.
I truly do not understand, models change and come and go.
But an army with goo competitive rules, that allows the codex to function, That is good. If some models get lost on he way, thats sad. But having a good codex is better than some models no longer being viable.
and what was really lost? a few weapon options no one took?


'not trolling' and summarizing what's lost as 'a few weapon options no one took' is incompatible.

This message was edited 1 time. Last update was at 2022/07/20 17:08:33


 
Made in us
Terrifying Doombull




drbored wrote:

IMO, GW is missing out on money by giving these kits their own boxes.


That's been true of cultists for years (since the 6th edition box) and... will continue, thanks to giving them no options.

This message was edited 1 time. Last update was at 2022/07/23 00:18:54


 
Made in us
Terrifying Doombull




 Abadabadoobaddon wrote:
Maybe we're thinking about this all wrong. The fact that these are monopose and in the same style as the BSF cultists suggests that these might have started off as alternate sculpts for BSF but weren't included or released for whatever reason and got repurposed as cultists for CSM. If that's the case, then we may have come very close to not having a cultist kit at all. And we all know what happens to units with no models. So maybe we should consider ourselves lucky to have cultists at all, especially given everything else we lost.


'We should be grateful we weren't punished more' is a bad take for consumers.

This message was edited 1 time. Last update was at 2022/07/24 19:36:07


 
Made in us
Terrifying Doombull




 NinthMusketeer wrote:
It is strange how they can release so much and have it feel insufficient.


Too many static kits that don't do what they should out of the box.
Chosen used to be a customizer's dream unit, rather than 'squishy terminators.' Cultists and cultist command offer little, and do so without any options or personalization. None of these kits provide a rationale for buying more than one, and several involve making an intensive, convoluted rationalization for buying any at all.

A real obliterator kit would've flown off the shelves. I think a venomcrawler-style reimagining of the older demon engines would've too.
Even cultists would've sold if they'd had parts enough to build a squad with options and the command squad was part of the box. Instead we've got the nazgul and some generic freaks in a completely different style that doesn't match anything.
Also bikes.

A Chaos update could've easily been a slam dunk. This is just a mess.
Missing out on things like a kratos datasheet feels like spite. All that's involved is swapping some keywords around.

This message was edited 1 time. Last update was at 2022/07/25 12:54:15


 
Made in us
Terrifying Doombull




 Lord_Valorion wrote:
Another sunday, another no Possessed Day.


Rumor was that they're not going to be until the end of august.
Wouldn't be surprised if they come out alongside the Daemon book at this point, along with Combat Patrols for Nurgle and Khorne. (Their start collecting boxes are gone from the website). One last chaos push.
Made in us
Terrifying Doombull




 Wha-Mu-077 wrote:
There was never any Possessed, just like there was never any Cursed City.


Wow, that re-release really fell out of the world.
Made in us
Terrifying Doombull






It was a long saga that finally ends in a whimper (and a power fist). But at least its finally over.

This message was edited 1 time. Last update was at 2022/08/21 19:50:47


 
Made in us
Terrifying Doombull




 GaroRobe wrote:
Still no separate release for the master of possession ?


Nope, nope. Chaos marines are over now, GW has written this release off as one of their biggest disasters yet (which is impressive in the history of chaos marine codexes). We're done.
...until the daemon prince in December, and the real datasheet, anyway. Sigh.

This message was edited 1 time. Last update was at 2022/08/22 01:17:28


 
Made in us
Terrifying Doombull




 NinthMusketeer wrote:
Give me a box of possessed and a box of legionnaires and I'll give you 15 possessed. I enjoy converting though, not everyone's in that boat.

I think the scale mismatch (those thick, mutating thighs are spreading all over 40mm bases) and the sheer lack of possessed bits would make that questionable.

Those are probably some of the sparsest sprues I've seen from GW in a while (both possessed and accursed).

This message was edited 2 times. Last update was at 2022/08/27 00:47:48


 
 
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