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Made in us
Roarin' Runtherd





Something I never noticed about my (now well used) ork codex is that flash gitz can have 4 of ANY special weapon, not just big shootas as I always thought.  I've used them when playing non MEQs (mainly nids), loading them up with assault 2 shootas, 5 big shootas, and sometimes even plopping them in a battle wagon (well, in v3 I did that).  They have such massive amounts of firepower they actually do some good killing.

But what about a MEQ/tank hunting squad?

A nob with a rokkit, 4 boyz with rokkits, and any number of boys with 'blasta' custom job.
Hell, even on its own, 5 rokkits is nice to have for 84 points.  Tankbustas get only FOUR for 95 points, and dont have the option of AP 3 or AP 2 rapid fire shootas.

Im thinking I could run 3 squads of 10 with blasta custom jobs and 5 rokkits each for 432 points, or without the custom jobs (IE, extra wounds to protect the rokkits) for 387.  I mean, who uses any other ork elite choice anyways?
So, could any of you smart(er than me) people out there tell me if this is a logical idea?  Is the extra rokkit and saved points worth the loss of tank hunters and tankbusta bombs?

"Dude! Wouldnt it be, like, cool if you could move, like, your dude-braj's models to royally piss them off? Yaaaaah, dude! Tooootally crucial!"
-Hellfury 
   
 
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