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Made in us
Been Around the Block




I know there is a lot of talk about the usefullness or lackthereof of wraithguard in the Eldar army.  You are sacrificing things like Harlequins, Falcons/FirePrisms, Wraithlords, and the like for a unit that is expensive and doesn't give you speed, hitting hard at long range, or close combat superiority. 

What I'm wondering is has there been a discussion about the effectiveness of wraithguard in a game of over 2000 pts, say a 2500 or 3000 point game.  There are many ard boyz tournaments that run in this point level.  The mech eldar list and the ocassionally mentioned wraithzilla list suffer from the same kinds of problem that the nidzilla list suffer from, mainly above a certain point value they lose effectiveness.  1500pt nidzilla vs 1500 pt guard the guard are toast, but at 2500pts the guard have much more heavy weapons while the nids have the same number of MCs

Is there a way to effectively integrate a unit or two of wraithguard into a mech eldar list to take it from the base of about 1750 pts where it is known for being effective to 2500pts where its effectiveness starts to waver.

As a base I've got this:

Eldrad
Autarch of Jetbike
6 Harlequins with kisses and shadowseer
10 Wraithguard with warlock and conceal
10 Wraithguard with warlock and conceal
6 Pathfinders
6 Pathfinders
6 Pathfinders
5 Shining Spears
Falcon with Scatterlaser, shuriken cannon, holofield and spirit stones
Fireprism with shuriken cannon, holofield and spirit stones
Fireprism with shuriken cannon, holofield and spirit stones
   
Made in sg
Executing Exarch





Is there a way to effectively integrate a unit or two of wraithguard into a mech eldar list


Why do you ask this when your list is not at all a mech list to begin with?

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in us
Dakka Veteran





Well I can see why he called it Mech (3 falcons +jetbikes) but it's really a hybrid.

Regardless, I think your "base" unit choices are fine.

I wonder why you took 20 wraithguard, however. Even in a 2500 point game there's no reason to take ten unless all of your elite choices are full or you need a really beefy unit to sit on top of an objective and claim boldly "This be ours."

If you're worried about mobility, putting the unit in a Wave Serpent can help a lot. However, I'd be very careful with the transport because if it's destroyed your opponent gets to wound T6 models on a 4+ with no benefit of fortune. Not a good deal, but generally they'll hit hard once deployed.

I've found that Wraithguard work best as vehicle/MC deterrents. Their special weapon rules work better against vehicles and Monstrous Creatures than rank-and-file infantry. A squad of 7+warlock is generally adequate.

If you drop 6 wraithguard so both squads start at an even 8 models, you free up enough points to buy yourself a second unit of shining spears, or some warp spiders...

Ba-zziiing!



 
   
Made in gb
Fresh-Faced New User






Doesn't it say somewhere in the codex that a unit of 10 wraithguard with spirtseer may be taken as troops?  Then you could have 5 + warlock in a wave serpent and 10 + spiritseer for troops, freeing up points and a slot for more harlies, scorps, banshees or dragons?
   
 
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