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![[Post New]](/s/i/i.gif) 2007/10/23 13:57:40
Subject: 1750 'Zilla Chaos - Viable or Trash?
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Been Around the Block
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Daemon Prince: Wings, MoSlannesh, Lash of Submission Daemon Prince: Wings, MoSlaanesh, Warptime Greater Daemon 10x CSM: Plasma Gun, Auto Cannon, Asp. Champion, Rhino w/ TL Bolter 10x CSM: Plasma Gun, Auto Cannon, Asp. Champion, Rhino w/ TL Bolter Dreadnaught: TL Lascannon, Extra Armor Dreadnaught: TL Lascannon, Extra Armor Dreadnaught: TL Lascannon, Extra Armor Defiler: 2x CC Arms Defiler: 2x CC Arms Defiler: 2x CC Arms Total - 1745 I don't believe this has the ability to be a top tier army, but regardless, I'm wondering if it as the ability to at least compete. Now I know part of the strength of 'Zilla 'nids is that unlike armored targets, one shot can't take the big creatures down. In this list I'd like to think that the number of armored targets would at least make things a little more difficult. Daemon and Princes to handle any Power fisted cc squads, with the Dreadnaughts and Fleeting Defilers to engage the other soft targets.
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All it takes is one bad day to reduce the sanest man alive to lunacy. |
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![[Post New]](/s/i/i.gif) 2007/10/23 14:14:20
Subject: RE: 1750 'Zilla Chaos - Viable or Trash?
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Angelic Adepta Sororitas
Inland Empire, CA
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It could compete against itself as the Dreads may kill off 1/2 the army before the opponent could.
There's nothing solid about this list...sorry man.
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![[Post New]](/s/i/i.gif) 2007/10/23 16:22:02
Subject: RE: 1750 'Zilla Chaos - Viable or Trash?
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Been Around the Block
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Hmm, I think it would be better if I swapped out the lascannons on the dread to minimize the damage they could inflict on my own armored units. Regardless, it was just an exercise in creativity with the new book, so if it doesn't work, no worries!
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All it takes is one bad day to reduce the sanest man alive to lunacy. |
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![[Post New]](/s/i/i.gif) 2007/10/24 00:48:40
Subject: RE: 1750 'Zilla Chaos - Viable or Trash?
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Regular Dakkanaut
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The thing about nidzilla is that it's hugely difficult to kill 6 T6+ 6 wound beasties while getting shot to heck. Your list features vehicles instead of giant tank-bugs, but vehicles can be taken out with a single shot, and do not benefit from cover in the same way as carnifexes.
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![[Post New]](/s/i/i.gif) 2007/10/24 01:37:14
Subject: RE: 1750 'Zilla Chaos - Viable or Trash?
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Krazed Killa Kan
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Put CCW's on the Dreads and hope for frenzy. CSM squads should get two specials (plasma), and use the rhino in conjunction with the other armor in the list to get up and rapid fire and then take a charge or initiate one. Give the Champ a fist. Maybe an icon, depending on points saved on the dreads. EDIT: This isn't solid by any means but it can be decent and fun. If you want to make it more effective then put a Lash on the second Prince. Hide behind fleeting defilers or the dreads and in turn 2 or 3 Lash out some units to get charged by your big monster vehicles. Yay Lash, making otherwise bad ideas semi-viable since 2007!
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![[Post New]](/s/i/i.gif) 2007/10/24 03:02:05
Subject: RE: 1750 'Zilla Chaos - Viable or Trash?
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Longtime Dakkanaut
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Posted By ether dude on 10/24/2007 5:48 AM The thing about nidzilla is that it's hugely difficult to kill 6 T6+ 6 wound beasties
I think you got a bit carried away with the number 6 there! maybe you associate the nidzilla list with the 'beast', but there aren't any 6 wound beasties in the nid codex.
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