well i have settled with my khador list built on models i both have and like as my cash flow is not to great now.
but to distract myself i starting piddling around with some menoth ideas.
i think this list is called the "kreos pop and drop" but i am also debating on taking severouios as caster... this is list i cam up with
caster is kreoss or severious
i take 1 revenger
2 redeemers
a chior squad (to infuse redeemers)
and knights exemplar squad
that is the bas list... this is what i cant quite dicide on, eitehr its
the senechal
another knights ememplar squad
and one wrack
chior squad is min sized
or
9 man zelot unit
the monolith guy
gorman
and full sized choir squad
or
full zelot unit
monolith
full chior
3 wracks
NO gorman.
or
full zelot unit
monolith
2 chior squads at + one extra joe guy for each (one squad to go with arch node other for redeemers)
and one wrack
yes i know thats a lot of varients, and my primary focus is still my khador. but like i said before, this is something to keep my mind busy.
o yes i allmost forgot, the redeemers shoot stuff using a chiors infuse and aiming to negate the -4 rat the skyhammer gets and to boost to pow 14.
kreoss will kinda be in no mans land, but in order to get to him one would have to get past the front of the army. when its feat time he gives the redeemrs 3 focus each and pulls one from a wrack( if i have one) so he can cast his anti magic pulse (through him or his lovely node) to knock out armor helping spells, knocks stuff down, redeemers shoot stuff and hurt it bad. zelots do the same thing with pow 16 fire bombs (if i need to i will use jack to kill my own zelot priest in order to get that +4 def and arm... im not 100% sure as to what the knocked down rules are)... and of corse, the knights exemplars charge in on knocked down models.
if i take severious, ill just drop one joe from the chior squad, and he boosts the redeemers to RAT 5 and POW 15 skyhammers.. i plan on doing some converting if i take him, and giving out a few deth sentances through node... mmmm 3 auto hitting boosted pow 15 skyhammers 3 pow 15 non boosted skyhammers, 9 pow 17 fire bombs...... all that would require only one wrack, and nothing kicking hte bucket XP like that would ever happen.
now then a few rules questions...
knocked down.... def 5 for ranged attacks, mele auto hits.
model may forfit wither movement or action to stand up correct?
meaning it can stand, stay still and attack... or stand move, but not attack?.
now how would that work with slams, tramples, ect ect..?
wow i just rambled on and on for a while now, so ill STFU after this last note. which list do yall think has the most potentional?