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![[Post New]](/s/i/i.gif) 2007/11/12 06:43:31
Subject: 2000 points of Word Bearers
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Rampaging Chaos Russ Driver
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i've been playing for some time now, but chaos just got an update so i had to scratch my former list. I used to run a Word Bearer list with 50 marines and 50 daemons, 16 bloodletters, 24 daemonetts, and 10 furries, but now daemon bit the dust. So here's my attempt to compensate for the new drawbacks. this is my list as it stands. comments and suggestions are welcome.
oh and you guys should check out my word bearers story in the fluff for nutters forum it's listed as "Word Bearers Story" so enjoy. by the way Kamen in the story is my chaos lord.
HQ
Chaos Lord (135 Points)
o Daemon Weapon
o Meltabombs
Elites
6 Chaos Terminators (225 Points)
o Power Fist (2)
o Reaper Autocannon
6 Chaos Terminators (225 Points)
o Power Fist (2)
o Reaper Autocannon
6 Chaos Terminators (225 Points)
o Power Fist (2)
o Reaper Autocannon
Troops
9 Chaos Space Marines (185 Points)
o Aspiring Champion with Power Weapon
o Meltagun
o Banner of Chaos Glory
Rhino (50 Points)
o Extra Armor
10 Chaos Space Marines (210 Points)
o Aspiring Champion with Power Weapon
o Meltagun (2)
o Banner of Chaos Glory
Rhino (50 Points)
o Extra Armor
10 Chaos Space Marines (220 Points)
o Aspiring Champion with Plasma Pistol
o Plasma Gun (2)
o Banner of Chaos Glory
Rhino (35 Points)
10 Chaos Space Marines (220 Points)
o Aspiring Champion with Plasma Pistol
o Plasma Gun (2)
o Banner of Chaos Glory
10 Chaos Space Marines (220 Points)
o Aspiring Champion with Plasma Pistol
o Plasma Gun (2)
o Banner of Chaos Glory
the lord runs with the nine man unit, and uses them as a meat shield to get into some dangerous combat...yay!
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This message was edited 1 time. Last update was at 2007/11/16 04:30:47
[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] |
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![[Post New]](/s/i/i.gif) 2007/11/13 03:14:14
Subject: 2000 points of Word Bearers
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Rampaging Chaos Russ Driver
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HEY! is there anybody out there? (listening to pink floyd, and the song fits)
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[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] |
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![[Post New]](/s/i/i.gif) 2007/11/14 16:22:24
Subject: Re:2000 points of Word Bearers
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Ladies Love the Vibro-Cannon Operator
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First, I'd take a speedy Lord with flight or bike.
Second, the footslogging Tacticals are a bit pointless. I'd drop them for Obliterators and/or Raptors with the MoS.
Third, Termies should have combi-plasmas.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2007/11/14 17:21:07
Subject: 2000 points of Word Bearers
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Rampaging Chaos Russ Driver
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combi-plasma? that's 10pts more for something i don't really need. one shot no reroll isn't worth 10pts to me. the obliterator thing i disagree on too. they aren't T5 anymore, and they are way too expensive for what they do. i'm sticking to the theme of the Word Bearer army while still making the army more competitive than it would be due to the new codex update. i might consider raptors, but still i like my guys on foot. most people will ignore them, and if then get a nasty surprise later. if they don't they shoot at them ans waste fire that would be put to better use on my rhinos.
i'll definitely keep your ideas in mind as i haven't played with the army since the update for need of buying 20 termies and some rhinos
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[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] |
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![[Post New]](/s/i/i.gif) 2007/11/15 15:04:36
Subject: 2000 points of Word Bearers
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Omnipotent Lord of Change
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Cred for going hardcore marines with this list, nice to see all that standard power and terminator armor on the table. In the case of your list I disagree with Wüsten on all three points, though #3 he almost raises the question of what the termies do - my guess is start on table and throw some reaper shots, then throws some bolters in with them, then get charged / counter-charge ftw? I go all combi- plas for my 3-man termies, but they're doomed to deep strike, plasma it up, then die ...
Unforunately the things I'd like changed all cost points, and I'm unsure what can be cut (perhaps a terminator or two?):
- MoCU for termies (they aren't fearless, and it fits the Undivided theme)
- Extra armor for the other rhinos
- No plasma pistols on CSM AC, switch for PW / PF
- Powerfists for 2+ of the CSM ACs
Lotsa points involved, except the PP switches - and that's mostly because I personally distrust PPistols, considering that firing them risks losing a 45 point Ld 10 model ... And giving him a power weapon instead gives the unit some teeth in combat, and a fist ups that exponentially.
You could consider reducing and rearming a termi squad to pay for some of these upgrades. Go 3/4 man drop team, all combi-weapons (meltas, plasma, flamer all would be good, with homers for accuracy). 6+6+3 termies is also 15, so only 3 boxes needed
- Salvage
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![[Post New]](/s/i/i.gif) 2007/11/15 15:13:48
Subject: Re:2000 points of Word Bearers
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Omnipotent Lord of Change
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Actually, here's some numbers: - Drop the 215 point terminator squad (+215) - Buy some deep striking terminators to bring the pain (-160) 4 Terminators - MoCU, 4 combi-weapons, 1 powerfist = 160 - Buy MoCU for other 2 termies (-20) - Buy armor for other rhino (-15) - Buy powerfists for both melta squads (-20) - Switch plasma pistols on foot squads to power weapons (0) So you still need that 4th box of terminators, unless you can weasel one out of somebody else - OR you can get the termi lord, use his combi weapon (if you decide to go with the melta death option). - Salvage
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This message was edited 1 time. Last update was at 2007/11/15 15:20:16
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![[Post New]](/s/i/i.gif) 2007/11/15 20:38:39
Subject: 2000 points of Word Bearers
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Rampaging Chaos Russ Driver
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i'm gonna deep strike all of my termies. the list has actually changes some and i've edited the list o this topic now. i've been thinking about getting the banner for the three units, but for me right now, that would mean less bodies on the field, which is a big no no in my book. i'm all about swamping the enemy with decent units, that can do reasonably on their own.
also the one rhino doesn't have extra armor as it won't actually be carrying anything unless absolutely necessary. in 40k it's you see what you get, so i can simply make one rhino a little less buff, and the enemy can't tell that i have no one in it. then when they blow it up big surprise. it'll be a fire magnet to draw fire from the other two as they would be wrecked immediately if i only had two, so the third is a semi diversion.
i am definitely considering the swap of plasma pistols to power weapons, but those units are designated as my shoting units so i might save the 5pts and drop the pistols to combi-plas that way i could have some extra shots at 24" or two more at 12" it's just a thought though
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[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] |
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![[Post New]](/s/i/i.gif) 2007/11/15 20:48:39
Subject: Re:2000 points of Word Bearers
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Longtime Dakkanaut
Brotherhood of Blood
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Lord on a bike with icon to turbo boost first turn and strike off of him would work well with your list. I would also drop one unit of marines and rhino and add some cheap Daemon units to tie things up. Big fearless units work well.
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![[Post New]](/s/i/i.gif) 2007/11/15 22:28:51
Subject: 2000 points of Word Bearers
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Rampaging Chaos Russ Driver
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for using any daemons i'll wait till codex legions comes out. that'll have rules in it for daemon units, traitor units, and the four main cult legions. it's supposed to work like the way imperial armies do, so i could take things from that codex without the normal restrictions. other than that i'm not gonna have anything in the army that flies, isn't a marine with armor on (ie obliterators), or more than the amount of vehicles i have now. if i could i'd even drop the ones i have now, but then most of my army would never make it into combat with the enemy which would be a tragedy.
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[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] |
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![[Post New]](/s/i/i.gif) 2007/11/16 13:31:49
Subject: 2000 points of Word Bearers
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Omnipotent Lord of Change
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Bastirous666 wrote:for using any daemons i'll wait till codex legions comes out. that'll have rules in it for daemon units, traitor units, and the four main cult legions. it's supposed to work like the way imperial armies do, so i could take things from that codex without the normal restrictions.
We shall see. Given the simplification going on for 40k I really doubt that ally rules will be included in Codex:Ruinous Powers, and while I hope for Legion rules I have heard so very little about them being in C: RP. What we do know is there'll be a stand alone 40k demon army, with plastics for demonettes, bloodletters, jugger and herald. And that's about it.
- Salvage
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![[Post New]](/s/i/i.gif) 2007/11/16 19:02:07
Subject: 2000 points of Word Bearers
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Rampaging Chaos Russ Driver
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i've talked directly to a representative/employee who is liscenced to talk on behalf of GW in the US and he told me what i just said. he explained that the Lost and the Damned codex is being replaced by the new daemons codex coming out, so it will have traitors and daemons in it. he also said unless GW really wants to screw us over, and him, that the codex will work like the imperial codices, being able to take them as indoctrinated troops etc.
hopefully the guy isn't lying to me though, so as you said we'll see soon after x-mas
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[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] |
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![[Post New]](/s/i/i.gif) 2007/11/16 20:08:11
Subject: Re:2000 points of Word Bearers
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Executing Exarch
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he also said unless GW really wants to screw us over, and him, that the codex will work like the imperial codices, being able to take them as indoctrinated troops etc.
If he needs to make conjectures like that, then he isn't a reliable enough source. Hell, any of us could have told you that GW would do exactly that unless they wanted to screw us and themselves over, but that doesn't mean they won't end up screwing everyone over anyway.
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Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time. |
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![[Post New]](/s/i/i.gif) 2007/11/16 21:14:35
Subject: 2000 points of Word Bearers
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Nasty Nob on Warbike with Klaw
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Bastirous666 wrote:also the one rhino doesn't have extra armor as it won't actually be carrying anything unless absolutely necessary. in 40k it's you see what you get, so i can simply make one rhino a little less buff, and the enemy can't tell that i have no one in it. then when they blow it up big surprise. it'll be a fire magnet to draw fire from the other two as they would be wrecked immediately if i only had two, so the third is a semi diversion.
I don't understand this tactic. How will you be able to get this to work?
Do you not play an open game?
What I mean is, if your opponent asks what's in that Rhino will you tell him?
What about during deployment? When you set out a unit, don't you tell your opponent what you're setting out? Or do you say "Here's a Rhino" and leave it at that? Seems wrong to me.
When you put that Rhino out at the same time as the squad you bought it for, he's kind of going to figure out that it's empty. You have to deploy it WITH its' unit, and you can only deploy one unit at a time.
I think that, in this instance, you're tactics are murky, at best.
Eric
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![[Post New]](/s/i/i.gif) 2007/11/16 21:59:53
Subject: 2000 points of Word Bearers
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Rampaging Chaos Russ Driver
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well i'm gonna keep my fingers crossed on the daemon codex. if GW screws it up then i guess my 50 daemons will be going up for sale, but i'm gonna hold my breath and hope i don't have to
yes someone observant will notice the deployment of the squad outside of the rhino, but they might not remember which is which. anyway the rules state that you see what you get. so if hey forgot which rhino went when, or which had a unit in it and they ask that's their problem not mine. the only thing that i might consider telling the guy is which ones have extra armor, but even then i'm making definite distinctions for which ones have it and which ones don't (like obvious plates of armor etc) so i really don't need to. against my friends the tactics defintely change but when playing against someone i don't know i follow the rules to the dime, including you see what you get. if that is a shady thing to do then too bad, i'm still following the rules.
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This message was edited 1 time. Last update was at 2007/11/16 22:02:41
[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] |
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