Howdy all.
Well many of you by now have seen the new Datasheet for the Kroot Mercs (if not here is a
Link to it), so I thought I would set up a new topic in order to change out the Kroot Mercs Datasheet and update the Kroot Armylist with it (if you have not seen the armylist you can find it
here).
Now this is just how I would go about it so if anyone has and Objections then please tell me. I havent 100% decided on a couple of aspects of it so feel free to let me know what you think about them also.
Here we go
Master Shaper
Points cost + 30
Equipment: Add Witchblade
Special rules: Fearless (also effects to any squad he joins), Psyker
Head Hunters
Should now read:
Evolutionary Adaptations: Having Fed upon the most Dangerous Creatures all close combat attacks made by Headhunters count as poisoned weapons that wound on a 4+
The entire squad may receive the hyperactive nymune organ adaptation at +2 points per member. This allows them to use the Fleet of Foot rules. All squad members must receive the adaptation.
Stalker Kindred
Should Now Read:
Evolutionary Adaptations: The kindred has concentrated on hunting forest dwellers, and gained an expertise in wooded environments far in excess of their already prodigious fieldcraft. The Unit benefits from Move Through Cover, Night vision/Acute sense and Stealth Universal Special rules.
Vulture Kindred
Should now Read:
Evolutionary Adaptations: These Kroot have evolved small but functional wings that allow them to glide short distances. The squad moves as if equipped with jump packs, with the exception that they do not test for accidents when moving through woods or jungles. The Squad also benefits from the Hit & Run universal Special rule.
Ones I'm not sure about.
Kroot Hound Stats changed to the Tau Empire Stats.
Kroot Ox Stats and points cost changed to the Tau Empire Stats.
For the squads that dont already have the hyperactive nymune organ (without Krootox) allow them to take it for +2 points. However I think this might be going too far since it gives the Kroot a HUGE advantage because then we get fleeting vultures and basic kindred. I'm thinking this is probably best left as part of the
Apoc Sheet to give it something far more effective than what the other Mercs have. Thus keeping it a good
apoc only Datasheet
Ok Feedback please!