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![[Post New]](/s/i/i.gif) 2008/02/05 07:06:46
Subject: 2000pts of Lizardmen
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Been Around the Block
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I've finally given up my beloved Dwarves and am moving on to playing lizardmen. I've played against them a few times and am trying to make a pretty balanced list. Any feedback would be greatly appreciated.
Scarvet
Light Armor, Shield, Greatweapon
+1 Attack, +1 Dispel Dice
Jaguar Warrior
Scarvet
Light Armor
+1 Dispel Dice, Mark of the Old Ones
Burning Blade, Enchanted Shield
12 Skinks
12 Skinks
12 Skinks
24 Saurus Warriors
Command, +1 Save
8 Chameleons
4 Kroxigors
3 Salamanders
3 Salamanders
I'm also 60 points shy of 2000, so if anyone has any suggestions let me know.
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![[Post New]](/s/i/i.gif) 2008/02/05 18:42:51
Subject: 2000pts of Lizardmen
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Savage Khorne Berserker Biker
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Looking at this I just can't see it working..... the model count is so low... I think I'd drop the warriors down to 19, ditch the chamelons and the kroxigors and add some calvary.
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Angron- crushing the theme and fluff of armies one horde at a time.
-The Trooper |
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![[Post New]](/s/i/i.gif) 2008/02/05 18:58:50
Subject: 2000pts of Lizardmen
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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I was going to say, honestly I think your list isn't very good.
I don't know what other people's feeling on Chamelons are but you should think of them as being just 1W for two skinks.
Do you have all 6 models for the Salamanders? Maybe take 2 groups of 4, lose the chameleons.
I honestly don't know what to do after that. It just seems like too much tricky stuff and not enough hard stuff.
I'm not pretending to be an experienced player. I go either Thunder Lizard like from the back of the book or else Slaan w/ total magic/ skink fest. And I personally don't use Salamanders altho I'm well aware they are very very good.
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![[Post New]](/s/i/i.gif) 2008/02/06 00:33:51
Subject: 2000pts of Lizardmen
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Mighty Chosen Warrior of Chaos
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Allright, lots of stuff to work with here:
1)Altough you have couple of extra dispel dice, your magic defense is very low nevertheless. It's very advisable to take at least 1 skink priest scroll caddy.
2)Regarding 2k point level, the character setup is certainly not optimal. If you're not running a slann or carnosaur oldblood, you'll certainly want jaguar charmed oldblood as he's stupidly good at fulfilling multiple tasks (altough with the right equipment & blessings he'll cost around 300). He's your best counter vs big guys and very tough stuff due his speed and he's also very good support unit/warmachine-hunter. Due his speed, you'll be better off also taking normal scar-vet in addition to act as a general (and stay back to spread his ld). I'll give an example character setup, which would be fairly similiar to yours altough more expensive but far more effective at the same time:
Oldblood
LA,GW,+1 Attack,Immune to Psych,Mark of the Old Ones,Aura of Quetzl,Maiming Shield,Charm of the Jaguar Warrior
Scar-Vet (General)
LA,GW,S,+1 Armor Save,+1 Dispel Dice
Skink Priest
lvl1,2xdispel scroll
=550ish
In this setup you have more comfortable magic defense, have relatively tough general to stay back and you have the cruise missile oldblood with nice kit to tackle pretty much everybody.
3) Skinks work best at minimum sized units. Also chameleon skinks are bit too expensive imho. Giving one of your normal skinks scouting would almost be the same altough being much cheaper at the same time. I think 2 normal units of 10 skinks and 1 unit of 10 scouting skinks would be the best.
4) The Saurus unit is certainly too big. A unit of 15 would be enough (with fc and no blessings), as you need the points for other things.
5) Kroxes and salamanders are nice but you could certainly use a small unit of terradons in addition for harassing and warmachine hunting, so thats a nice place to spend some extra points.
6) The saurus cav with huanchi banner are a solid option for every lizzie list, but they are relatively expensive, so you might have trouble squeezing them into 2k especially if you take normal saurus warriors.
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This message was edited 1 time. Last update was at 2008/02/06 00:35:10
...silence |
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![[Post New]](/s/i/i.gif) 2008/02/06 00:38:19
Subject: 2000pts of Lizardmen
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Mighty Chosen Warrior of Chaos
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Tacobake wrote:Do you have all 6 models for the Salamanders? Maybe take 2 groups of 4, lose the chameleons.
I honestly don't know what to do after that. It just seems like too much tricky stuff and not enough hard stuff.
Just fyi, sallies max unit size is 3.
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...silence |
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![[Post New]](/s/i/i.gif) 2008/02/06 04:09:40
Subject: 2000pts of Lizardmen
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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If you've got the points, I like giving all my skinks scouting. Even if you don't put them into a forward position, it still lets you put them down after your opponent has set up, letting you respond to his lay out.
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![[Post New]](/s/i/i.gif) 2008/02/06 05:00:57
Subject: 2000pts of Lizardmen
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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Chaoslord wrote:Tacobake wrote:Do you have all 6 models for the Salamanders? Maybe take 2 groups of 4, lose the chameleons.
I honestly don't know what to do after that. It just seems like too much tricky stuff and not enough hard stuff.
Just fyi, sallies max unit size is 3. 
oops, yeah I meant 2x2, 4 total. thanks.
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![[Post New]](/s/i/i.gif) 2008/02/06 07:14:45
Subject: 2000pts of Lizardmen
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Been Around the Block
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Wow. I totally missed something when I was copying this list to dakka.
Skink Priest
Level 2
2x Dispel Scroll
Skink Priest
Level 2
Diadem of Power
That should certainly help with the magic defense.
Also, I've talked it over with a friend who is very good with lizardmen and the 2nd Scarvet is getting a promotion to:
Old Blood
Light Armor
+1 Dispel Dice, Mark of the Old Ones, +1 Armor Save
Burning Blade, Enchanted Shield, 4+ Ward vs. Strength5
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![[Post New]](/s/i/i.gif) 2008/02/06 13:46:38
Subject: 2000pts of Lizardmen
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Savage Khorne Berserker Biker
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You know, looking over it, my first thought was "There is no way this is 2000 pts. ...... do lizardmen REALLY cost THAT much now? The exclusion of your priests from the top list explains it though
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Angron- crushing the theme and fluff of armies one horde at a time.
-The Trooper |
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![[Post New]](/s/i/i.gif) 2008/02/27 20:48:42
Subject: 2000pts of Lizardmen
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Been Around the Block
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And that promotion of the Oldblood chewed up those extra 60pts. Get rid of the Maiming Shield on him, he is using a GW and can't benefit from the shield.
Get rid of the Mark of the Old Ones, it honestly is so hit or miss for its points that you're better off getting another spawning for that character and use the spare points to buy the Old Blood another spawning. I recommend Quetzl, it is so cheap for characters and it means you can take such a beating and still have a 4+ save against medium strength. Who doesn't want a 2+ save against shooting when you're done killing that Cannon crew?
Drop a Kroxigor and buy the Scar-Vet a Cold One, change Sotek to Quetzl and give him the Aura of Quetzl, anything that can reduce that armor save to worse than a 2+ already has Str 5 or better.
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![[Post New]](/s/i/i.gif) 2008/02/27 22:48:07
Subject: 2000pts of Lizardmen
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Rampaging Chaos Russ Driver
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spawning of tepok isn't worth it unless your using no skink priests, because then you need it. otherwise give your characters spawning of sotek and quetzl.
also your list is illegal as is. you cannot take a saurus character in a unit of saurus if he does not have the same spawning as the unit. basically if the unit has spawnings the character joining them must have at a minimum the same one or two spawning as the unit, but the character can have spawning other than the units. say the unit has spawning of sotek, the character must at least have spawning of sotek but may take any other one spawning that he wishes (two for an oldblood)
other than that i like the lists direction but you should do the following
1. take spawning of sotek and quetzl on the heroes
2. make one of your scar vets a BSB
3. drop mark of old ones
4. drop chameleon skinks
5. make skink units 10
6. get one more skink unit
othe than that i'd also look to try an make one more unit of saurus (and make the blocks 23 to fit the character in) and no matter what anyone says leave kroxigor units at 4, no less because less than that just isn't enough to win a combat against a standard block troop
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[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] |
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![[Post New]](/s/i/i.gif) 2008/02/29 01:17:18
Subject: 2000pts of Lizardmen
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Crazed Cultist of Khorne
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dude i have 60 saurus in my 200o point list, and thats bare minimum in my opinion. take some krixigor instead of the salamanders. I would also rather have on old blood then two scar vets.
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If Rampage Jackson was in warhammer, he would be an ork. |
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![[Post New]](/s/i/i.gif) 2008/02/29 03:06:51
Subject: 2000pts of Lizardmen
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Rampaging Chaos Russ Driver
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having a BSB is invaluable though, way more than any fighting character in the game. +1 combat res off the bat is great, plus being able to re roll Ld tests within 12" is amazing. basically if you can fit an oldblood in alongside a BSB scar vet then take one, but if you can only fit the BSB and scar vet, take the scar vet, BSB combo. it does much more for the army
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[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] |
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![[Post New]](/s/i/i.gif) 2008/03/11 15:52:08
Subject: 2000pts of Lizardmen
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Regular Dakkanaut
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Funny how everyone goes from dwarfs to lizardmen.
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![[Post New]](/s/i/i.gif) 2008/03/11 16:12:54
Subject: 2000pts of Lizardmen
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Fixture of Dakka
.................................... Searching for Iscandar
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Lizardmen are everything dwarves are, but better:
Real war engines that don't blow up, and don't miss.
Real magic-users that don't blow up, and always cast.
Blocks of troops that don't run, don't require characters or bs special rules to be effective.
Shooting units that are actually effective!
Cavalry, flyers, and monsters--all that don't suck.
Slaan > Anvil.
Dwarf players can also keep their LD blanket close with Lizards.
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This message was edited 1 time. Last update was at 2008/03/11 16:13:22
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![[Post New]](/s/i/i.gif) 2008/03/11 19:07:38
Subject: 2000pts of Lizardmen
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Mighty Chosen Warrior of Chaos
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Stelek wrote:Lizardmen are everything dwarves are, but better:
Real war engines that don't blow up, and don't miss.
Real magic-users that don't blow up, and always cast.
Blocks of troops that don't run, don't require characters or bs special rules to be effective.
Shooting units that are actually effective!
Cavalry, flyers, and monsters--all that don't suck.
Slaan > Anvil.
Dwarf players can also keep their LD blanket close with Lizards. 
I think we've established that you think dwarfs suck. Ok, good for you. You can massacre the little bearded men all day long for all I care. Don't clutter other threads with this stuff especially as it doesn't really add anything to this discussion for example.
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...silence |
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![[Post New]](/s/i/i.gif) 2008/03/11 20:25:55
Subject: Re:2000pts of Lizardmen
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Rampaging Chaos Russ Driver
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agreed on your point chaoslord
anyway as far as this list goes i think the simple addition of a BSB would greatly improve it's effectiveness as they have become invaluable in the new rules. also i say the following still need to happen for the list. as well as adding another saurus block
spawning of tepok isn't worth it unless your using no skink priests, because then you need it. otherwise give your characters spawning of sotek and quetzl.
also your list is illegal as is. you cannot take a saurus character in a unit of saurus if he does not have the same spawning as the unit. basically if the unit has spawnings the character joining them must have at a minimum the same one or two spawning as the unit, but the character can have spawning other than the units. say the unit has spawning of sotek, the character must at least have spawning of sotek but may take any other one spawning that he wishes (two for an oldblood)
other than that i like the lists direction but you should do the following
1. take spawning of sotek and quetzl on the heroes
2. make one of your scar vets a BSB
3. drop mark of old ones
4. drop chameleon skinks
5. make skink units 10
6. get one more skink unit
othe than that i'd also look to try an make one more unit of saurus (and make the blocks 23 to fit the character in) and no matter what anyone says leave kroxigor units at 4, no less because less than that just isn't enough to win a combat against a standard block troop
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[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] |
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![[Post New]](/s/i/i.gif) 2008/03/12 00:10:52
Subject: 2000pts of Lizardmen
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Regular Dakkanaut
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Chaoslord wrote:Stelek wrote:Lizardmen are everything dwarves are, but better:
Real war engines that don't blow up, and don't miss.
Real magic-users that don't blow up, and always cast.
Blocks of troops that don't run, don't require characters or bs special rules to be effective.
Shooting units that are actually effective!
Cavalry, flyers, and monsters--all that don't suck.
Slaan > Anvil.
Dwarf players can also keep their LD blanket close with Lizards. 
I think we've established that you think dwarfs suck. Ok, good for you. You can massacre the little bearded men all day long for all I care. Don't clutter other threads with this stuff especially as it doesn't really add anything to this discussion for example.
But my question remains. :p
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This message was edited 1 time. Last update was at 2008/03/12 00:11:11
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![[Post New]](/s/i/i.gif) 2008/03/24 08:12:36
Subject: 2000pts of Lizardmen
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Rampaging Chaos Russ Driver
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i never went from dwarves to lizardmen, i went right for the money...dinos ftw!
i actually don't know anyone who went from dwarves to lizzies either. i dunno tho maybe lot of people do that in your gaming group.
anyway for this discussion i think we've covered everything so far. goodnight
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[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] |
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![[Post New]](/s/i/i.gif) 2009/07/27 19:38:49
Subject: Re:2000pts of Lizardmen
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Fresh-Faced New User
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I've only been playing Lizardmen for a couple months now, and I still just have the Batallion, but I've heard that Kroxigors aren't worth it with the new Codex, they lowered their strength from 6 to 4 I believe, and their WS is just 3, so I don't see why you wouldn't just take Saurus instead, there's more of them, with the same WS3 and S4, only difference is that Kroxigors have 3 attacks whereas Saurus have 2, and I think Kroxigors have W3. Idk, I might be wrong, but it seems like Kroxigors are a waste of points with their strength and WS so average.
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![[Post New]](/s/i/i.gif) 2009/07/27 20:37:34
Subject: 2000pts of Lizardmen
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Huge Hierodule
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Pease, no thread Necromancy. Ask your questions in a seperate thread.
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Q: What do you call a Dinosaur Handpuppet?
A: A Maniraptor |
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![[Post New]](/s/i/i.gif) 2009/07/28 07:20:40
Subject: 2000pts of Lizardmen
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Fresh-Faced New User
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I wasn't asking a question..
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