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![[Post New]](/s/i/i.gif) 2008/02/26 04:20:21
Subject: 1850 Ork Army criticism welcome!
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Regular Dakkanaut
Chicago, IL
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I started playing in 2nd edition and played approxiately 4 games of 3rd edition (including a GT). I like to start playing again on a regular basis and in various tournaments (i like tournament settings because everyone is knowledgable and efficient). I've played a couple of games in 4th edition and I must be the only ork player who has not done very well. Please let me know what you think of this list:
HQ: Warboss (bike, PK, Cybork, Attack Squig) 150 pts
HQ: Big Mek (Shokk Atttack, Cybork, ammo runt) 108 pts
Elite: Lootas x 14 210 pts
Elite: Tankbustas x 5 (two squig bombs) 85 pts
4 xTroops: 12 Slugga Boyz (Nob w/ PK & Boss pole, Trukk with reinforced ram, rokkit) 628 pts
2 x Troops: 12 Shoota boyz (rokkit launcha, trukk with reinforced ram, rokkit) 254 pts
Fast Attack: Stormboyz x 19 (Nob with PK and boss pole) 264 pts
Fast Attack: Deffkopta ( TL Rokkits) 45 pts
Fast Attack: Warbuggy( TL Rokkits) 35 pts
2 x Heavy Support: Kannon (ammo runt) 46 pts
Heavy Support: Lobba 25 pts
I was able to save some costs by not including a Nob in my shoota boyz trucks. I would like them to be mobile firing platforms for the most part. I know I am more vulnerable to failed leadership checks without a bosspole, but I didn't think they were worth the points for how I was going to use the shoota boyz. I have been debating including a battlewagon (i have one) or Snikrot's Kommandoes. Snikrot and his boys are very good against static devastor/havoc/ ig troops, not as good not as good against tanks (just like the rest of the orks). I feel with all of the speed, Snikrot is not really a necessity and doesn't fill a role that I don't already have in duplicate. The battlewagon I could see as a good shield to block LOS against a decent amount of my trukks in turn 1 if there is little to no terrain. Also it gives me the flexibility to put in the tankbustas or even the lootas in the battlewagon if the terrain/mission/opponent dictates that to be a good tactic.
I feel I could easily save points fro the Cybork body on the big mek and all the heavy support options. As long as there are no kill points, I kind of like having very cheap one unit artillery units at BS3 with a reroll. They are a decent threat and if my opponent shoots at them it save shooting against one of my 6 trukks.
Also for all the ork players out there... what am I doing wrong? I've played about 5 games so far with the codex against mechanized eldar (2 falcons/2 ws/3 fp), ravenwing, all troop SM, Chaos, and IG/Blood Angels/Chaos mix. I know i'm not coordinating my attacks right in that i'm not ganging up on a squad with more than one of my squad. I have a lot of problems with terminators/land raiders. I used to only have a mob of 9 lootas which almost always ran after the first turn. Anything I should be doing differently? Any specific tips for the units I have in this army list? If you have any suggestions to use the points that I currently have allocated for HS or the Warbuggy, I'd be very interested in hearing them. Thanks in advance!
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This message was edited 2 times. Last update was at 2008/02/26 16:44:36
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![[Post New]](/s/i/i.gif) 2008/02/26 04:36:48
Subject: 1850 Ork Army criticism welcome!
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Ork Boy Hangin' off a Trukk
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I would drop the Lobbas and the Cybork body on the Big Mek and add Bosspoles to my boyz nobz. As this saved my boyz from running on more then one occasion. I would also change one slugga boy trukk mob to a shoota boy trukk mob and run them in pairs. 1 slugga 1 shoota, that way you can try to thin a units ranks before assults. Other then that your list looks very good. I would also think about getting rid of Lootas all together as I don't think they're worth their points (if you do, I would add a few rokkit buggies and more deffkoptas). Every Ork player has problems with Terminators and Land Raiders it's not you.
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Da fastest Orks get to da fight firstest!!! Waaaaagh!!!!!
- Garbash Grimtoof |
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![[Post New]](/s/i/i.gif) 2008/02/26 15:09:15
Subject: Re:1850 Ork Army criticism welcome!
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Regular Dakkanaut
Chicago, IL
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I like that idea of running my trukks in pairs. I know how important it is to have nobz with boss poles, and all my nobz have them. However, what do people think about running 12 shoota boys in a trukk without the Nobz? The pros are: I save 15 pts (a loota), the cons are: I have a much higher chance of running away. Remember its only a 82 pt squad cost. 15 pts is over 18% of the cost. If I don't intend to go into CC, I dont' need the Nobs extra A and S4. What do you guys think?
Also another question. I have not seen a new trukk model but obviously its bigger than the old model. I currently have 5 old trukk models and will be getting one new trukk model with the BF box. How much bigger is the new version? Can I hide two trukks behind the old one (if i position the new trukk sideways?)
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![[Post New]](/s/i/i.gif) 2008/02/26 16:10:38
Subject: Re:1850 Ork Army criticism welcome!
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Stabbin' Skarboy
La Crosse, WI USA
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I would max out lootas to 15... protect them in cover as much as possible...
I would drop the tankbustas... add a rokkit to each truk...
maybe switch to kannon instead of lobbas... if you feel short on antitank
I like the idea of your army... especially the stormboyz... I've never run an army like this, but
one thing that stands out to me is that with all of your units small and cheap makes them easier
for your opponent to take out...
I personally have had better luck with mobs of 30 boyz... I've never won a massacre, but solid victories or ties...
only lost once... but every battle is bloody and hard fought.... you may consider a hybrid, with one mob of 30 shootas
following your trucks... they will handle a lot more damage and will provide a lot of fire power
good luck
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"We are what we repeatedly do. Excellence, therefore, is not an act, but a habit." Aristotle
WWWAAAAAAAGGGGGGHHHHHH!
heh heh |
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![[Post New]](/s/i/i.gif) 2008/02/26 16:54:47
Subject: Re:1850 Ork Army criticism welcome!
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Regular Dakkanaut
Chicago, IL
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jwelvis, I like that thought and have considered it. One mob of 30 shootas (w/3 rokkits and a nob with boss pole) marching right down the middle of the field that my opponent has to deal with at some point. I'm not a big fan of moving that many guys and I don't consider myself a slow player but playing orks is tough to finish games under the allocated time. But I definitely have considered it. Has anyone tried anything like this? I'm under the impression that you should design your army for one thing and if you try to do too much, you won't be very good at anything. If I had a big squad of 30, my opponent will focus all of his anti-infantry on the mob and his other anti-tank on my trukks.
I'd be very interested to see if anyone has tried an ork army with a good mix of the two. I think i've seen other army lists that are mostly footslogging with a couple of trukk boyz, but never a "KOS" army with a couple of 30 boy mobz.
All of the trukks have rokkits and the two shoota boy squads have an additional rokkit. I really like the tank bomb squigs with no LOS needed at a hit on a 2+. I know once the unit is shot at, it will most likely run but I want to keep them in cover and have the threat of taking out vehicles. How have people fared with a min. unit of tankbustas with bomb squigs?
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![[Post New]](/s/i/i.gif) 2008/02/26 17:47:13
Subject: 1850 Ork Army criticism welcome!
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Longtime Dakkanaut
Cherry Hill, NJ
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Taking footsloggers without the aid of a KFF is not advisable at all. Even 30 orks on food against a decently shooty army will not make it to your opponents lines.
Trying to do both footsloggers and Trukk Boyz will demish both parts of your army. You need to keep focus on one of the two or you will wind up not doing much during the entire game. Most players will take out imediate treats first. This usaly means Trukks and Lootas. Without the horde to protect the Lootas they are easy pickings for skimmers with a lot of fire power.
I would keep with the KoS type army though I would go away from anything (apart from the Kannons) that are static in the list as they will not be able to keep up with the rest of the army. Consider getting some Battle Wagons to screen the Trukks as they advance to give them a better chance of dropping their cargo off in your oponenets lines.
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![[Post New]](/s/i/i.gif) 2008/02/26 23:57:55
Subject: 1850 Ork Army criticism welcome!
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Fixture of Dakka
.................................... Searching for Iscandar
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Drop the tankbustas, warboss, lobbas, and deffkopta or warbuggies (bring one or the other).
Add more lootas, and bring along another unit of stormboyz.
Charge the other guy every time on turn 2. It's scary.
follow up with a crushing wave of stormboyz.
It's very effective. Mech armies can nullify some of this, but once you charge with your nobz and keep pounding out those rokkits and kannons, you'll take down most mech armies.
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![[Post New]](/s/i/i.gif) 2008/02/27 03:50:38
Subject: Re:1850 Ork Army criticism welcome!
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Regular Dakkanaut
Chicago, IL
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That's definitely an interesting idea to drop the WB on bike. I've been looking to add another mob of stormboyz, but couldn't find the points room. I really like the Warboss' ability to kill vehicles an he has done great against marines.. he pretty much single handedly killed a squad of 10 assault marines and 10 BA veteran squad. Does anyone who plays a KOS type ork army not have a WB on bike? How has this worked for you? I also like the idea of having multiple squads of Lootas, but then it will be harder to get everyone in cover (2 full squads of storm boyz and two large squads of lootas. Do I need to get a KFF mek?
I'm actually thinking of pretty much trying everything and seeing what playing style I like the best. I don't need to win all the time (though I'd like to win occasionally) I just want to have fun and learn something new every game.
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![[Post New]](/s/i/i.gif) 2008/02/27 05:03:55
Subject: 1850 Ork Army criticism welcome!
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Ork Boy Hangin' off a Trukk
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This is the list that won me best over-all in last weeks tourney. 2 massacres and a win with no lootas.
HQ
Warboss on bike w/ PK, Attack sqigg = 140pnt.
Troops
3X 11 slugga boyz
1 nob w/ PK and bosspole
1 truck w/ red piant, renforced ram, rokkit = 486pnts.
3X 10 shoota boyz
1 rokket boy
1 nob w/ PK and bosspole
1 truck w/ red piant, renforced ram, rokkit = 501pnts.
Heavy
X3 looted wagon , 'Ard case, big shoota, = 150 pnts.
Fast
19X storm boyz
1 nob w/ PK and bosspole = 280 pnts.
2 x Wartrakk with twin rokket track, piant = 90 pnts
Total 1647 points
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Da fastest Orks get to da fight firstest!!! Waaaaagh!!!!!
- Garbash Grimtoof |
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![[Post New]](/s/i/i.gif) 2008/02/27 05:06:52
Subject: 1850 Ork Army criticism welcome!
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Fixture of Dakka
.................................... Searching for Iscandar
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If you run an army like mine (or really like most KOS lists) you have a very mobile assault force and so many units you can often overwhelm the other guys ability to shoot them all. Or even most.
I have so many threat units it's very difficult to kill enough before I've put the hurt on ya.
I think if you are going to do a boss on a bike, you should run wazzdakka.
Not sure how your warboss killed 20 assault marines by himself. Unsupported, I seriously doubt it. If he was supported, well...any IC can kill regular troops fairly easily when all the attacks are clogged up by your other troops. Pretty standard fare.
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![[Post New]](/s/i/i.gif) 2008/02/27 05:08:49
Subject: 1850 Ork Army criticism welcome!
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Fixture of Dakka
.................................... Searching for Iscandar
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Don't forget to mention your looted wagons cover 2x trukks each from enemy fire. Pretty ingenious really.
Now that shoota nobz are getting the official PK nerf, you gonna spend them points on those deffkoptas?
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![[Post New]](/s/i/i.gif) 2008/02/27 12:36:22
Subject: 1850 Ork Army criticism welcome!
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Ork Boy Hangin' off a Trukk
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Stelek wrote:Don't forget to mention your looted wagons cover 2x trukks each from enemy fire. Pretty ingenious really.
Now that shoota nobz are getting the official PK nerf, you gonna spend them points on those deffkoptas?
Yup! did not realy use them any way.
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This message was edited 1 time. Last update was at 2008/02/27 12:37:37
Da fastest Orks get to da fight firstest!!! Waaaaagh!!!!!
- Garbash Grimtoof |
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![[Post New]](/s/i/i.gif) 2008/02/27 14:47:33
Subject: Re:1850 Ork Army criticism welcome!
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Regular Dakkanaut
Chicago, IL
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Krom&Krog -
So basically you have the looted wagons act as a shield to the trukks. On your first turn zoom up 25" into cover and the next turn assault? It seems like a simple yet ingenious plan to me. I played against an eldar player with a bunch of falcons/wave serpents/fireprisms. Without the lootas (which he took out quickly) I had very little in the way of taking those guys down. I have a bunch of rokkits and TL rokkits, but I think I was only able to take down 2 out of 7 skimmers for the whole game.
K&K - Did you pair up your shoota boyz with your slugga boyz? What was your plan against AV14 vehicles?
Stelek, yes the Warboss was supported by about 2 squads of slugga boyz, but the WB did the majority of the killing which I know is not unusual but most of my other squads who do assault a 10 man squad of marines usually lose CC without the help of the WB.
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![[Post New]](/s/i/i.gif) 2008/02/27 14:49:27
Subject: Re:1850 Ork Army criticism welcome!
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Regular Dakkanaut
Chicago, IL
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Just a clarification - so shoota boyz squads nobz can't get PK? or did you mean nerf by not having the extra CC attack in 5ed?
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![[Post New]](/s/i/i.gif) 2008/02/27 19:12:04
Subject: Re:1850 Ork Army criticism welcome!
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Ork Boy Hangin' off a Trukk
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bluedevil27 wrote:
K&K - Did you pair up your shoota boyz with your slugga boyz? What was your plan against AV14 vehicles?
Yes, I paired them up. Against AV14 vehicles, Warboss on bike 7, Power 10 attacks on a charge.
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This message was edited 1 time. Last update was at 2008/02/27 19:12:55
Da fastest Orks get to da fight firstest!!! Waaaaagh!!!!!
- Garbash Grimtoof |
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![[Post New]](/s/i/i.gif) 2008/02/27 19:33:39
Subject: Re:1850 Ork Army criticism welcome!
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Fixture of Dakka
.................................... Searching for Iscandar
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bluedevil27 wrote:Just a clarification - so shoota boyz squads nobz can't get PK? or did you mean nerf by not having the extra CC attack in 5ed?
Yes, and yes.
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![[Post New]](/s/i/i.gif) 2008/02/27 19:36:34
Subject: 1850 Ork Army criticism welcome!
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Fixture of Dakka
.................................... Searching for Iscandar
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Yeah the problem for warboss on a bike is...for very few points more, you can get wazzdakka who is IMO much better. Zoom up, try and take a side shot at a vehicle with 4 S8 shots. When it's time to assault, fire the 4 S8 shots and hit with his 6 S10 power klaw attacks. That's usually enough to rip up vehicles.
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![[Post New]](/s/i/i.gif) 2008/02/27 23:37:42
Subject: Re:1850 Ork Army criticism welcome!
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Regular Dakkanaut
Chicago, IL
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Wazdakka is only S4, so no S10 attacks with the PK. Still he might be a good option with the ability to shoot after turboboosting and the extra range in the shooting phase. Quick rules question, he has a boss pole. Can he be "joined" to a squad of lets say slugga boyz if he is in close combat with them? Or can he only join like models (warbikes)?
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![[Post New]](/s/i/i.gif) 2008/02/27 23:46:44
Subject: 1850 Ork Army criticism welcome!
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Fixture of Dakka
.................................... Searching for Iscandar
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Oops you are right, he is only S4. I was thinking of his T.
He can be joined to any unit if you really want him to.
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