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2008/04/03 09:39:49
Subject: 1000 chaos mortals list
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Regular Dakkanaut
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hello just starting up a chaos fantasy army and was wondering if i could get some insight. Just getting into the fantasy thing as i am brand new and here is my 1000 mortals list.
Exalted champion of chaos- 100
Rending sword- 40
Enchanted Shield- 10
Chaos steed-16
166
Sorcerer of chaos(fire)- 85
Lvl 2- 35
Dispel scroll- 25
145
Chosen Chaos Knights 5- 225
Musician, standard bearer and champ- 50
275
Chariot of Chaos- 120
Warriors of Chaos 12- 168
Shields- 24
Musician, standard bearer and champ- 30
222
Hounds of Chaos 6- 36
Hounds of Chaos 6- 36
Total 1000
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2008/04/03 18:32:26
Subject: 1000 chaos mortals list
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Rampaging Chaos Russ Driver
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for the warriors are you running them 6 wide, because that would be recommended. Also you can make them chosen and make the knights regular. that will be around the same points and you character is already fighty enough to make the unit not easily beaten in combat. Other than that it's a good list
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[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] |
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2008/04/03 23:28:48
Subject: Re:1000 chaos mortals list
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Regular Dakkanaut
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Thx I plan to be getting into fantasy as I like the concept more than 40k. And assembling the army is a slooooow process :( so im starting with just 1000 to get a grasp of the rules.
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2008/04/04 00:07:39
Subject: 1000 chaos mortals list
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Rampaging Chaos Russ Driver
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it really is a much better game than 40k due to depth of game play and true need for tactical expertise
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[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] |
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2008/04/04 05:57:29
Subject: 1000 chaos mortals list
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Mighty Chosen Warrior of Chaos
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In smaller games you see opposing monsters or large stuff rarely, so the bit expensive rending sword goes to waste on the exalted champ. I recommend that you switch it to sword of might which is a nice all-around weapon, and cheaper too. The dogs are usually pure throw-away units so it's wise to take them minimum sized. With the leftover points you could take warbanner to either the warriors or to the knights so you get some extra static combat resolution.
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...silence |
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2008/04/04 16:53:34
Subject: Re:1000 chaos mortals list
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Regular Dakkanaut
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ya i planed to run the dogs as a screen for the knights and to threaten flanks. and i was not sure how good the common weapons were and what to take. but thx for the insight.
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2008/04/04 20:38:35
Subject: 1000 chaos mortals list
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Man O' War
Canada
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For something really nasty drop the chosen and the warriors, add another 5 knights and 5 marauder horsemen, if you drop the rending sword for the sword of might you can give your sorcerer a chaos steed (improves his survivability and mobility). This is a list that I use (or something close to it) frequently, as with most chaos armies it hits like a ton of bricks but may not have the staying power for protracted combats. Hope that helps
PapaSmurf
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Life moves pretty fast, If you don't stop and look around once and a while, you might miss it - Ferris Bueller |
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2008/04/05 10:02:27
Subject: Re:1000 chaos mortals list
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Regular Dakkanaut
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Are warriors not that good? Also are the marauder hoarse men worth it? And should they have flails? I was going to stick the sorc with the warriors but I do like the mounted idea for more maneuverability. Sorry for all the questions but just getting my first WHFA up and running and looking for some of the other followers of the dark lords for some good ideas so I dont look like a total newb lol.
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2008/04/06 20:14:22
Subject: 1000 chaos mortals list
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Man O' War
Canada
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Chaos warriors have a great stat line and can beat most other infantry hands down but they are agonizingly slow at movement 4, the knights, chariots, warhounds and marauder horse let you (or should in theory) pick your fights (hopefully ones that you can win) I love the warrior model and when I do use them I go all out - minimum unit size 18, full command, chosen, mark(usually tzeentch for funky banner) to give them some survivability and allow them to get across the field. Of course that comes at a price tag of about 450 pts for the unit
As for marauder horse, fast cav allows you to get around the flanks of your enemy for those all important flank charges. I don't run flails on mine, they aren't there to win the combat by themselves, just cancel ranks, shields make them a bit more survivable and a musician is an absolute must if you plan to bait and flee but after that it just seems like a point sink to me
PapaSmurf
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Life moves pretty fast, If you don't stop and look around once and a while, you might miss it - Ferris Bueller |
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