All great thoughts.
Also, the ability to split your S5 shooting can be much more effective than just overkilling everything with 20 shots. In the end, it just gives you more options, so long as you keep them w/in 6" of another group of Immortals or have a Spyder nearby.
corinth wrote:i find that warriors are the unit i do the teleport dance with because immortals can move on their own
I see your point, but the lower range of the Gauss Flayer forces you to get into more dangerous situations with your warriors. I personally like to rely less on the luck of a good scatter and more on the overall strategy of showing up on my opponent's flank with plenty of range and firepower to do some damage. You get a bad scatter with Warriors and you either A)lose the unit or B)scatter out of range and get the
sh*t shot out of you in the next round.