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Made in gb
Proud Phantom Titan







"DEDICATED TRANSPORTS
Sometimes a unit entry in a Codex book will include a transport option, allowing a vehicle to be selected together with the unit. These transport vehicles are known as Dedicated Transports. Their great advantage is that they do not use up a slot of the Force Organisation Chart, but they are normally lightly armed and armoured. Other heavier, more powerful vehicles may also have a transport capacity, but such vehicles are chosen separately and occupy a Force Organisation chart slot of their own (for example, the mighty Space Marine LandRaiders).

The only limitation of a dedicated transport is that when it is deployed it can only carry the unit it was selected with (plus any independent characters). After the game begins, it can then transport any friendly infantry unit, subject to transport capacity and other special exclusions, as explained in the vehicle’s entry (it might not be able to transport terminators, for example)." From PDF (may be out of data)

For me this is the best rule in the 5th Ed. I've played with a lot of armys but i've allways shyed away from DT simply because they could only move one unite and then they had no job.
I'm an eldar player my army comes with a DT that can take no end of weapon combinations all TL but at 90p (+weapons) it seemed a wast to spend the points on a tank thats main roll would be over after its troops were dropped off ,yes it can shoot people but you can take 2 vypers (which were scoring)

That was then; Now this tank can go "flat out" 18" + "star engins" +12" for a total of 30" (ok loss of 6" still out running every thing else). Next turn drops off troops, it then slowly moves back firing. The next turn you should be able to pick up another unit and start moving them.

Orks also get a funny new twist ok BattleWaggon we all know how big they are ... well if a Big Meks with a custom force field sits in it any one 6" away, messured from the hull now gets a 5+ cover save and vechicals partaly in this are classed as being obsured (so in the new rules also get 5+ cover save ^_^ ) so 2 Big Meks in 2 BattleWagons can cover (roughly) 36" by 18". If you want the Heavy Weapons slots for something else just by the BW for some one else and swap out the the owners on the first turn (you don't need to start in the transport but no one else can ether).
   
Made in us
Lead-Footed Trukkboy Driver





Yes, I'm also excited about buying some 12 man mobs of shoota boyz with a trukk, and a 12 man mob of burna boyz. Deploy the shootas in some woods, the trukk next to the burnas. First turn load up the burnas, zoom them off somewhere relatively safe, then assualt turn 2 with a unit of power weapons - or do dry-by flamings with 12 templates. Gaunts are great with a little bar-b-q...
   
Made in gb
Proud Phantom Titan







budro wrote:Yes, I'm also excited about buying some 12 man mobs of shoota boyz with a trukk, and a 12 man mob of burna boyz. Deploy the shootas in some woods, the trukk next to the burnas. First turn load up the burnas, zoom them off somewhere relatively safe, then assualt turn 2 with a unit of power weapons - or do dry-by flamings with 12 templates. Gaunts are great with a little bar-b-q...


nice idea which gets even better since you roll on the ramshackle table, you get destoyed or exploded result (worst case you take D6" strenth 3 hit compared to the new rules stenth 4 for every one). Also you might get lucky and roll 3-4 and move an extra 3-18"
   
Made in nz
Longtime Dakkanaut





New Zealand

just ran off and checked the ork codex to see if I can buy a trukk for my 30-boy squad, start the game with them next to it (because they can't all fit in it anyway) then let my burna boyz ride around in it for the rest of the game. Alas not, that would only work if the boyz unit was only 12 strong in the first place...

nevertheless, this would still seem a cool way to give transport to units that can't normally have transport - so long as you don't mind farting around with deployment and the first turn
   
Made in us
Infiltrating Oniwaban






Tri wrote:
For me this is the best rule in the 5th Ed. I've played with a lot of armys but i've allways shyed away from DT simply because they could only move one unite and then they had no job.
I'm an eldar player my army comes with a DT that can take no end of weapon combinations all TL but at 90p (+weapons) it seemed a wast to spend the points on a tank thats main roll would be over after its troops were dropped off ,yes it can shoot people but you can take 2 vypers (which were scoring)


If opponents are shooting the Serpents instead of something else, the Serpents have done their job. Also, once you've dropped your troops, you're free to indiscriminately Tank Shock with your Serpents while shooting at the same time. An empty transport's job is definitely not done.

Infinity: Way, way better than 40K and more affordable to boot!

"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze 
   
Made in us
Deadly Dire Avenger



Athel Querque

In my 12 odd games of 4th edition with Eldar, I have not had a single moment where I have regretted the dedicated transports (2) wave serpents with their bright lances. The ARE tanks that carry 12 models or 5 wraitguard plus one normal sized elf. So what I have to specify in advance which troops or elites in advance? and not all can be carried ?

I honestly don't see a lot of times I will want to use them as a shuttle bus. Yeah okay it is nice to have the option; I would rather still be able to hover over terrain and shoot. Unfortunately, THAT is what we lost apparently in 5th - we have to take terrain tests, we can't just hover over the trees and have excellent LOS to rear armor anymore
   
Made in es
Regular Dakkanaut




do you think the idea of burna boyz on a truk is any good on fith edition taking into mind they can borrow the truk so charging on 2 turn is posible for PW?

It will be about 36 attacks of WS 5, S4, power weapon which will mean to MEQ or termis bout 24 hits = 12 wounds, thats a whole unit death.

Or against horde we just set templates and then assault normaly

still the problem will be that even having furious charge, they are I 2, which leaves them at 3 againts MEQ and will get to much damage before the can strike right?

unit will be probably down to 10 before they get to atack, what do you guys recon?
   
Made in us
Regular Dakkanaut




they're only weapon skill 4, so, even less hits, but it's only worth it if you don't mind losing the nob with the powerklaw in the trukk.

i think it'd actually be most effective against hordes, where the orks would basically gain "point and click" flame-death
   
Made in au
Nimble Ellyrian Reaver






Australia, mate

Does this mean it is feasible to have crazy chaos armies with 6 Land raiders now?

We didn't see a lot of Land raider Dedicated Tranports before because they didn't score. Now it doesn't matter.

All that AV14...
   
Made in gb
Proud Phantom Titan







Teh_K42 wrote:Does this mean it is feasible to have crazy chaos armies with 6 Land raiders now?

We didn't see a lot of Land raider Dedicated Tranports before because they didn't score. Now it doesn't matter.

All that AV14...


er ... hate to brake this too you but the landraider is still a scoring unit even if taken as transport.
as listed on Pg 35 SM or Pg 38 BT. Still Valid till the new rules are out (ei. 5th ED). Which is why it has been removed from newer codexs as no tanks are scoring any more (BT still have the rule listted but not DA or CSM which shows when GW desided to change the rules)... i mean after all a landrader is a landrader no matter whos driving
   
Made in au
Nimble Ellyrian Reaver






Australia, mate

ok, for a start I don't have the SM or BT codexes (can't remember the proper word for the plural of codex), so I don't really know what you are referring to. Maybe you could please quote this rule for me?

Secondly you just said that a CHAOS land raider is scoring if taken as a dedicated transport, based on a rule in a LOYALIST codex, a rule which you said yourself wasn't included in C:CSM. Do Chaos Space Marines have ATSKNF because it's in the loyalist codex? Nope.

The 4th ed. rulebook tells me on page 85 that Dedicated transport vehicles do not count as scoring units, whether mobile, immobile, wrecked, exploded or annihilated.

This message was edited 2 times. Last update was at 2008/05/10 13:34:49


 
   
Made in gb
Proud Phantom Titan







Ok as listed in under transport vechical

... Land Raiders may be selected by some units as dedicated transports. See the entry in the Heavy Support section for details. Becasue Land Raiders are such formidable vechicles they do not count as dedicated transports for the purposes of holding objectives and scoring victory points. Treat them insted as vechicals.


This has been left out of the new codexs like DA and CSM as the rule in the 5th ED they are no longer need. how ever while every one is still playing the 4th this rule still counts ... after all Land Raiders are such formidable vechicles ... ok so they're not loyalists, so what? Its not like we're talking about fighting style, its a tank with armour 14 all round 2 TL LasCannons and a TL HB if the rule above did match up i wouldn't mention it ... i know most people don't have all the codexes (what with a new version printed out every other month) but the reason its not in the CSM codex is just bad timing ... the new rules on tanks being scoring has been desided since about this time last year which is why BT get it but its not in DA (and theres no difference between the loylest LR's)

This message was edited 1 time. Last update was at 2008/05/10 20:24:02


 
   
Made in sg
Executing Exarch





This has been left out of the new codexs like DA and CSM as the rule in the 5th ED they are no longer need. how ever while every one is still playing the 4th this rule still counts ...


Yes, for those units that have it. CSM Land Raiders do not have it.

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in gb
Proud Phantom Titan







tegeus-Cromis wrote:
This has been left out of the new codexs like DA and CSM as the rule in the 5th ED they are no longer need. how ever while every one is still playing the 4th this rule still counts ...


Yes, for those units that have it. CSM Land Raiders do not have it.


... fair point could aguee about this for months but in about 2 months 5TH Addtion will be out so who cares
   
Made in sg
Executing Exarch





Some people can argue for months about anything. For the rest of us, it's pretty clear that a unit does not possess a rule unless something in its codex says it does. Who cares? Well, I bet your opponents for the next couple of months will. I hope you won't frustrate them by insisting that a unit has a certain rule simply because you assert that it makes sense.

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
 
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