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Made in us
Grisly Ghost Ark Driver





NC

My flgs is having a tournament in 12 days. I am debating which army to enter. I could make a pretty powerful necron list, like I usually do, or I could take a chance and enter an army I haven't ever played with competitively and enter a Khrone chaos army. If I enter chaos, I am thinking about the following list, please tell me what you think:

HQ 130
Demon prince with wings

Troops 210
5 khorne berzerkers
5 khorne berzerkers
10 lesser demons
10 lesser demons

Fast attack 740
15 raptors w/ Icon of Khorne. Champ with power fist
15 raptors w/ Icon of Khorne. Champ with power fist

Heavy Support
defiler with twin-linked las-cannon
defiler with twin-linked las-cannon
defiler with twin-linked las-cannon


I am open to any and all advice, I just want to try and make a strong list for the tournament using the models I have.

Falcon Punch!


 
   
Made in sg
Executing Exarch





What's the point of the TL las Defilers? Fire the TL las while the Defiler still has the battle cannon and you might as well have gotten a Pred. As a back-up weapon, it's rather expensive considering there's as good a chance the thing will die outright as lose its BC. If by any chance you have your Defilers magnetised and can swap the weapons, I would do so. There are much better ways to get AT into the list.

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in ca
Decrepit Dakkanaut





The Twin-Linked Lascannon on the Defiler are more effective anti-tank weapon than its Battlecannon. A Chaos Predator with Daemonic Possession will be 50 points cheaper though, and it looks like you'd need those points for more troops and more Icons if you're going to summon Lesser Daemons.
   
Made in sg
Executing Exarch





The Twin-Linked Lascannon on the Defiler are more effective anti-tank weapon than its Battlecannon.


No gak, Sherlock. Doesn't affect my point at all (which is the same point you go on to make!).

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Drop the Berzerkers, these squads are pointless.
You could add another HQ, Chaos Lord with jump pack and daemonic weapon would be fluffy.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Morphing Obliterator





if people in this tournament are playing competitive lists this army probably wont do very well.

defilers as dedicated anti-tank are bad because they are expensive and get shot so easily. get rid of them and take 6 obliterators instead. they are much better at anti-tank and dont die as easily.

lesser demons are really awful. you may get lucky in a couple of games where they kill something but the majority of the time they really suck. CSM are only a bit more expensive and better in every way and they arent the best choices for chaos. drop them.

khorne berserkers are only good in combat and on the charge. since they are only footslogging and in such small units its unlikely that they will do anything. get rid of them and spend the points on something that is useful.

your demon prince is ok but he could use some more upgrades

if you do all of that (including getting the 6 oblits) you will be left with 730pts to spend.

some general things to do would be to make your demon prince better(MoS and Lash or MoN and Nurgles Rot), possibly add another and add some cult troops (noise marines, 1KSons or plague marines). if you must take khorne berserkers take lots of them and put them in transports and hope they dont get shot.

khorne armies arent very good at the moment because they will just get shot before they can get into combat and chaos have a lot better options. if you really dont want to change your list to include non khorne things take necrons.

taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live?
 
   
Made in au
Killer Klaivex






Forever alone

wuestenfux wrote:Drop the Berzerkers, these squads are pointless.
You could add another HQ, Chaos Lord with jump pack and daemonic weapon would be fluffy.

POINTLESS? Berzerkers have F-Charge, WS 5, and potentially a LOT of attacks. A squad of 10 can put out...34 hits resolved at strength 5, WS 5, Initiative 5, and if the champ has a fist (good option IMO), that's 4 hits at strength 10! On top of that, they have the superior (compared to most armies' infantry) statline all SM are blessed with.

Give your Daemon Prince a MoK, and take a dreadnought with CC weapons, for fluff AND power. Personally I'd drop one Defiler for a Pred, and give the others CC weapons if this is a CC-focused list, which all Khorne lists should be.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in sg
Executing Exarch





Cheese Elemental, read it in context. The OP's squads are 5 guys each with no champ. 20 WS5 S5 hits scare Tau. Against anything with a PF and either a 3+ save or large numbers, not so much. I agree with wuestenfux: those zerkers are pointless. (A larger squad with a champ would not be pointless, but it would still be inefficient.)

FYI, the PF champ would strike at S9, not S10.

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in au
Killer Klaivex






Forever alone

Oh yeah, 5 'zerks may be pointless, buff them up to 10 and reduce the size of the raptor squads. What's a Khornate army without zerks though?

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Spawn of Chaos




Having toyed around with zerkers, I can say that without lash they are pretty pointless, in or out of rhinos.

walking, the zerkers are going to take at least four turns to reach any shooty army, which affords the opponent more time to focus on your other units. Th opponent kills the immediate threats, then goes on to wipe up the bersekers who have been slogging it the whole time, who can't do anything till they get right in the opponent's face.

in a rhino, bersekers get shot out of it, entangled for a turn and then walk, essentially getting to the opponent at the same speed as just walking.

at least with lash, you can reduce the time the berserkers have of uselessness. I know it's not necessarily "fluffy", but that's the reality of it IMHO. berserkers + lash is ok, berserkers sans lash = not too good.

raptors with icon of khorne, though....hell yeah. They are missing the furious assault and WS5 which hurts, but they get speed, which rocks. I have a squad of MoK raptors who are basically zerkers with jump packs and wing mutations, and not only do I love the look of it, IU think they work pretty well. one or two large squads (which you have --good) plus two DPs (especially with lash, but fine with warptime) is a very threatening early game for your opponent. If you replace the defilers with oblits, there are even more threats for the opponent to deal with.

Basically my suggestions are to keep the raptors, ditch the zerkers and the lesser demons, oblits instead of defiler, get another DP and give both DPs wings and warptime.

For troops, use CSMs - I would equip a 10 man with plas/AC. Normally I would say 'go cult' but with the army theme that leads us back to berserkers...:(



what the mind consumes, it becomes: the omnivangelist...blog on games and game design

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Made in us
Grisly Ghost Ark Driver





NC

Thanks for you comments everyone. I know what you are all saying and I feared that these were the kind of comments I was going to get. Unfortunately, I am limited to the models I currently own, so I will either drastically re-work this list, or I will take a Necron Shooty list from hell for the tournament.

Falcon Punch!


 
   
Made in us
Regular Dakkanaut



Odessa, TX

I know you are working with what you've got so I understand if you have to run some suboptimal choices but for future reference here are my thoughts on some of the units you are using.

1) Lesser Demons, I have tried to make these guys work and have tried to make them work with a raptor delivery system similar to what you have here. The results have not been encouraging. They just don't kill anything and T4 with a 5+ invulnerable save makes them a little too soft to really hold anything nasty up. As a result they have been shelved. They may get new life with the demon book that just came out though but that doesn't really help out your Chaos marines.

2) Defilers, I have actually been trying these maxed out for close combat (5 attacks base), just fleet of foot every turn towards the enemy and with the rules for demonic posession your opponent has to actually kill them to take thme out of the action. Shaken and stunned are ignored, weapon destroyed kills a battle cannon that you weren't using anyhow or makes you lose one close combat attack, and if you are imobilized then you start using the battle cannon (definitely not a 'bad' thing). The best part about htis is that you can just take them at their base points cost because the close combat upgrades are free.

3 Raptors, why run two 15 man squads when you could run three ten man squads and fit in some more special weapons and another champion?
   
Made in us
Wrack Sufferer





Bat Country

Combine the small squads of Zerkers (I know you aren't going to want to drop them) and put them in a transport. Maybe give it extra armor. Drop the lesser demons, they aren't good. I know you want so badly to fly out some raptors and drop them into the same CC they are in but the opponent will do nothing more than wade through them effortlessly. Move the raptor squads around to 10 men a piece and add an icon and champ with the pf to the squad that doesn't have one. Change all the defilers to Oblits if you have the time/money. They are better and can drop in to the Raptors if need be. With the extra points give the DP the mark of Khorne if you aren't going to give him anything else. Add another winged DP as well the exact same as the first one if you have the points. Otherwise scoop up a Kharn the betrayer and paint him up really quick, he fits the fluff and will rock your ing socks off. I wish you luck. I've watched a lot of Khorne units run across the field getting shot to death the entire time. Most of them never make it to assault with that 'awesome' furious charge.

Edit: Oh yeah... get another troops choice too. More zerkers? I bet you have some.

This message was edited 1 time. Last update was at 2008/05/13 20:09:31


Once upon a time, I told myself it's better to be smart than lucky. Every day, the world proves me wrong a little more. 
   
Made in us
Grisly Ghost Ark Driver





NC

I played a game with lesser demons today, and my opinion is mixed. Due to a ridiculous righteous zeal move, my opponent moved over 20 inches in turn 1 and attacked me with 8 terminators. I dropped in twenty lesser demons and assaulted. They tied them up foever, which was good, but after around 90 attacks, they only killed one or two. Not encouraging at all. I will keep trying them, but as you guys have pointed out, it doesn't look good. At least they were a gift, so I don't feel bad about spending the money.

@ tomguycot, I have thought about what you are saying about defilers. If they don't preform as I hope they will, I will try what you are suggesting. It seems like it could be fun.

Falcon Punch!


 
   
Made in us
Regular Dakkanaut



Odessa, TX

extrenm(54) wrote:I played a game with lesser demons today, and my opinion is mixed. Due to a ridiculous righteous zeal move, my opponent moved over 20 inches in turn 1 and attacked me with 8 terminators. I dropped in twenty lesser demons and assaulted. They tied them up foever, which was good, but after around 90 attacks, they only killed one or two. Not encouraging at all. I will keep trying them, but as you guys have pointed out, it doesn't look good. At least they were a gift, so I don't feel bad about spending the money.

@ tomguycot, I have thought about what you are saying about defilers. If they don't preform as I hope they will, I will try what you are suggesting. It seems like it could be fun.


What you just described has been my experience exactly with the lesser demons. Tons of attacks and then pretty much nothing dies. They are ok for holding up small elite units such as terminators simply because they're fearless and have invulnerable saves though ...just don't expect to actually kill anything with them (unless you bring in a character or another unit to do the actual killing).

I have not tried running three defilers (because I don't have three) but I can only imagine that they would probably be the most effective that way due to target saturation when combined with your flying demon prince. That is essentially four fast moving hard targets that really pack a punch (especially when combined with your raptors). I have been using the close combat defiler in the following list:

2x Flying Demon Prince

6x Chaos Marine Squad in Rhino

1x defiler

Essentially everything just moves at top speed towards the enemy and it is fast enough with so many armored/hard targets that it is difficult to really put a dent in it before it is in the middle of your army. That and you can hardly go wrong by having 60 guys in power armor.
   
Made in us
Grisly Ghost Ark Driver





NC

I will probably try what you are talking about in 5th.

Falcon Punch!


 
   
Made in us
Perfect Shot Black Templar Predator Pilot





Greenville

I'd say that after our game the other day, that the Lesser Demons make for good tarpit units when fighting big nasties, like Terminators or Monstrous Creatures. Against standard infantry, they will get beaten up pretty badly (If those two squads of Terminators had been an equivalent points value of Troops, I would have ended that close combat in about a turn), but where the number of my attacks were limited because they were so powerful, you had the advantage. Units like Terminators pay through the nose for the ability to have just a couple of Str8 attacks that ignore armor - with a 5+ Invulnerable, you basically rendered my power weapons and power fists pointless. The Str8 was nice, but with only a couple attacks per model, going last each Assault Phase, it wasn't really worth it.

CK

"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill

Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) 
   
Made in gb
Fresh-Faced New User




Put beserkers in a Landraider if you have some other tank stuff too. They may just die on turn one but if they dont, people fear them so much and the look on your opponent's face when a LR with a huge Khorne symbol goes on the board is worth it.

Ofc, this is more for friendly games but it's still great fun... Just be careful with Eldar (something I found out to my detrement in my third game).

Also, 20" assault moves are fun if you can pull them off
   
Made in us
Khorne Rhino Driver with Destroyer





You can assault out of regular Land Raiders?

"If a man dedicates his life to good deeds and the welfare of others, he will die unthanked and unremembered. If he exercises his genius bringing misery and death to billions, his name will echo through the millenia for a hundered lifetimes. Infamy is always more preferable to ignominy."

-Fabius Bile at the Desecration of Kanzuz IX
 
   
Made in us
Cultist of Nurgle with Open Sores




Connecticut

Indeed, Land raider is listed as an assault vehicle in the codex

Cheers 
   
Made in us
Grisly Ghost Ark Driver





NC

I defiantly agree with Corpsman here. Lesser demons are awesome when used correctly, but should only be thrown in against expensive elites choices to tie them up.

Falcon Punch!


 
   
Made in us
Wrack Sufferer





Bat Country

Your tournament is this Caturday! Made any revisions to the list based on the advice here? Also, do you mind posting a new list if you have?

Edit: I still don't think you should run the Lesser Demons. You could have a 10 man squad of Zerkers with points left over for the cost of the 20 Lesser Demons.

This message was edited 1 time. Last update was at 2008/05/21 02:58:27


Once upon a time, I told myself it's better to be smart than lucky. Every day, the world proves me wrong a little more. 
   
Made in us
Grisly Ghost Ark Driver





NC

@ Typeline

It turn out I wont have time for the tournament. I have an exam that morning. Besides, with the models I have, my chaos army would probably get owned.

Falcon Punch!


 
   
 
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