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Made in ca
Drone without a Controller




Ottawa, Canada

I'm back.

So I've figured out that Broadsides basically take the cake, and might overuse them a wee bit.

The list I used the other day goes like this:

Shas'O - 75pts
Plasma Rifle, Airbursting Fragmentation Projector, Shield Generator, HW Multi-tracker
140pts

x3 Stealthsuit - 90pts
90pts

x12 Fire Warrior - 120pts
Shas'Ui
130pts

x12 Fire Warrior - 120pts
Shas'Ui
130pts

x2 Broadside -140pts
Targetting Array(x2)
160pts

x2 Broadside -140pts
Targetting Array(x2)
160pts

Hammerhead - 90pts
Railgun, Smart Missle System, Multi-tracker, Target Lock, Decoy Launchers
180pts

990pts.

Suggestions for the last 10 points?

Heaven's not a place where you go when you die: it's that moment in life when you actually feel alive, so live for the moment. 
   
Made in us
[DCM]
Sentient OverBear






Clearwater, FL

If you're going to be prepping for 5th, I'd add Bonding Knives to the Firewarrior squads. Anything to help keep the troops around to hold an objective.

DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++

Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k.                                                                                                       Rule #1
- BBAP

 
   
Made in ca
Drone without a Controller




Ottawa, Canada

I don't read up much on the 5th ed rules, units below half can score?

And I made a nastier list imo, I'll whip it out for critique soon.

This message was edited 2 times. Last update was at 2008/05/28 21:41:41


Heaven's not a place where you go when you die: it's that moment in life when you actually feel alive, so live for the moment. 
   
Made in ca
Drone without a Controller




Ottawa, Canada

K so it goes as so.

Shas'O - 75pts
Plasma Rifle, Airbursting Fragmentation Projector, Shield Generator, HW Multi-tracker, Stimulant Injectors
150pts

x1 Crisis - 25pts
TL Flamer, Missle Pods
43pts

x1 Crisis - 25pts
TL Flamer, Missle Pods
43pts

x1 Crisis - 25pts
TL Flamer, Missle Pods
43pts

x10 Fire Warrior - 100pts
Shas'Ui
100pts

x10 Fire Warrior - 100pts
Shas'Ui
100pts

x2 Broadside -140pts
Targetting Array[x2]
160pts

Hammerhead - 90pts
Railgun, Smart Missle System, Multi-tracker, Target Lock, Decoy Launchers
180pts

Hammerhead - 90pts
Railgun, Smart Missle System, Multi-tracker, Target Lock, Decoy Launchers
180pts

Total - 999pts

I like templates. Thoughts?

Heaven's not a place where you go when you die: it's that moment in life when you actually feel alive, so live for the moment. 
   
Made in us
[DCM]
Sentient OverBear






Clearwater, FL

My suggestions (and these are all TheoryHammer):

Make the Shas'O cheaper. The Airbursting Fragmentation Projector does not pair well with Plasma; Missile Pods are a good choice here. You also shouldn't need the Shield Generator, as he should be hiding behind terrain. Jump Shoot Jump!

You have a dearth of mid-strength firepower, which you get from battlesuits. The flamers are a last-ditch weapon that you should rarely be close enough to use, and a non-twin-linked missile pod won't do much good on its own. Between the Firewarriors, AFP and Hammerhead Railgun templates, you have plenty of anti-troop firepower. The Fireknife battlesuit configuration is very popular and highly effective against a variety of targets (Plasma Rifle, Missile Pod, MultiTracker).

Those Firewarriors will R-U-N-N-O-F-T. Make 'em 12 man squads and give the Shas'ui a Bonding Knife (your points are off by 10 in your current list for these squads). You need them to win games.

Broadsides really should have the Advanced Stabilization System to keep them mobile. Static shooty elements like that quickly become "Area Denial Generators" rather than "Active Threats". Also, a few Shield Drones (make one a team lead and give him a hard-wired Drone Controller) will make them much more survivable.

Hammerheads look good.

Good luck!

DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++

Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k.                                                                                                       Rule #1
- BBAP

 
   
Made in us
Death-Dealing Ultramarine Devastator





Milwaukee, WI

Twin link the missile pods instead of the flamers, also consider PR/MP/MT if you are facing Power Armor. If you need to make room points wise, drop the SMS on the HHs and go BC.

In the kingdom of the blind, the one eyed man is king. 
   
Made in ca
Drone without a Controller




Ottawa, Canada

But I love my SMS. xD

And as for the crisis, I was more just going for making the flamer suits. Testing out the idea. I was originally going to just give the Blacksun filters for the last hard point but figured I go for some MPs.

What I left out was that I actually intended this list for a guy who plays orks at our local GW. Then I realised that it could still be an all comers list too so I'm gonna test it out today.

The Shas'O is so points heavy because I know I can load him up. I usually only play with him as my only large suit and he manages well, so with 3 other suits to keep him active I figured why not. That and the PR does wonders agaisnt anything. I really tend to stack my Os with the good weapons due to their BS 5. And Plasma is my fave. I was originally thinking about MPs for my O but Plasma complements the range of the AFP better and, well, it's Plasma.

The Broadsides are the only solid static element of the list so I think it'll work out. It usually does anyways.

You're right about the Fire Warriors though, I need to work them out somehow so they're tougher. I'll have to cut back somewhere.

I'm thinking the stim injectors on the O and the Decoy Launchers on both the HHs to give each squad an 'Ui.

This message was edited 2 times. Last update was at 2008/05/29 20:16:16


Heaven's not a place where you go when you die: it's that moment in life when you actually feel alive, so live for the moment. 
   
Made in us
[DCM]
Sentient OverBear






Clearwater, FL

One other solution to consider with the Crisis suits if you want flamers is to pair them with a fusion blaster for vehicle hunting if there are no good flamer targets available. You're going to be close anyway, and it's relatively easy to make your points back.

DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++

Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k.                                                                                                       Rule #1
- BBAP

 
   
Made in sg
Executing Exarch





I'm not sure that that makes sense, Iorek. If you have, say, flamer and TL MP, and you don't see any good flamer targets, you simply don't get close after all! There is no particular reason to take a fusion blaster just because it and the flamer are both short-ranged.

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in us
[DCM]
Sentient OverBear






Clearwater, FL

It's funny you mention that, because about three minutes after I posted that, your point came to mind.

Advice retracted! Listen to tegeus-Cromis.

DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++

Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k.                                                                                                       Rule #1
- BBAP

 
   
 
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