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Made in gb
Dispassionate Imperial Judge






HATE Club, East London

Ok, so I've been having various discussions on here about the best way to take my Arbites and still get to use all my models - you can see my army profile at...

http://www.dakkadakka.com/wiki/en/Ian%27s_Arbites_Army

And there have been various replies posted at http://www.dakkadakka.com/dakkaforum/posts/list/215466.page and http://www.dakkadakka.com/dakkaforum/posts/list/215469.page with some great suggestions. Thanks to everyone who've helped!

People are suggesting Arbites as either a Witch Hunters army or an Imperial Guard Grenadier army. SO, we thought we'd try both ways and see which one works better. Myself and Panic played our first game yesterday with an Arbites (Witch Hunters/SM Scout Allies) army, and we'll be playing today with an Arbites (Imperial Guard/WH Allies) army. Let's see which one works best!

ian

   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

Ok, Gary's got the first of the battle reports online - 1500pts CSM vs Arbites (Witch Hunters w/SM allies)

http://www.dakkadakka.com/dakkaforum/posts/list/215799.page

My list was as follows

HQ

* 1 x Arbitor General (Inquisitor Lord with Plasma Pistol, Power Weapon, Rosarius, Liber Heresius)
* 5 x Shock Team Escort in Rhino (Retinue of 3 x Crusaders, 2 x Acolytes in Rhino)
* 1 x Arbites Chaplain (Priest)

ELITES

* 1 x Arbitor Lieutenant (Inquisitor with Power Weapon, Bolt Pistol, Rosarius)
* 5 x Shock Team Escort in Rhino (Retinue of 3 x Crusaders, 2 x Acolytes in Rhino)
* 5 x Cyber-mastiffs (Arco-flagellants)
* 1 x Arbites Marksman (Vindicare Assassin)

TROOPS

* 10 x Arbitor Patrol Squad (Inq. Stormtroopers with Shotguns, 2 x Grenade Launchers)
* 10 x Arbitor Patrol Squad (Inq. Stormtroopers with Shotguns, 2 x Grenade Launchers)
* 10 x Arbitor Patrol Squad (Inq. Stormtroopers with Shotguns, 2 x Plasma Guns)
* 10 x Arbitor Patrol Squad in Repressor (Inq. Stormtroopers with Shotguns, 2 x Plasma Guns in Chimera with Multi-Laser & Hvy Flamer)
* 10 x Arbitor Combat Squad (Allied Space Marine Scouts with Boltguns, 1 x Missile Launcher)
* 10 x Arbitor Combat Squad (Allied Space Marine Scouts with Boltguns, 1 x Missile Launcher)

Basically I snatched victory from the jaws of defeat - all game my army was undergunned - I was having to fire EVERYTHING at his dreadnoughts just to attempt to slow them down. The entire army only had two missile launchers as heavy weapons. It was only on the last two (extra) turns that I managed to bring weight of fire to bear.

However, I found the normal squads remarkably resilient (that 4+ save is a godsend, and the new cover rules are great), and the two Inquisitor/Crusader squads performed well, as did the Repressor (Chimera).

On the down side, I think there was a LOT of confusion on Gary's side - some models are Stormtrooper stats, some are Crusader stats, some are Acolyte stats, some are SM Scout Stats, but they all look really similar :/



   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

Ok, and here's the second game online - 1750 CSM vs Arbites (Imperial Guard with Witch Hunter Allies)
[url]
http://www.dakkadakka.com/dakkaforum/posts/list/215882.page
[/url]
My list was as follows

HQ

* 5 x Arbitor Command HQ (IG CHQ with Heavy Bolter, 2 Grenade Launchers)
* 6 x Arbitor Fire Support Squad (IG FSS with 3 Heavy Bolters, Sharpshooters)
* 6 x Arbitor Anti-Tank Squad (IG FSS with 3 Missile Launchers, Sharpshooters)
* 6 x Arbitor Snipers (IG SWS with 3 Sniper Rifles, Sharpshooters)
* 1 x Arbitor Chaplain (WH Priest)

ELITES

* 10 x Arbitor Recon Team (IG Stormtroopers with Hellguns, 2 Meltaguns, Infiltrate)
* 6 x Cybermastiffs (WH Arco-Flagellants)

TROOPS

* 10 x Arbitor Patrol Team in Repressor (IG Grenadiers with Hellguns, 2 Plasmaguns in Chimera)
* 10 x Arbitor Patrol Team in Repressor (IG Grenadiers with Hellguns, 2 Plasmaguns in Chimera)
* 10 x Arbitor Patrol Team (IG Grenadiers with Hellguns, 2 Grenade Launchers)
* 10 x Arbitor Combat Team (WH Battle Sisters with Boltguns, 2 Flamers)
* 10 x Arbitor Combat Team (WH Battle Sisters with Boltguns)

HEAVY SUPPORT

* 1 x Arbites Siege Vehicle (IG Leman Russ Demolisher with Hull-mounted Lascannon)

DOCTRINES

Grenadiers
Sharpshooters
Carapace Armour
Special Weapon Squads


This was a crushing defeat!! I played worse, though. I should have stayed further back, and spent more time shooting, rather than spread the troops out like that.

The basic troops of the army are exactly the same - still rather resilient, until they got into CC! I really missed the counter-attacking CC shock units I had with the last list, though. Once he got into my lines, there was absolutely nothing I could do.

The compensation for this loss of CC ability was the ability to take Heavy Weapon squads and the Demolisher. However, the Heavy Weapon squads have a worse BS than the rest of the Army, so they didn't really achieve much. The Demolisher, as the only threat, just became a fire magnet.

On the plus side, there was a LOT less confusion. Apart from the Command/Heavy Platoon, every other model had the same stats. I'd modelled riot shields on all the 'counts as Battle Sisters' models to make it clear that they had a 3+ save.

Also, the cost of playing an army with Carapace Armour doctrines is really prohibitive - I think I had about the same number of models in both games, but the IG variant cost 250pts more!!!


CONCLUSION

I think I'm going to take this army as Witch Hunters, much more similar to the army in the first battle report. The second army suffered from it's lack of 'elite' or counter-attacking units.

However, I'm gonna use my bolter troops as Battle Sisters, like in the second game. Taking them as SM scouts just confuses things.

This also opens up interesting other avenues. If I'm going to say that 'Arbites with Bolters & Riot Shields are Battle Sisters', then I should be able to include Retributor Squads or Dominion Squad equivalents. No missile launchers, but the possibility of some multimeltas, maybe.

I've ordered two more Repressor upgrade kits for my Rhinos and an Exorcist from Forge World. I've found my old Repressor rules, so I may actually use all three as real Repressors, and the Exorcist should add to my anti-tank firepower.

This message was edited 1 time. Last update was at 2008/08/08 17:22:55


   
Made in us
Veteran Inquisitor with Xenos Alliances






It is rumored that IG stormtroopers will get shotguns in their codex's next go. That might add to the ease of use of the IG codex for Arbites.

For the time being Witch Hunters. I've always felt that a single power armored squad can be justified, flying robo-cops?

I've also liked rough riders and sentinels, but that may be because my arbites came off of an IG build.
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

Yeah, I'd love some Arbites rough riders, but it just seems that there's less confusion all round if I use Witch Hunters, and I get a slightly more affordable/playable army thrown to boot...

   
 
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