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Made in us
Grumpy Longbeard




New York

In brainstorming combinations to use in my 'Ard Boyz list for this year, I've been debating the usefulness of Drop Pods armed with Deathwind Launchers. For 50 points you get a vehicle (albeit an immobile one) that can potentially contest an objective, unload troops to sieze an objective, block line of sight, and unload large S5 blast template every turn on units within 12" (BS 2 doesn't matter too much anymore).

Does anyone have some experience using these in 5th edition? I'm considering taking 3 of them in my mechanized list to help deal with orks/gaunt/IG hordes in addition to providing another unit that's immune to small arms fire and can contest.

Also, quick question for someone who has the SM codex handy. Do units that take a Drop Pod need to use it for deployment or can they deploy normally and have the vehicle deepstrike empty from reserves? The rulebook specifically allows transports to be kept in reserve empty, but I don't remember if the Drop Pod rules specifically disallow this.
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

The DA FAQ allows it.

I use the drop pods in my SW/LOTD army to good effect in this manner.

Does make people think you're a though. So do it in tourneys not friendly play. lol

   
Made in us
Ancient Chaos Terminator




South Pasadena

Only DA and BA codexes allow the empty drop pod trick.

The SM codex has the "drop pod assault rule" on page 21 that states the units must enter from reserves in the pod.

 
   
Made in us
Grumpy Longbeard




New York

Hmm, I'll have to check the book when I get home. The SM list I'll be using is from the regular SM codex so I'll need to go with that. Not being able to drop empty pods doesn't cripple my strategy, but it would have been a neat trick.

Ah well.
   
Made in us
Ancient Chaos Terminator




South Pasadena

Of course dropping empty drop pods is really cool in KP missions. They are like KP's from heaven!

 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Darrian13 wrote:Only DA and BA codexes allow the empty drop pod trick.

The SM codex has the "drop pod assault rule" on page 21 that states the units must enter from reserves in the pod.


Was that directed at me?

I was talking about the DW launchers, not the empty drop pods . SW got the nerf, and need help against Orks (which is lame in so many ways).

   
Made in us
Ancient Chaos Terminator




South Pasadena

No, it was at Danny.

 
   
Made in us
Grumpy Longbeard




New York

Darrian13 wrote:Of course dropping empty drop pods is really cool in KP missions. They are like KP's from heaven!


Well, you still have to destroy the AV 12 pod to get the KP. Not that it's particularly hard, especially since you'll autohit in close combat, but it still requires you to dedicate something to taking it out.
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Autohitting in CC is only good if you have meltabombs or a power fist.

It's AV12 on the rear, so....killing it isn't easy for anyone but meltaweapons really.

   
Made in us
Nurgle Predator Driver with an Infestation





Krack grenades are also good when you autohit. Two glances can destroy it.

This message was edited 1 time. Last update was at 2008/08/11 15:32:37


 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

True, but whether GW gives everyone krak grenades or just marine armies (well, some of them) is another question entirely.

   
Made in us
Newbie Black Templar Neophyte




Chicago, USA

Has anyone actually tried this before?

Sorry for the thread zombification, but I saw people saying that they might use it and really would like some feedback on this. Thanks.



RIP 3++ being the new black. 
   
Made in us
Wolf Guard Bodyguard in Terminator Armor







Ill do you a favor and create a new thread...

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DA:80-S+++G+++M++++B++I+Pw40k97#+D++++A++++/fWD199R+++T(S)DM+  
   
 
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