The holidays are upon the 40k universe, and a strange spell has come over the various race. A spell of tidings and good cheer. That is until someone (probably an Ork) broke the keg of cider, and then all hell broke loose. Bizarre alliances sprung forth, and the Naughty and the Slightly Nicer strode forth, Arm in Tentacle/Psuedopod/Scything Talon to wage war against those who they blame for burning the Yuletide Heretic too early (probably the Sisters).
750 points each, three rounds, custom missions.
Bonus points for snow bases and egg nog objectives.
Proposed Rules so far:
750 points per player
1 HQ per player
1-3 Troops per player
0-1 Elites
0-1 Fast Attack
0-1 Heavy Support
Each player will have one "floating choice" from Elites, Fast Attack or Heavy Support. Each player on a team must choose from a different category than his/her partner.
One player must play one of the following races (Naughty)
Chaos Daemons
Chaos Marines
Dark Eldar
Necrons
Orks
Tyranids
The other player must play one of the following races (Nice(ish)):
Daemonhunters
Eldar
Imperial Guard
Space Marines (All Flavors)
Tau Empire
Witch Hunters
These are very rough drafts of the scenarios that I'm looking to run for the above tourney.
I think they've tough but fair, and I'd like to see your feedback...
Scenario Proposals:
Visiting the Relatives...
It's Emperor's Day again, and it's time to get the kids/gribbly aliens/fungus spores over to grandma's/the norn queen's/the family mushroom patch.
Deployment Style: Pitched Battle
Primary objective: get as many units over into the enemy deployment zone as possible. Each unit will count for one point, except for Troops selections will count for two points, and dedicated transports will count for zero points. Units need only have one model left to count.
How many points you beat them by determines your win level
Massacre: 10+ 20/0
Solid: 7+ 17/3
Close: 4+ 15/5
Tie: 1-3 points difference 10/10
Secondary: Gain the most kill points. +3 BP
Tertiary: Gain the most headhunter points. (Each HQ is worth 1 point. If a friendly HQ survives at the end of the game, gain a point. For each enemy HQ that is dead, fleeing, etc, at the end of the game, your side gains a point) +2 BP
He’s gonna try to get me on the Naughty List!
The enemy HQ’s are conspiring to get your commanders on the Emperor’s Naughty list, meaning that they’re bound to get only promethium this year (and that’s lit promethium, being sprayed on you). You’ve got to stop them from spreading lies and heresy (or truth and heresy, we don’t ask questions…)
The vox to the Emperor is in the middle of the field, whoever has the biggest and baddest bruisers there gets to tell their version of the truth…
Deployment Style: Spearhead Deployment
Primary: Gain the most Headhunter points. . (Each HQ is worth 1 point. If a friendly HQ survives at the end of the game, gain a point. For each enemy HQ that is dead, fleeing, etc, at the end of the game, your side gains a point) If no HQs are killed, the game is a draw.
Massacre: 4 20/0
Solid: 3 17/3
Draw: 2 10/10
Secondary: Have the highest point unit within 6” of the table center. The unit must be entirely within the 6” radius to count +2BP
Tertiary: The highest point unit on your list is still alive. +1 BP
Emperor’s Day Morning!
IT’S FINALLY HERE! All the gifts! Here’s a new c’tan phase knife for Sally, and a new set of digital weapons for Billy! Well, not if you get to them first! Whoever gets the most toys wins!
Deployment: Dawn of War
Primary: Seize Ground (Automatic 5 Objectives)
Massacre: 5 objectives held by you, 0 held by opponent 20/0
Solid: 3-4 objectives held by you, 0 held by opponent 17/3
Close: You hold at least one more objective than opponent 15/5
Draw: You hold equal amounts of objectives to your opponent 10/10
Secondary: Kill off all enemy troops +2 BP
Tertiary: Have the highest point unit on your side survive. +1BP
C&C welcome!
|