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Made in us
Ruthless Rafkin






Glen Burnie, MD

The holidays are upon the 40k universe, and a strange spell has come over the various race. A spell of tidings and good cheer. That is until someone (probably an Ork) broke the keg of cider, and then all hell broke loose. Bizarre alliances sprung forth, and the Naughty and the Slightly Nicer strode forth, Arm in Tentacle/Psuedopod/Scything Talon to wage war against those who they blame for burning the Yuletide Heretic too early (probably the Sisters).

750 points each, three rounds, custom missions.

Bonus points for snow bases and egg nog objectives.

Proposed Rules so far:

750 points per player

1 HQ per player

1-3 Troops per player

0-1 Elites

0-1 Fast Attack

0-1 Heavy Support

Each player will have one "floating choice" from Elites, Fast Attack or Heavy Support. Each player on a team must choose from a different category than his/her partner.

One player must play one of the following races (Naughty)
Chaos Daemons
Chaos Marines
Dark Eldar
Necrons
Orks
Tyranids

The other player must play one of the following races (Nice(ish)):
Daemonhunters
Eldar
Imperial Guard
Space Marines (All Flavors)
Tau Empire
Witch Hunters

These are very rough drafts of the scenarios that I'm looking to run for the above tourney.

I think they've tough but fair, and I'd like to see your feedback...

Scenario Proposals:

Visiting the Relatives...

It's Emperor's Day again, and it's time to get the kids/gribbly aliens/fungus spores over to grandma's/the norn queen's/the family mushroom patch.

Deployment Style: Pitched Battle

Primary objective: get as many units over into the enemy deployment zone as possible. Each unit will count for one point, except for Troops selections will count for two points, and dedicated transports will count for zero points. Units need only have one model left to count.

How many points you beat them by determines your win level
Massacre: 10+ 20/0
Solid: 7+ 17/3
Close: 4+ 15/5
Tie: 1-3 points difference 10/10

Secondary: Gain the most kill points. +3 BP

Tertiary: Gain the most headhunter points. (Each HQ is worth 1 point. If a friendly HQ survives at the end of the game, gain a point. For each enemy HQ that is dead, fleeing, etc, at the end of the game, your side gains a point) +2 BP

He’s gonna try to get me on the Naughty List!

The enemy HQ’s are conspiring to get your commanders on the Emperor’s Naughty list, meaning that they’re bound to get only promethium this year (and that’s lit promethium, being sprayed on you). You’ve got to stop them from spreading lies and heresy (or truth and heresy, we don’t ask questions…)

The vox to the Emperor is in the middle of the field, whoever has the biggest and baddest bruisers there gets to tell their version of the truth…

Deployment Style: Spearhead Deployment

Primary: Gain the most Headhunter points. . (Each HQ is worth 1 point. If a friendly HQ survives at the end of the game, gain a point. For each enemy HQ that is dead, fleeing, etc, at the end of the game, your side gains a point) If no HQs are killed, the game is a draw.
Massacre: 4 20/0
Solid: 3 17/3
Draw: 2 10/10

Secondary: Have the highest point unit within 6” of the table center. The unit must be entirely within the 6” radius to count +2BP

Tertiary: The highest point unit on your list is still alive. +1 BP

Emperor’s Day Morning!


IT’S FINALLY HERE! All the gifts! Here’s a new c’tan phase knife for Sally, and a new set of digital weapons for Billy! Well, not if you get to them first! Whoever gets the most toys wins!

Deployment: Dawn of War

Primary: Seize Ground (Automatic 5 Objectives)
Massacre: 5 objectives held by you, 0 held by opponent 20/0
Solid: 3-4 objectives held by you, 0 held by opponent 17/3
Close: You hold at least one more objective than opponent 15/5
Draw: You hold equal amounts of objectives to your opponent 10/10

Secondary: Kill off all enemy troops +2 BP

Tertiary: Have the highest point unit on your side survive. +1BP

C&C welcome!



-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. 
   
Made in us
Tough-as-Nails Ork Boy





Chicago

In the missions I write I usually go with a Primary objective worth 15 for a win 7 for a draw; secondary worth 7 for a win 3 for a draw and tertiary worth 3 for a win 1 for a draw. That's followed up by 5 points worth of tactical bonuses for a total of 25 points per round. I don't bother with crushing/solid/massacre stuff.

Your secondary objectives are worth so few points that I'd deem them to be practically meaningless. Just call them tactical bonuses and forget about the primary/secondary/tertiary system if that's what you're going for.

You have an unequal amount of points available for each round. 25 for the first and 23 for the following two.

The secondary objective of the second mission is unnecessarily difficult. The unit has to be entirely within 6? Why? Just say the unit has to be within 3" and leave it at that. In addition, losing your highest-point unit puts the tertiary and secondary objectives out of reach. Scoring the secondary makes the tertiary automatic. It just seems sloppy. I have a similar beef with mission 3 in which the team completing the secondary objective should easily be winning the primary as well. If you kill all the enemy troops units then it becomes impossible for them to control objectives.

There's nothing special about these missions with regard to the "doubles" aspect of the tournament. You don't have any team objectives such as the famous "a scoring unit from both players must be present to control a table quarter" mission from the Adepticon TT.
   
Made in us
Ruthless Rafkin






Glen Burnie, MD

Brian P wrote:In the missions I write I usually go with a Primary objective worth 15 for a win 7 for a draw; secondary worth 7 for a win 3 for a draw and tertiary worth 3 for a win 1 for a draw. That's followed up by 5 points worth of tactical bonuses for a total of 25 points per round. I don't bother with crushing/solid/massacre stuff.

Your secondary objectives are worth so few points that I'd deem them to be practically meaningless. Just call them tactical bonuses and forget about the primary/secondary/tertiary system if that's what you're going for.

You have an unequal amount of points available for each round. 25 for the first and 23 for the following two.


That would have been a typo... Thanks for the critical eye.

Brian P wrote:The secondary objective of the second mission is unnecessarily difficult. The unit has to be entirely within 6? Why? Just say the unit has to be within 3" and leave it at that. In addition, losing your highest-point unit puts the tertiary and secondary objectives out of reach. Scoring the secondary makes the tertiary automatic. It just seems sloppy. I have a similar beef with mission 3 in which the team completing the secondary objective should easily be winning the primary as well. If you kill all the enemy troops units then it becomes impossible for them to control objectives.

There's nothing special about these missions with regard to the "doubles" aspect of the tournament. You don't have any team objectives such as the famous "a scoring unit from both players must be present to control a table quarter" mission from the Adepticon TT.


It was poor wording on my choice for the second mission. I meant it to be more akin to the apoc version of obj holding. Since it's not a primary obj, I don't see a problem with non-Troops holding the obj. Reworded below

Secondary: Control the center objective by having the highest value unit within 6” of the center objective. This does not have to be the highest unit in your list, merely the highest value unit that happens to be within 6”. Note that this unit DOES NOT have to be a scoring unit as defined by the 5th Edition rules +5 BP

Tertiary: The highest point unit on your list is still alive. +3 BP


I see your point about the third mission as well. What would you suggest?



-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. 
   
Made in us
Tough-as-Nails Ork Boy





Chicago

I see your point about the third mission as well. What would you suggest?


4 objective markers (5 is too many, they will be too close together on the table.) worth 5 points each. To control an objective: Scoring unit within 3" and no enemy units within 3." Since they're scored individually a team has to control all 4 to get 20 points.

Bonuses: +3 if at the end of the game a scoring unit from BOTH players on a team is controlling one of the objectives (can only be scored once)

+2 to the team that scores more kill points.

I think it will be a good mission to separate the scores at the top of the leaderboard a little bit.
   
Made in us
Ruthless Rafkin






Glen Burnie, MD

Interesting. I like it.



-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. 
   
 
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