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Made in ca
Space Marine Scout with Sniper Rifle



Naniamo. B.C. Canada

Need a little help
here is my basic list let me know what
you all think.

Golden Legion 2000pts

HQ 100
1 Librarian orChaplin/ Captain/ MOTF

Troop 1107
(220) 10 Space Marines, Flamer, Missile Launcher
Rhino or Drop Pod, Power Weapon
(220) 10 Space Marines, Flamer, Missile Launcher
Rhino or Drop Pod, Power Weapon

(245) 10 Space Marines, Meltagun, Lascannon
Rhino or Drop Pod, Powerfist
(245) 10 Space Marines, Meltagun, Lascannon
Rhino or Drop Pod, Powerfist
(177) 9 Scouts, Heavy Bolter, Telion

Heavy 255
(85) 1 Whirlwind or Preditor Destructor
(85) 1 Whirlwind or Preditor Destructor
(85) 1 Whirlwind or Preditor Destructor

Fast 180
(60) 1 Landspeeder, Multi-Melta
(60) 1 Landspeeder, Multi-Melta
(60) 1 Landspeeder, Multi-Melta

Elite 360
(135) 1 Dreadnaught, Lascannon
(135) 1 Dreadnaught, Lascannon
(90) 1 Techmarine, Full servo Harness, Power Weapon

I have been playing 40k for about two years now and I feel I have learned all I can from just playing and find myself at an inpass on stratagy and tactics.

I do feel that my army building skills are fairly good though I
rarely shoot for the "cheese" but my problem is that I have
many veteran players at my local shop and I am always hard pressed against them (only winning by luck alone if I do at all) most play Eldar or Tau which are both my main nemisis and or Demons or Tyranids.

I find that most other armies I do pretty well against
Anyways thats my list, the reason I have multiple enteries for some slots is so that I can field what I like depending on the
day without having to have various list kicking around.

The reason I run a Techmarine is that it has terrific synergy
with Telion and his Scouts getting a 2+ cover is a big
deal and is very hard to dislodge them from their position.

Also the reason I am not running Sternguard is I feel that they are too expensive for a one trick pony though they are far better that Vanguard they die just as easly as a basic Marine and i have yet to see them make up their points in a game but thats just my opinion.

The Landspeeders would normally be used to deepstrike and pop
any vehicles that may be a problem, or use them normally if playing armies like Nids when deepstriking them is inadvisible.
The Whirlwinds are great against swarm armies but not so against
armies like marines this is were the chaoice of preditors comes in.

The Librarian is my main choice especially if all my transports are destroyed and I need to get someweres in a hurry.

Anyways if anyone has any suggestions or comments on strategy and or tactics
it would be most appreciated.

This message was edited 4 times. Last update was at 2008/11/07 05:48:58


 
   
Made in us
Regular Dakkanaut





I have been thinking about using the Master of the Forge and/or a Techmarine to make use of the Bolster Defenses ability. However, I wonder how often that I will indeed be able to use it. The last several games I have played did not always include a piece of terrain, which could be considered a ruined building.

The clear benefit of using the Master is that he has a sick special weapon and allows expanded use of dreadnoughts.
   
Made in ca
Space Marine Scout with Sniper Rifle



Naniamo. B.C. Canada

True but fortunantly most tables I end up playing have a ruin on it so I haven't run into that problem also I just need to run a cheep techmarine to do it since they also have the Bolster Defences Rule that way I don't need to tie up an HQ slot for that ability, also it is a small part of my force so I am not banking on that particular unit to win which of coarse would be silly
   
Made in gb
Pete Haines




Nottingham

Firstly, I'd personally take the Whirlwinds. They seem more consistently useful for the points. That and with a little modelling nous, you can make them double as Rhinos when you need them too. Also, I wouldn't deep strike land speeders. I've never had any success with it, and frankly, just zooming around hugging cover is fine - it's not as if they're hurting for speed.

If you're going to go for the Pod route, take Ironclads instead of regular Dreads, 2 heavy flamers each and stick them in pods too. If you go Pods, go very pods. you need to overwhelm the enemy. On a related note, if you put the tactical squads in pods, take Multimeltas rather than Lascannons - you're going to be close to the enemy anyway, and the meltas are cheaper and better at that range.
   
Made in ca
Space Marine Scout with Sniper Rifle



Naniamo. B.C. Canada

Yes I do like the Whirlwinds over all but there are times when they do not function as well
like against heavily armoured enemies like Marines or heavy vehicle armies.

As for the Landspeeders I don't always deepstrike them especially against Nids when 1 wound is not going to get you far, but against an unsuspecting Landraider thats a differn't story on anouther note I was originally using my Dreadnaughts in Drop Pods with this tactic and well Landspeeders are just cheaper and quickly make up their points destroying the high cost Landraider (which feels great knowing you've blown up something that is like 4x the cost).

The Ironclads are awsome but I am trying to go relitively bare bones on this list

As for the drop pods I have them as an option to rob Deamons of their deepstriking advantage which I have noticed annoys most deamon players in conjuction with the librarian forcing them to reroll their invules and teleporting gives a Marine army a much needed edge against Deamons.

But yeah I would definantly go heavy Pods and Multi-Meltas and probably Meltas in some units also the dreadnaughts would just have Multi-Meltas since range wouldn't be a problem.

Thanks for the input I will keep it in mind.
   
Made in ca
Space Marine Scout with Sniper Rifle



Naniamo. B.C. Canada

Any tips on stratagy or tactics?
Thats were my weak points tend to be I usually end up winging it during a game with no plans or thinking ahead, I do play the "mission" which is the only tip I have ever gotten at my club but I feel i need more than this.

Any suggestions?
   
Made in ca
Space Marine Scout with Sniper Rifle



Naniamo. B.C. Canada

Ok so I have started a stratigy thread I am now wondering if this is a solid list? or are their some changes I should consider and why
   
Made in us
Hardened Veteran Guardsman




San Jacinto, Ca.

looks good, only thing i'd do is drop the lascannons in the tacticals for multimeltas (20pts)and put the points into something else, give the scouts sniper rifles and a missilelauncher... can you switch the speeders with attack bikes? it'll save 30 pts (50pts for a attack bike with a multimelta)

Tactics wise, it looks good, the rhinos push out to objectives, the fast units ride support or run seek and destroy role going after big uglies. Whirlwinds pound enemy troops while the dreads cover the advancing rhinos. scouts hold the nearest objective.
make sure you task the fast units to close the distance with enemy armor...get those multimeltas inside 12inches to blow their tanks or kill a character with its AP1.
if theres little to no cover, run rhinos in pairs and block LOS to the whirlwinds. your gonna have to drive them side by side.

um, one question, wheres the HQ in all this? theres no room in the rhinos... Jump pack or bike?

Lead Artist for "Dark Nova" RPG http://darknovagames.net/ 
   
Made in ca
Space Marine Scout with Sniper Rifle



Naniamo. B.C. Canada

The HQ is not a big factor in my list so usualy he is in with the scouts or I have him embarked in a building.

The Scouts do have Sniper Rifles (guess I should have specified) as for the Rocket Launcher I find they are more anti troop and I am partial to the Heavy Bolter.

Even though I do like the multi-melta the Lascannons are there for the long range anti-tank fire which my list is weak on and I am wondering why I should change them up?

Only got 1 Attack Bike right now but I may change it up in the future.

Thanks for the input though I'll keep it in mind especially in using attack bikes which will help beef up my HQ a bit... and I may just drop the lasconnons to do so but still not sure on that one.
   
Made in us
Hardened Veteran Guardsman




San Jacinto, Ca.

its just that your marines are in transports...you will most likely be close enough to use a multimelta on the baddies but i can see trying to lance something from across the board with those lascannons...

a thought...

drop the techmarine and grab a 5man tac squad as a bodyguard for the HQ...

Lead Artist for "Dark Nova" RPG http://darknovagames.net/ 
   
Made in ca
Space Marine Scout with Sniper Rifle



Naniamo. B.C. Canada

even with the Multi-Meltas will still not be as usable since I will be moving frequently wich is why their free so I guess its a good trade off, my thoughts on the LC is that if there is something I am not too inclined to move towards right away I can shoot it before it gets too close, also if I do give my HQ a bodyguard it could be done with Combat Squads
   
Made in us
Slippery Scout Biker



Wassertown

The techmarine/Telion combo is decent, and drop podding the Techmarine will get him up close quickly. Something I've noticed is your low Marine count. You only have 40 marines + 10 scouts. Vehicles are nice, but Marines' greatest strength is the basic Marine. Reconfiguring your Heavy choices towards Devastators can work quite well, more shots+no need to worry about shaken. Assault Marines instead of Landspeeders, etc. just some ideas.

This message was edited 1 time. Last update was at 2008/11/14 15:11:25


Screamin' Banshees 23-9-2 5th Ed. 
   
Made in ca
Space Marine Scout with Sniper Rifle



Naniamo. B.C. Canada

True my vehicles getting shaken can be annoying but the samething can happen to Marines when they fall back but it is a tempting idea... the Assault Marines are also tempting but I do feel I need the anti-armor the speeders provide though I am thinking about Attack Bikes as an alternative, I'll give it a try and see how it pans out tomorrow.
   
Made in ca
Space Marine Scout with Sniper Rifle



Naniamo. B.C. Canada

Heres the latest incarnation of my list how does this one look?

Golden Legion 2000Pts


HQ
Captain
Lightning Claws
Artificer Armour

Command Squad
(4) Meltaguns
(4) Flamers
Rhino

Librarian
Epistolary


TROOP
10 Space Marines
Flamer
Missile Launcher
Power Weapon & Terminator Honours
Rhino


10 Space Marines
Flamer
Missile Launcher
Powerfist & Terminator Honours
Rhino


10 Space Marines
Flamer
Missile Launcher
Powerfist & Terminator Honours
Rhino


FAST
3 Landspeeder
(3) Multi-Melta


ELITE
Venerable Dreadnaught
Heavy Flamer
Extra Armour

Dreadnaught
Heavy Flamer
Extra Armour


HEAVY
2 Vindicator
(2) Siege Shield
Brother Sergeant Chronus
   
 
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