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2,000 points of mechanized Codex Marines-- please read and review!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Terminator with Assault Cannon





++HQ++
Captain w/ thunder hammer and storm bolter, artificer armor
Command Squad w/ four flamers
Razorback w/ extra armor

++Troops++
Tactical Squad w/ meltagun, multi-melta, storm bolter and power fist
Razorback w/ extra armor

Tactical Squad w/ meltagun, multi-melta, storm bolter and power fist
Razorback w/ extra armor

Tactical Squad w/ meltagun, missile launcher, melta bombs
Razorback w/ extra armor

Tactical Squad w/ meltagun, missile launcher, melta bombs
Razorback w/ extra armor


++Fast Attack++
6 Assault Marines w/ flamer, lightning claw and melta bombs
Rhino w/ extra armor, pintle-mounted storm bolter

6 Assault Marines w/ flamer, lightning claw and melta bombs
Rhino w/ extra armor, pintle-mounted storm bolter


++Heavy Support++
Vindicator w/ siege shield, extra armor

Whirlwind

Whirlwind



++Summary++
58 infantry models
10 vehicles
1,999 points total

The meltagun/multimelta Tactical squads ride in the Assault Marines' Rhinos, and the Assault Marines take the Tac Razorbacks. The meltagun/missile launcher Tactical squads combat-squad; the missile launcher team claims objectives and snipes, while the meltagun and Sergeant (BP/CCW) ride in the Razorback, providing backup for assaults and hopefully serving as a neat little anti-tank team. I am somewhat worried about whether this list has enough anti-tank firepower-- though I have quite a few melta weapons in the Tac squads and I can always use assault in a pinch (power fist/thunder hammer/melta bombs in all units except the two missile teams), I feel that I could end up being in something of a spot if I face another highly mechanized list, since all I have to deal with enemy vehicles at distance are two missile launchers, which are not exactly reliable, even versus light vehicles.

Questions for you guys:
-Does this list have sufficient anti-tank firepower? If not, what should I add to improve it?
-Does this list have sufficient anti-MEQ firepower? If not, what should I add to improve it?
-Does this list have sufficient anti-infantry/swarm firepower? If not, what should I add to improve it?
-What is this list's biggest vulnerability, and how could I modify the list to avert this?
-What is this list's greatest strength, and how could I best leverage that strength in battle?

This message was edited 1 time. Last update was at 2008/12/01 22:37:24


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

The list looks quite good.

++Fast Attack++
6 Assault Marines w/ flamer, lightning claw and melta bombs
Rhino w/ extra armor, pintle-mounted storm bolter

6 Assault Marines w/ flamer, lightning claw and melta bombs
Rhino w/ extra armor, pintle-mounted storm bolter

I'd take Assault Marines with jump packs since they are more mobile.
You could shield their advance by keeping them behind the tanks.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Terminator with Assault Cannon





I prefer transport-equipped Assault Marines in 5th edition, since it's harder to screen infantry models, you get a really good deal on transports with the new Codex, and the transports bolster your tactical flexibility by allowing other units to commandeer them in times of need. Besides, my list is heavily mech-themed, so I'm somewhat unwilling to take non-mounted troops. For the same reason, I didn't include stealthscouts, which would be a much better objective-claiming unit than a combat squad of Marines.
   
Made in se
Sybarite Swinging an Agonizer





how do you make tactical marines elites and why so you cant win cause you have no scoring units ?

Dark Eldar Tournament Record 2011

W-D-L
12-3-4 
   
Made in us
Terminator with Assault Cannon





Skurk3n wrote:how do you make tactical marines elites and why so you cant win cause you have no scoring units ?


Typo!
   
Made in se
Sybarite Swinging an Agonizer





hehe yeah read my post with sarcasm

Dark Eldar Tournament Record 2011

W-D-L
12-3-4 
   
Made in us
Been Around the Block





Needs more cowbell...I mean Vulkan

 
   
Made in us
Dakka Veteran




List looks good.

Could benefit with Vulkan.

The assault squads look questionable. Mainly because I don't see squads of 6 holding up very long in combat.

I'd replace the storm bolters with combiflamers. Get powerfists for the assault squads.
   
Made in dk
Drop Trooper with Demo Charge





Aaalborg, Denmark

I would replace the thunderhammer with a Relic Blade on the captain (no reason to waste the lovely I5) and remove the extra armour from the razorbacks. Extra armour just isn't worth 15 points when stunned are as rare as it is in 5th ed. Then i would use the points gained to buff up your assault squads
   
Made in us
Terminator with Assault Cannon





I think that Vulkan is not only unfluffy but disadvantageous and massively overrated, as I would rather have Combat Tactics than slightly improved weapons on my squads.

I like the idea of removing EA on the Razorbacks-- that's probably my next move with this list. I don't think a powerfist would help the Assault guys, since, as you say, it's already a small squad, and I'm not really sure what I could do to help them out further.
   
Made in ni
Awesome Autarch






Las Vegas, NV

Vulkan is over rated? how so, he is a monster in combat and makes your armies special weapons twin linked, thereby giving the force as a whole a huge boost.

Also, as others have said, why the extra armor? you are most likely not going to make use of it nearly as much. you can save a lot of points getting rid of it. the storm bolter too are questionable on the sarges, you will most likely be shooting at rapid fire range coming out of a rhino.

The fist is always worth it, in 4 isnt all that great and th epowerweapon is only good i find if you have a lot of attacks or a high In.

   
 
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