Well i was think why does the grenade launcher only have to have 2 rounds when in real life they can choose up to atleast 8 rounds. Maybe only having some special rounds for stormtroopers like a flashbang round and tear gas, but then why not have the ogyrns get a special buck shot round for there rippers, that could use the flamer template to show the scattering of the shot.
so
Grenade Launcher
High explosive dual purpose round R24"
Str 5
AP 3 Assault 1
High Explosive round R24"
Str 3
AP 4 Assault 1 blast
Illumination round R30"
Str x
AP- Assault 1
Special rules: The Highly purposeful Illumination round is used by any troop elite or standard. When using night fight rules just hit with the round and the target is no longer under night fight rule for the a full game turn. The round will also cause the unit shot at to be at -1
BS for their next game turn, because this extremely bright round is making it hard to see their targets.
Crowd Control/ Riot round R12"
Str 1
AP- Assault 1
Special Rule; Causes the unit if wounded to be at minus 1 movement. Note this only works if the round wounded even if the unit saves the rule is still in effect.
CS/ Tear Gas R 18"
str-
ap- Assault 1 blast
Special rule: If the round touches a unit then the unit must immediately take a morale check at -1
LD. If the unit is fearless then the fearless unit may not move forward threw the marker towards the unit that shot the
CS round, it must go backwards left or right of were the blast is.
Targeting round R24"
STR -
AP- Assault 1 Special: If fired and hit the unit that shot this round gets to add 1BS to their
BS for the shooting phase. This round may only be used once and cost a extra 5 points per round.
Ground Marker/smoke grenade R30"
str-
ap- assault 1 Special: allows guard squads in the same platoon to be able to re roll either the scatter dice or the
2d6, when rolling to scatter when they deep strike.
Buckshot Round: R18" Str4 AP3 Assault Template Special: The buckshot round is a massive shotgun round only to be used in the biggest and strongest hands. When firing the buckshot round check for range by measuring the 14" then placing the template within the range but the small end must be facing the firer.
Note most of these round would cost extra and only be available with certain doctrines or with the commander that you choose (like drop troops and the ground marker round as one choice)