Albrecht the Unmaker - 425
Sorceror Lord (235), Level 4 (35), Mark of Tzeencth (20), Disc of Tzeentch (20),
Conjoined Homonculous (20), Chaos Runesword (50), Golden Eye of Tzeentch (25), Spell Familiar (15), Favor of the Gods (5)
Chaos Sorceror - 185
(85), Mark of Tzeentch (20), Level 2 (35), Bloodskull Pendant (45)
Chaos Sorceror - 226
(85), Mark Of Tzeentch (20), Level 2 (35), Chaos Steed (16), Skull of Katam (50), Soporific Musk (20)
Chaos Sorceror - 200
(85), Mark of Tzeentch (20), Level 2 (35), Infernal Puppet (35), Third Eye of Tzeentch (25)
HEROES: 1036
Marauders - 110
x17, Full Command (20), Great Weapons (17)
Warhounds - 30
x5
Warhounds - 30
x5
Marauder Horsemen - 93
x5, Musician (6), Champion (12), Flails (10)
Marauder Horsemen - 93
x5, Musician (6), Champion (12), Flails (10)
Marauders - 110
x17, Full Command (20), Great Weapons (17)
CORE: 432
Knights - 310
x5, Full Command (50), Blasted Standard (40), Mark of Tzeentch (20)
Chaos Chariot - 140
Mark of Tzeentch (20)
Trolls - 135
x3
SPECIAL: 585
War Shrine of Tzeentch - 150
RARE: 150
TOTAL: 2247
The two foot Sorcerors run with Marauder blocks, the Sorceror on Chaos Steed tags along with the Knights, and the Lord on Disc can go wherever he wants. The Lord will likely stay near the Knights to benefit from Katam (since Katam isn't using the skull anymore...). Thanks to the War Shrine, the Knight Champion can do the challenging instead of the Sorceror.
I'm hoping to use the War Shrine to get lots of EotG rolls. 4 Casters should allow me to spray death all over the place and make up for the small model count. Combined charges are the goal.
Mostly, though, I want to see if I can make an all-Tzeentch army viable with the new book.
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