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Made in us
Ultramarine Scout with Sniper Rifle




St Louis, MO

After an extended time lurking, this is my first dakka post!

I have finally decided to start on my Bretonnian army after a long absence from WFB. Give the list a look over and let me know what you think.
This is a friendly list, no tournys anytime soon.
The Grail Relique is the center-point of the army. Make any suggestions with this in mind.

2,000pt Bretonnians

-Lord w/ Grail Vow, V. of Confidence, Gromril Great Helm. Birthsword of Carcassonne, Lance, Shield, Warhorse (258)
Damsel w/ DSx2, Horse (130)
Paladin BSB w/ lance, shield, warhorse, V. of Duty (110)
KotR x6 w/ full command

-Paladin on Pegasus with Lance, shield, Tres of Isoulde, V. Knightly Temper (196)

-Knights Errant x9 Full command (201)
- Men At Arms x25 w/ musician, standard (140)
- Skirmishing Bowmen x10 (70)
- Bowmen x10 (60)

-Pegasus Knights x3 w/ Musician (175)
- Grail Reliquae +10 (208)

-Grail Knights x4 w/ Standard, Musician (168)
-Field Trebuchet

Total 1996

Knights: 26
Foot Soldiers: 68


Commentary:
I am hoping to have a knights on the flanks with the solid infantry center for possible counter charges and flank attacks. The Knights of the Realm of a static CR of 7 which should help with one turn combats. The paladin on the pegasus was a game winner in the previous edition, however I don't know how great he is now. He purpose is a simple missle mission against anything large and nasty, he rarely comes home alive. However, with the pegasus knights is that missle paladin needed? If I take him out I could replace him with a small unit of KE's or a large unit of M@A and increase the GR. I know there is the obvious lack of magic defense. Part of this is the responce to low magic intense armies in my area and my wish to keep from having too many points tied up into magic defense.

Thanks for having a look!



4K Pts
2K Pts
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Planning to start

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Made in us
[MOD]
Madrak Ironhide







I only played against them once, and I recall that the Paladin can't join the
units of Peg Knights (that's what my opponent told me, anyway). Otherwise,
I don't really know enough to comment.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Ultramarine Scout with Sniper Rifle




St Louis, MO

You are correct, the lone paladin pegasus knight can't join the pegasus unit. However, he can kill lone figures and joint charge with the unit. His main purpose is a one-way missile.

4K Pts
2K Pts
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Planning to start

My Web Blog.  
   
Made in ca
Charging Wild Rider





Canada

Men at arms are next to useless use archers to guard the artillery. You'll get more use out of them. Drop the grail vow on the lord. Its next to useless for him. You dont need to put ihm in with the grail knights ( I figured thats what your going to do) They can take care of themselves.

Bump them up to 5 and throw the damsel in with them. That along with the banner of defense will always get them into combat with whomever.

Having the pally on the Pegasus is a good thing. Time things right get him to slam into the side of a unti with the other flyers. he will do more tagging along with them then by himself. The grail relique is nice but its really really slow. Ive used it about a dozen times and ive gotten them into combat once before the game was over. I understand this is your center point so you can keep it if you want. totally up to you. Just giving you my view on the unit.

Increase the size of both the knight units. they are far to small to do anything vrs undead or any high leadership unit. Once their stuck into combat, you lose. So you need to hit really, really hard the first time you charge.

Now I noticed you took the gromil great helm. Its all fine and lovely but if your really worried about him failing armour saves keep the grail vow on him and use it to buy the grail shield. you'll be thanking the lady of the lake for the 4+ ward save. Also the birth sword is nice but what you really need on him is the star of fracasse. He always, and I mean always gets challenge by that big dwarf lord with the 200 point magic weapon. Lets take that away from him shall we. Now hes fecked and you have just killed there lord.

give the sword to your bsb, he cant take a shield and youv given him something which makes him alot more useful. Also drop the virtue of duty. The virtues are a nice fluff kinda thing but unless your playing a 5k point game the only one you really need is the impetuous knight one. That is of course with the exception of knightly tempter on a Pegasus pally. The extra attacks are a very nice thing.

The skirmish bowmen are nice. i always make mine a unit of 15 though. That and give them a brazier. Same with the unit of 10.

So well yha thiers what I think, good luck and have fun.

Never say die! Never surrender!

LunaHound wrote:Woo thats a good looking Pedo

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