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Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Southern New Hampshire

Apparently, one of my local FLGS's is hosting a pre-'Ard Boyz tournament for WHFB, at 3500 points. The last time I was in a tournament at this store, it was 3000 points, and I won with no magic.* So, I was thinknig of expanding the carnage a bit, and here's what I came up with:

Dreadlord - 561
General, Dragon, Crimson Death, Armor of Eternal Servitude, Pendant of Khaleth, Sea Dragon Cloak

Dreadlord - 415
Manticore, Deathpiercer, Armor of Darkness, Ring of Hotek

Master - 214
BSB, Cold One, Lance, Shield, Heavy Armor, Sea Dragon Cloak, Hyrda Banner
*Joins Cold One Knights

Master - 140
Heavy Armor, Sea Dragon Cloak, Shield, Sword of Ruin

Dark Riders - 117
x5, Musician, RXBs

Dark Riders - 117
x5, Musician, RXBs

Dark Riders - 117
x5, Musician, RXBs

Harpies - 55
x5

Harpies - 55
x5

Warriors - 125
x15, Shields, Full Command

Cold One Knights - 210
x5, Full Command, Banner of Cold Blood, Dread Knight equipped with Sword of Might

Cold One Chariot - 100

Cold One Chariot - 100

Black Guard - 290
x15, Full Command, Banner of Hag Graef, Tower Master is equipped with Whip of Agony

Assassin - 171
XHW, Dance of Doom, Hand of Khaine, Touch of Death

Assassin - 161
XHW, Cry of War, Rune of Khaine, Dance of Doom

War Hydra - 175

War Hydra - 175

Giant - 205

TOTAL: 3498

Pretty simple plan: Maim and murder. One Assassin for killing characters, one for slaughtering troops. Plenty of magic weapons in case I run into Wood Elves or Ethereals, not to mention more effectively dealing death in the name of Khaine. Hit hard, hit fast, leave none alive.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in au
Dusty Skeleton




I like this army. It's got 5 large monsters, two of which are ridden by pretty powerful characters. I think you should drop something to get room for a level 1 Sorceress with 2 scrolls. Also, you might need to lose about 30 points to get a Seal of Ghrond. In some armies, 3500 will mean a lot of magic, where 2 dispel dice and a ring of hotek might not be good enough defence.
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Southern New Hampshire

Best defense is a good offense!

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
 
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