GoFenris wrote:
S.F.B. heavily used statistics to balance their system to somewhere around 51-53% win ratio per race regardless of the player!
Man, that would suck. Why would they want to make a system that dosen't reward a player for skill? They already have a game with a 50% win ratio: it's called flipping a coin.
All
GW needs to do is (and this will never be done):
1) Release all the codexes simultaneously.
2) Host a tournament with said codexes
before they go on sale. That way, all the neckbeards and number crunchers have their chance to break the game, and
GW has their chance to fix it.
3) Update
faqs frequently.
Honestly, if they did everything to eliminate some unbalancing things, they would make the game too vanilla. There will always be exploits, and I've found that the more balanced the game system is, the
more unbalancing every little exploit becomes.
I look at the army lists we have today like its a cold war. There are potentially game breaking lists that can be easily destroyed by other potentially game breaking lists and so on and so on. There
should be configurations that aren't that great: like 180 grots compared to 180 Orks. Each race has its specialties, and removing that for the sake of balance would be dreadful.
Honestly, if
GW just started releasing everything simultaneously and had more play testing with "extreme" lists, there wouldn't be a problem. Anyway, in most of the games I see/play, the good player almost always win barring terrible luck/deliberately bad list. I know I gobble nob bikers up whenever I see them.