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Made in us
Grisly Ghost Ark Driver






This is an attempt to make a Planetary Survey of my Imperial Guard home world using the Imperial Armour books as a blue print. This is the first part I hope you guys like it.

Planet: Xavier
Segmentum: Tempestus
Sector: Iunitice
Sub Sector: Intine
System: Oaton, Three planets (Xavier, Nolia, Ortes) Two inhabited(Xavier, Ortes)
Planets: Inner Planet: Xavier- hive world, Ortes- mining world
Outer Planets: Nolia - dead world
Satellites: Xavier - 2
Ortes - 1
Nolia - 1
Asteroids: One Asteroid belt separates Nolia from Xavier
Comets: None Known

Summary: Xavier is a large hive world that specializes in manufacturing equipment to create Imperial Navy ships. One of Xavier satellites is a shipyard that manufactures various ships including cruisers. Its second satellite is a miniature fortress, that trains the sectors military.

Size: Equitoral Distance- 18,750 miles
Gravity: 1.01 G
Satellites: 2
Population: 15,000,000,000
Rotation Speed: 985mph
Orbit: Mean Orbital distance 142 million kms from the star
Climate Classification: Temperate Standard
Mean Surface Temperature: 20 C

Troposheric Composition: Nitrogen 75%, Oxygen 21%, Argon 1.5%, Ozone 1.5%, Carbon dioxide .2%
Tithe Grade: 77,000,000 per annum
Climate Regions: Southern and northern polar caps are large ice fields.
Seas: Account for 82% of the planets surface.
Islands/Continents: Four large islands make up 16% of Xavier’s surface, smaller islands make up the other 2%.

Climatic Phenomena: Hurricanes
Xavier’s hurricanes have prolonged life because of the slow rotation speed of the planet and warm temperatures. Hurricanes are able to survive for several decades, records show hurricanes that have been around for centuries.

Flora & Fauna: Rainforest exist on small islands and in the center of the four large islands. Xavier has a large variety of deep sea creatures, the most dangerous creature on the planet, is the Xavian Sea Spider. A Xavian Spider must survive for one month on land while it develops gills. The hatchlings for one month swarm cities like locust, they are the size of large tarantulas during this stage, the military has a miniature war with these creatures once a year. Xavian Sea Spiders are never seen again, after they return to the sea.

Economy: Xavier manufactures imperial ship parts for the Imperium. The majority of the workforce live in hive cities, while the small island’s workers maintain large sea farms and hydroplants to provide water and food for the large population.

Society: Xavier has four clans that rule the planet. Each clan operates one of the four major islands making sure that the planet meets their tithes. The workers are paid very little as the clans provide the majority of the basic needs for its citizens. Xavier supplies are shipped to its moon where imperial ships are created then distributed by the Department of Munitorm. Gangs are nonexistent because of the above average living conditions provided by the clans. Each clan sends their brightest to one of the two moons either to Laqui where they become imperial navy experts or to Naqui where they are trained to become Officers for the Sector's Forces.

Water Supply: Small islands with hydroplants are dedicated to filtering the salt water, where it is distributed to the four islands by underwater pipe systems.

Principle Exports: Manufactured Imperial Navy Parts
Principle Imports:Fuel
Food Supply: Sea Food, and imported foodstuff from Ortes.
Urbanisation: Xavier’s four large islands are hive cities with a population of three to four billion each.

History: Tithes records show that Xavier has always created military ships for the Imperium. Xavier also have ancient contracts with the Adeptus Mechanicus. The Adeptus Mechanicus exchanges Imperial Navy Aircrafts such as thunderbolts, marauders, and vultures for Xavier’s crafted parts. Xavier’s pilots and crewmen are in high demand as they are considered elite pilots, Xavier’s soldiers are recognizable by their brown skin.

Yay Nay any input would be welcome
thanks

   
Made in nz
Longtime Dakkanaut





Looks good, only real nay is that hives have gangs. It's nothing to do with how well people are treated, it's just that with so many people living that close to each other things go wrong. If you want to say that the hive pumps some sort of drug through the air to pacify people and make them happy with their life then fine, though hives are so large that there will be sections where people are able to avoid this and maybe even block the drug. Maybe officially there are no gangs because the few there are are so far down the hive stack that the chances of the average person coming across them is nil.

   
Made in us
Grisly Ghost Ark Driver






Thank you so much for your input I am glad someone read it. I agree with your comment about gangs, what if I say that each Clan is an ex-gang that has transformed into a form of government. Would that be more realistic?

   
Made in gb
Storm Trooper with Maglight





West Sussex, UK

There will always be gangs in hive cities. If their are four rival clans i'm guessing there will be competion (like on necromunda) and just to ask is there a planetary governer at all?

Illeix wrote:The Eldar get no attention because the average male does not like confetti blasters, shimmer sheilds or sparkle lasers.


DT:90-S+++G+++MB--I--Pw40k02++D++A+++/WD301R++(T)DM+
 
   
Made in us
Grisly Ghost Ark Driver






Yes in the original plan there was planetary government, but i am thinking about changing it to where the 4 clans/ruling gangs will each rule one of the four islands. However because the clans have ruled for so long it is more like a form of government. Each Clan is satisfied with ruling their own island, or is to busy maintaining their power, or signed a treaty after civil war that they do not fight against each other. This way each clan will have a certain battlestlye, this will leave enough room for versatility and I can make cool models.

   
 
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