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Made in us
Stalwart Strike Squad Grey Knight






Hello anyways ive been testing out vriations of a army ive been developing for a while and so far it has worked out amazingly. its a pure tau army that completely goes against the stereotype that tau suck at close combat. heres my army list read the coment underneath

ELITES
(194) 6 xv25 battle suits 2 have fusion guns 1 is shasvre
(184) 6 xv25 battle suits 2 have fusion guns
(184) 6 xv25 battle suits 2 have fusion guns
TROOP
(212) 20 kroot 12 hounds
(212) 20 kroot 12 hounds
(6) 1 hound
1000
the whole army has the infiltrate special rule so it gets rid of the fact that your opponents will strike first so that you will strike first. first turn no one on the board turn two first the stealth squads attack with range killing any tanks with melta guns and shred some elites with six burst cannon str 5 shots per unit. then the kroot come in eah with two attacks and str 4 getting rid of a giant chunk of your opponents army plus they have to check morale and since kroot have high numbes they surround the opponent leaving them no where to go so far every person ive faced has done the same thing. you tell me what you. so far ive faced maximum effectiveness minimal casualtys. tell me what you think.

strike quick and fast destroy your enemie before they know they are even fighting
da iron bootz (2500)
theres not a en skaven symbol (3000)
the angels of death (2500) (ard boyz semi finalist)
assasins of the night grey knights (2500 
   
Made in us
Stalwart Strike Squad Grey Knight






also if anyone thinks they can beat me with a 1000pt army im always up for a battle. montka rules

strike quick and fast destroy your enemie before they know they are even fighting
da iron bootz (2500)
theres not a en skaven symbol (3000)
the angels of death (2500) (ard boyz semi finalist)
assasins of the night grey knights (2500 
   
Made in us
Monstrous Master Moulder




Sacramento, CA

Illegal. This army has no HQ choices and Tau are required to have at least one unit of fire warriors. That last troop unit consisting of one hound also does not comply with the minimum squad size of a kroot squad.

Agitator noster fulminis percussus est 
   
Made in us
Water-Caste Negotiator




illegality aside.... Hm. interesting idea, but only that: interesting. It could work as a surprise at the 1000 point level and would likely fail miserably at a higher point value, mostly because people can afford the units need to beat this list into the dirt at higher point levels, and would likely have a dedicated CC unit for this kind of situation.

To make an army like this work, I'd use a commander with stimulents, and close range gear, like the AFP, burst cannons, or even a TL flamer. He should have shield drones and attach to a stealthsuit squad. You mandatory +1 fire warrior group should ride in a fish and use fish-of-fury (disembarking and rapidfiring into a foe) to soften up a squad. I assume your idea revolves around 'abusing' (and I use the term loosely) the fact that stealthsuits have 2 attack base and always count as being in cover for assault purposes.

That said, while an interesting idea, there's a lot of things that can beat you, (namely, anything faster than you in assault, which is almost everything, as well as mech armies, deep striking armies, other wiser tau players... ) not to mention since you will close to assault, most foes will be able to succeed at their night fight rolls and shoot you to death. Just for the record, btw, crisis suits are actually better at assault since they're t4 and s5 with 2 wounds and a 3+ save. I once beat a unit of banshees with my bodyguard and commander because it was s3 vs. t4 and he needed 5's to wound... but I digress..

Assaulting a unit weakened by flamers and pulse fire with your commander and bodyguards... is fun, yes, I will admit. But should your game revolve around it? hell no. As H.M.B.C. would say, play to your strengths, not your weaknesses. Tau's strength is mobile firepower, high S weapons, and combined arms tactics. the best way to make a difficult to beat tau army is to make a well balanced force that has "all it's bases covered". I'll give you a rewrite of this list tomorrow or maybe the day after, ok?

This message was edited 1 time. Last update was at 2009/03/24 06:08:09


...Rule 37. There is no 'overkill.' There is only 'open fire' and 'time to reload.'

-From "The 7 Habits of Highly Successful Pirates" 
   
Made in us
Dakka Veteran





Hampton Roads, VA

Get an HQ, what Milquetoast said would be good, another idea for a commander would be a CIB and Plasma rifle equipped guy. It provides some high powered shots with voloume. For a heavy support, a Railhead is always a good choice. Though broadsides with ASS might be better for your theme. Do not get me wrong it is an interesting idea and different, but as Tau, our preference is shooting, not close combat. Some vespid might be a good addition to your list, they can provide some good anti-MEQ firepower and have the speed to keep up with the rest of the army. The firewarriors need a fish. I am surprised that you have no shapers, they help the kroot win combat especially when used with hounds. Just watch out for flamers and template weapons, they can spell the doom of this army.

"Hi, I'am Cthulu. I tried to call, but I kept getting your stupid answering machine."
Love's Eldritch Ichor

Blood is best stirred before battle, and nothing does that better than the bagpipes.

 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Vulkan.
2xTacticals with drop pods. Multi-meltas + flamers & combi flamers.
1x Scout squad
2x dred + pods + h.flamers.

Granted all that melta is a bit wasted against a pure infantry based army but its there to cover myself against everything. I drop in, flamer everything to death and Im pretty sure I can roll the Stealth-rule-check when im that close.

Walkers engage second turn.. there shouldnt be much left from the stealth suits in terms of fusion guns.. but they can take shots quite well being walkers.

Marines either engage or rapid fire thier boltguns.

I enjoy my 3+ armor save & thier ATSKNF rule while I watch kroot die in droves & everything else run away.

Yes.. it is a good idea, you can infiltrate but I can counter your counter with my counter (I outflank the scouts, drop the tacticals in first and either take a good position if you outflanked or just enagage whatever is on the field). By the time you make the army legal, I think itll be even less of a threat.

Good theme though, keep at it.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

HQ: warboss - mega armour, bosspole - 105

Troop: 4 mega nobz, kombi skorcha x2 - 170 (210)
trukk, red paint - 40

Troop: 12 boyz, nob, klaw, pole - 112 (152)
trukk, red paint - 40

Troop: 12 boyz, nob, klaw, pole - 112 (152)
trukk, red paint - 40

Troop: 12 boyz, nob, klaw, pole - 112 (152)
trukk, red paint - 40

782

Fast: warbuggy, skorcha - 40 (120)
Fast: warbuggy, skorcha - 40
Fast: warbuggy, skorcha - 40

Fast: warbuggy, skorcha - 40 (120)
Fast: warbuggy, skorcha - 40
Fast: warbuggy, skorcha - 40

1,002 points, should do the job easily and its legal, and highly mobile.

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in gb
Towering Hierophant Bio-Titan



UK

JD21290 wrote:HQ: warboss - mega armour, bosspole - 105

Troop: 4 mega nobz, kombi skorcha x2 - 170 (210)
trukk, red paint - 40

Troop: 12 boyz, nob, klaw, pole - 112 (152)
trukk, red paint - 40

Troop: 12 boyz, nob, klaw, pole - 112 (152)
trukk, red paint - 40

Troop: 12 boyz, nob, klaw, pole - 112 (152)
trukk, red paint - 40

782

Fast: warbuggy, skorcha - 40 (120)
Fast: warbuggy, skorcha - 40
Fast: warbuggy, skorcha - 40

Fast: warbuggy, skorcha - 40 (120)
Fast: warbuggy, skorcha - 40
Fast: warbuggy, skorcha - 40

1,002 points, should do the job easily and its legal, and highly mobile.


Will suck-ass against a monolith or a few fire prisms. Far too designed against one thing.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Dakka Veteran





Hampton Roads, VA

But against this list, he will have no problem which I am guess was the point of the posting as was your army list.

"Hi, I'am Cthulu. I tried to call, but I kept getting your stupid answering machine."
Love's Eldritch Ichor

Blood is best stirred before battle, and nothing does that better than the bagpipes.

 
   
Made in us
Sneaky Sniper Drone




D.C. - USA

Try to put in a Cheap Commander, and work some Target Locks into the Stealth squad so that you can fire Fusion at Tanks and Burst Cannons at infantry.

Also, what is the Lone Hound doing there besides violating Tau rules.

---

If I was going to make a 1000 point list it would be either a Monolith based Necron phalanx with plenty of Warriors and a Res Orb

OR

A Balanced Tau force with a Hammerhead, a Devilfish with firewarriors, some Kroot, A few Crisis Suits, a Broadside or 2, and maybe some Sniper Teams.

---

Neither of the forces are spamming anything, but I like to think if I saw your Infiltrating list I'd keep the hell away from the Board edges and hunker down for a bumpy ride. Plus, Save for the Fusion you don't have anything to deny WBB.

Ubersnax A.K.A. McLasers 
   
Made in gb
Towering Hierophant Bio-Titan



UK

guardpiper wrote:But against this list, he will have no problem which I am guess was the point of the posting as was your army list.


Nope.. mine is a 1000pt varient of a dredenought themed drop-pod list which im working on. Stright up from the text.doc. Its designed, like everything I do, to try and be able to take on all-comers.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Stalwart Strike Squad Grey Knight






thanks for the advice and now when i think about it your all right i cant really stay with only stealth. but yeah the main point was a quick and heavy strike force but yeah i know one time i faced a space marine army that was like razerouses and it was a long battle because we just put one squad at a time. another thing though is my mom was using an eldar army with 20 swooping hawks and the goal was to keep myself strong until there grenades slowed down. im going to work on a new army oh yeak and the lonely kroot hounds were a typo.

strike quick and fast destroy your enemie before they know they are even fighting
da iron bootz (2500)
theres not a en skaven symbol (3000)
the angels of death (2500) (ard boyz semi finalist)
assasins of the night grey knights (2500 
   
Made in us
Stalwart Strike Squad Grey Knight






oh yeah about jd's army the fusions were put in for stuff like squads of buggies to predators.

This message was edited 1 time. Last update was at 2009/03/25 23:56:19


strike quick and fast destroy your enemie before they know they are even fighting
da iron bootz (2500)
theres not a en skaven symbol (3000)
the angels of death (2500) (ard boyz semi finalist)
assasins of the night grey knights (2500 
   
Made in us
Stalwart Strike Squad Grey Knight






one last thing though is sence its an assault weapon range 18 i can keep walking away so rapid fires go 12.

strike quick and fast destroy your enemie before they know they are even fighting
da iron bootz (2500)
theres not a en skaven symbol (3000)
the angels of death (2500) (ard boyz semi finalist)
assasins of the night grey knights (2500 
   
Made in us
Stalwart Strike Squad Grey Knight






what do you guys think i should arm a battle suit squad with

strike quick and fast destroy your enemie before they know they are even fighting
da iron bootz (2500)
theres not a en skaven symbol (3000)
the angels of death (2500) (ard boyz semi finalist)
assasins of the night grey knights (2500 
   
Made in us
Stalwart Strike Squad Grey Knight






hey i just scrapped together another 100 pt army thanks for you coments
225 12 fire warriors 1 is shas’ui with devil fish and disruption pod
225 12 fire warriors 1 is shas’ui with devil fish and disruption pod
229 6 xv25 battle suits 2 have fusion blasters all have target lock 1 has drone controller
272 1 shaper 20 kroot 12 hounds all with armour
50 etherial
1001

strike quick and fast destroy your enemie before they know they are even fighting
da iron bootz (2500)
theres not a en skaven symbol (3000)
the angels of death (2500) (ard boyz semi finalist)
assasins of the night grey knights (2500 
   
Made in us
Water-Caste Negotiator




tau_etheral wrote:hey i just scrapped together another 100 pt army thanks for you coments
225 12 fire warriors 1 is shas’ui with devil fish and disruption pod
225 12 fire warriors 1 is shas’ui with devil fish and disruption pod
229 6 xv25 battle suits 2 have fusion blasters all have target lock 1 has drone controller
272 1 shaper 20 kroot 12 hounds all with armour
50 etherial
1001


in a mech infantry force, the shas'ui is mostly useless unless you fight dismounted and embark when the enemy gets to close for comfort, in which case you'd want bonding.

why do you have a drone controller but no drones?

The shaper is only worth it if you have a ton of kroot which you do.. but his bonus armor is still a waste of points.

you know you can't actually run an ethereal as you +1 HQ choice, right? I know it's stupid, but you need to clear up points for a shas'el to make the list legal. besides, what is he doing in a (possibly pseduo)-mechanized list?

...Rule 37. There is no 'overkill.' There is only 'open fire' and 'time to reload.'

-From "The 7 Habits of Highly Successful Pirates" 
   
Made in gb
Towering Hierophant Bio-Titan



UK

tau_etheral wrote:hey i just scrapped together another 100 pt army thanks for you coments
225 12 fire warriors 1 is shas’ui with devil fish and disruption pod
225 12 fire warriors 1 is shas’ui with devil fish and disruption pod
229 6 xv25 battle suits 2 have fusion blasters all have target lock 1 has drone controller
272 1 shaper 20 kroot 12 hounds all with armour
50 etherial
1001


Im afraid the tau-battlesuit commander is a mandatory +1 choice.. just like your one mandatory sqaud of firewarriors.

Its a good idea, I do suggest going with a list themed around two 6man squads of stealthsuits with fusion guns. So;

Shas'el + 2xMissile pods, Target lock, bonding knife = 78

10x FW squad = 100 (Shas'el goes with this bunch)

11x FW sqaud + Team leader + marker light + bonding knife = 135

1x Kroot squad with 10 kroot & 4 hounds = 94

2x 6man Stealth team + Team leader + markerlight + HW-target lock & multi-tracker + bonding knife + 2xfusion guns. = 428

2x Broadside battlesuits + Team leader + bonding knife + 2x Target locks. (Makes it a unique unit so you can spread two wounds over the sqaud before loosing a model & it can rally at half strength) = 160

3 Markerlights in there, no vehicles so thats similiar to your original list.

While the stealth team may be vunerable to close ranged shooting & assaults, there is an infiltrating kroot sqaud to enagage things like that!




 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Stalwart Strike Squad Grey Knight






Thanks there sorry ive been off for a while my computer broke down and ive misplaced my codex but let me just summarise some main points that i would want for my army, shas el/o with two body guards, fire warriors with devil fish for fish of fury, 2 stealth squads, kroot with out armor but one more thing some of you think i should keep the armour some dont i mean i know its good for combat but unless facing las guns it would be worthless. any thing else i should add, oh yeah and one more thing which is beter2 xv88s or hammer head oh yeah bonding knifes. one last thing though is i am just curious ive never seen a shovanh army and i know the rules say 0-1 squad but whats really the point of having that?

strike quick and fast destroy your enemie before they know they are even fighting
da iron bootz (2500)
theres not a en skaven symbol (3000)
the angels of death (2500) (ard boyz semi finalist)
assasins of the night grey knights (2500 
   
Made in us
Stalwart Strike Squad Grey Knight






but yeah also you have got to love the kroots ability to infiltrate and also razor out of curiosity why did you have your shas el join with fire warriors

strike quick and fast destroy your enemie before they know they are even fighting
da iron bootz (2500)
theres not a en skaven symbol (3000)
the angels of death (2500) (ard boyz semi finalist)
assasins of the night grey knights (2500 
   
Made in us
Stalwart Strike Squad Grey Knight






k i just got the codex back

strike quick and fast destroy your enemie before they know they are even fighting
da iron bootz (2500)
theres not a en skaven symbol (3000)
the angels of death (2500) (ard boyz semi finalist)
assasins of the night grey knights (2500 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Because battlesuits dont do stealth. Stealth suits do. Your firewarriors are mandatory & will always be helped by the improved LD. Also the missile pod work well with pulse rifle ranges.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Battle Tested Karist Trooper





Central Coast, California

tau_etheral wrote:...my mom was using an eldar army with 20 swooping hawks...



Did you just say you play 40k with your mom? That is either the saddest thing or the coolest thing I've ever heard

But seriously, to answer a couple of questions from my point of view...Broadsides are better than the hammer head....at least for me...I always either fail to hit, or roll a flippin 1 to would/pen....what a waste of a rail gun! The Broadsides have twin linked rialguns...you get 3 of them for 1 single Heavy Support slot, they get 2+ saves, give them shield drones, they get even more 2+ saves and even a few 4+ invuln saves out in the open. On top of that you get a SMS for each..instead of just one on a HH....or you can always go TL Plasma. Give them stabilizers and they can move and fire. Give them all different wargear and you can maximise wound allocation. In my opinion you get more bang for your buck with the Broadsides.

As far as kroot go, leave the shaper and armor at home....but do get them into woods as soon as you can for that free 3+ cover save. I like to take a couple of really big Kroot squads...like 20+ strong, then add 6 to 10 hounds to each...then watch your opponent's face when they waltz in on his flank throwing out 60+ WS4, Str4 CC hits on the charge....18 to 30 of which strike at Init5...then when the enemy strikes back, take your casualties from the hounds...so all your kroot get all their attacks at init3.





This message was edited 1 time. Last update was at 2009/05/05 23:39:49


   
Made in us
Stalwart Strike Squad Grey Knight






thanks for the idea dude. now when i think about it though what about something like 2 squads of fire warriors in the middle then 2 squads of kroot for flanking but have 3 broadsides and 9 sniper drones taking out what the broadsides dont. i will work on that and also like i said to my freind having my mom play has its pros and cons. one thing is you always have someone to face but if she skunks me in a tournament then uuugh

strike quick and fast destroy your enemie before they know they are even fighting
da iron bootz (2500)
theres not a en skaven symbol (3000)
the angels of death (2500) (ard boyz semi finalist)
assasins of the night grey knights (2500 
   
Made in us
Stalwart Strike Squad Grey Knight






Heres what i thought taking seaping mercury formation

210 20 kroot 2 krootox riders
210 20 kroot 2 krootox riders
135 12 fire warriors 1 is shas’ui w bonding knife half have pulse carbines
135 12 fire warriors 1 is shas’ui w bonding knife half have pulse carbines
240 3 sniper drone squads
210 3 xv88 broadside battle suits
184 6 xv25 battle suits 2 have fusion blasters
175 shadow sun

1499

This message was edited 1 time. Last update was at 2009/07/28 22:28:53


strike quick and fast destroy your enemie before they know they are even fighting
da iron bootz (2500)
theres not a en skaven symbol (3000)
the angels of death (2500) (ard boyz semi finalist)
assasins of the night grey knights (2500 
   
Made in us
Wraith




O H I am in the Webway...

Seaping Mercury formation.... wtf?

Krootox suck.

FW are not that great and with Pule Carbines you make them o so worse.

SNiper drones are good.

Xv88's are good but need A.S.S.

Stealth suits have limited use and FB are useless on them.

Shadowsun... ew.

For a fun army? just play it.

Competitive wise? Just don't bring it to any tournies soon if you want to be in the top 90%.

This message was edited 1 time. Last update was at 2009/07/29 03:07:31


He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
Made in us
Stalwart Strike Squad Grey Knight






thanks for the advice but im afraid ive lost my dex so i really cant say anything right now


Automatically Appended Next Post:
Thanks for the advice but im afraid ive lost my dex so i really cant say anything right now


Automatically Appended Next Post:
Sorry about the double post

This message was edited 2 times. Last update was at 2009/08/25 17:35:12


strike quick and fast destroy your enemie before they know they are even fighting
da iron bootz (2500)
theres not a en skaven symbol (3000)
the angels of death (2500) (ard boyz semi finalist)
assasins of the night grey knights (2500 
   
Made in us
Stalwart Strike Squad Grey Knight






Thanks for the advice but im afraid ive lost my dex so i really cant say anything right now

strike quick and fast destroy your enemie before they know they are even fighting
da iron bootz (2500)
theres not a en skaven symbol (3000)
the angels of death (2500) (ard boyz semi finalist)
assasins of the night grey knights (2500 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Ohio

Krootox take away the infiltrate rule from kroot. The gun on the Krootox basically sucks too.

For the stealthsuits give the team leader a hard-wired target lock and drop the Shas'vre. A normal team leader gives you access to the wargear. The 5 points for splitting your fire will give you the capability of taking down infantry with the burst cannons while targetting a vehicle with your fusion blaster on your team leader.

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Cleveland Penny Pincher 
   
 
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