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Made in gb
Regular Dakkanaut





The preview mentions a few things that are very, very worrying to me - " the unfolding story of Warhammer 40,000", "THE story of Warhammer 40,000" ,"the ongoing story of the 41st Millennium".

"Warhammer 40,000" was never a story. It was never meant to be a story and I think making it one defeats the whole intent of it. It's was designed as a backdrop to tell stories within, something where progression, stories, characters, locations, events etc would be contained and happen *within the setting, rather than to the setting. Turning W40K overall into some sort of ongoing narrative is something that completely side-steps that idea of what it is and is for, but it's a little hard to explain why I feel this is just a terrible idea. It might seem like a relatively subtle change on the surface but it's like it changes it from a vehicle to be used to allow narratives and keep aspects of them grounded by the surrounding setting itself, to now it's stories within stories where instead of those things taking place inside the backdrop of W40K, they're now driving W40K - rather than the setting affects the things happening within it, it's the other way around. The anchored backstory that encapsulates things isn't there anymore.

It really is difficult to quantify my thoughts on it. There really isn't any other thing I Know of that's even like it. All the other universes I can think of - Halo, Star Wars, Star Trek, Battlestar Galactica etc - have the opposite purpose of W40K. In those cases the narrative being told via the movie/show/whatever whatever is the important part , It's like that was the main story, with the other aspects of the setting being supplementary material surrounding that. With W40K, it was the other way around - a setting first, to tell stories within. The lore surrounding the Star Wars movies is guided by the movies, that backstory wasn't the story of Star Wars in itself.

Making W40K into an ongoing story just seems to go against what it was intended for .Even previous stuff like the Psychic awakening and all the campaign events before this were still something contained within the setting and weren't directly progressing it as such. They were an ongoing narrative in themselves, but 8th edition had updated the backdrop in some ways, and then those events were told within that in the same sort of way as normal by using that as the base point to contain those new stories within. Having it turned into a full ongoing story in the sense of the setting is no longer bound does not sound good to me at all, if that's what this is implying is now going to happen.




This message was edited 1 time. Last update was at 2020/05/23 14:41:32


 
   
Made in fr
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on the forum. Obviously

 BertBert wrote:
 Arbitrator wrote:


Why would I be?

https://www.youtube.com/watch?v=gBgXH7eyRo4

Crisper animation, more weight to both movement and the fantastic sound design, FAR, FAR, FAR better proportions (the Sister comes to a Primaris' neck) and a more bittersweet 'excuse narrative', rather than 'Imperium thoroughly beats the NPC Faction because they're just the besist and barely suffer for it, except the Guard obviously'.


Astartes is the new gold standard. It's sad to see GW lagging behing fanmade art.


Its certainly not as good as Astartes, but at least its better than Ultramarines.

What I have
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No One Important wrote:
ERJAK wrote:
Iracundus wrote:
 H.B.M.C. wrote:
This is all so vague. Actually give some details damn it!

 dienekes96 wrote:
It’s nice to see other folks get a chance to see themselves in the art, and therefore the universe.
Representation is important for children. Adults who need to see themselves in fictional works just strike me as odd.

But, 40K has a heavy amount of children who play, so increasing representation is not bad nor is it an transparent attempt at signalling one's virtue.



I never said increasing diversity of representation was bad and all those flinging accusations need to learn how to read as they have completely missed the point, but there is doing so in a good fashion and being ham handed about it, which can be grating in and of itself. If it's not really relevant to the action or the plot, the skin tones or gender of a character doesn't need to be specifically highlighted or pointed out and made a big deal of.


I'm sorry but if 1 woman and 1 black guy on a book cover is 'ham-handed' to you, especially when there's still 2 white guys there, I stand by you being the issue here.

Also, I find that generally when people say things like 'they don't need to make a big deal out of them' they mean 'I don't want to have to see them ever.'

When it's done in such a patronizing manner then yes it is fairly ham-handed. Why can't a Space Marine unit ever have two people of color? GW seems to think that one and only one is sufficient. One in every force. Literally fulfilling a quota. It's inorganic and forced.
Furthermore they seem to be rather limited in what they choose to portray. When is the last time you saw an Asian Space Marine that wasn't a White Scar? Or a Latinx ever? I can't remember any modernish representation for them outside of racist fan-made depictions of Crimson Fists.
GW's diversity is downright insulting and if you can't see beyond them slapping a single black character on the cover of every other novel then you need to look harder.


Finally someone gets it! It's the token minority syndrome. https://tvtropes.org/pmwiki/pmwiki.php/Main/TokenMinority

This message was edited 1 time. Last update was at 2020/05/23 14:37:16


 
   
Made in de
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 Lord Damocles wrote:
I like how the design team seem to have vigorously backpeddled on the whole 'Necrons don't want to surrender their bipedal organic forms' thing which they pushed with 5th...


I dont think they did. I expect the non-humanoid necrons being variant destroyers, who always kept their background of upgrading themselves to kill better and more.
   
Made in gb
Dakka Veteran




A lot of the disappointment, at least for me, is the vagueness of a lot of what they were discussing. Little substance, topped with minimal model reveals are going to leave even avid fanboys a bit bummed out.
   
Made in us
Longtime Dakkanaut




NoVA

The leaks seem believable because the Assault Intercessor that was painted and shown on the stream is second from the left in the leaked picture.

I like to see new models, so this preview was a bit underwhelming, but no worries. Still, all in good fun.

Looking for old Space Wolves upgrade sprues. 
   
Made in gb
Dakka Veteran






 Tyr13 wrote:
 Lord Damocles wrote:
I like how the design team seem to have vigorously backpeddled on the whole 'Necrons don't want to surrender their bipedal organic forms' thing which they pushed with 5th...


I dont think they did. I expect the non-humanoid necrons being variant destroyers, who always kept their background of upgrading themselves to kill better and more.

If the intent is to become more efficient at killing stuff, somebody should really tell these new guys that having three legs rather than four (or, y'know, we have anti-grav and phase tech, should we use that some more?) is a terrible idea...
   
Made in ro
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Iracundus wrote:
Overall a bit disappointed with no major new hints as to any new developments of the background beyond the Silent King returning. Maybe a Necron civil war?

No hint was made of any Imperial civil war. Worrying hint of the Indomitus Crusade being milked like the Horus Heresy for endless books. Hope it doesn't become just Guilliman crawling across the galaxy discovering just how messed up the Imperium is, while trouncing the local antagonist of the book.

That's exactly what it's going to be. Nothing but Bolter Porn with 'epic' passages about how much NPC Faction arse the latest Primaris release is kicking.

We'll occasionally get a POV from a Navy Fleet officer too, who's there to make snarky comments to the Marines, along with a few pages from Guardsmen on the ground being slaughtered before blacking out just as they witness the miracle of Astartes arriving.

This message was edited 1 time. Last update was at 2020/05/23 14:41:34


 
   
Made in gb
Regular Dakkanaut




 Mentlegen324 wrote:
The preview mentions a few things that are very, very worrying to me - " the unfolding story of Warhammer 40,000", "THE story of Warhammer 40,000" ,"the ongoing story of the 41st Millennium".

"Warhammer 40,000" was never a story. It was never meant to be a story and I think making it one defeats the whole intent of it. It's was designed as a backdrop to tell stories within, something where progression, stories, characters, locations, events etc would be contained and happen *within the setting, rather than to the setting. Turning W40K overall into some sort of ongoing narrative is something that completely side-steps that idea of what it is and is for, but it's a little hard to explain why I feel this is just a terrible idea. It might seem like a relatively subtle change on the surface but it's like it changes it from a vehicle to be used to allow narratives and keep aspects of them grounded by the surrounding setting itself, to now it's stories within stories where instead of those things taking place inside the backdrop of W40K, they're now driving W40K - rather than the setting affects the things happening within it, it's the other way around. The anchored backstory that encapsulates things isn't there anymore.

It really is difficult to quantify my thoughts on it. There really isn't any other thing I Know of that's even like it. All the other universes I can think of - Halo, Star Wars, Star Trek, Battlestar Galactica etc - have the opposite purpose of W40K. In those cases the narrative being told via the movie/show/whatever whatever is the important part , It's like that was the main story, with the other aspects of the setting being supplementary material surrounding that. With W40K, it was the other way around - a setting first, to tell stories within. The lore surrounding the Star Wars movies is guided by the movies, that backstory wasn't the story of Star Wars in itself.

Making W40K into an ongoing story just seems to go against what it was intended for.


its a difference between age groups and generations. The younger generation in my experience are less capable of grasping that concept you set out above about a setting. They seem to need a narrative and purpose handed to them. But thats just from my experience of teaching teens and young people "these days" compared to a few years ago.
   
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 Mentlegen324 wrote:
The preview mentions a few things that are very, very worrying to me - " the unfolding story of Warhammer 40,000", "THE story of Warhammer 40,000" ,"the ongoing story of the 41st Millennium".

"Warhammer 40,000" was never a story. It was never meant to be a story and I think making it one defeats the whole intent of it. It's was designed as a backdrop to tell stories within, something where progression, stories, characters, locations, events etc would be contained and happen *within the setting, rather than to the setting. Turning W40K overall into some sort of ongoing narrative is something that completely side-steps that idea of what it is and is for, but it's a little hard to explain why I feel this is just a terrible idea. It might seem like a relatively subtle change on the surface but it's like it changes it from a vehicle to be used to allow narratives and keep aspects of them grounded by the surrounding setting itself, to now it's stories within stories where instead of those things taking place inside the backdrop of W40K, they're now driving W40K - rather than the setting affects the things happening within it, it's the other way around. The anchored backstory that encapsulates things isn't there anymore.

It really is difficult to quantify my thoughts on it. There really isn't any other thing I Know of that's even like it. All the other universes I can think of - Halo, Star Wars, Star Trek, Battlestar Galactica etc - have the opposite purpose of W40K. In those cases the narrative being told via the movie/show/whatever whatever is the important part , It's like that was the main story, with the other aspects of the setting being supplementary material surrounding that. With W40K, it was the other way around - a setting first, to tell stories within. The lore surrounding the Star Wars movies is guided by the movies, that backstory wasn't the story of Star Wars in itself.

Making W40K into an ongoing story just seems to go against what it was intended for.


There has always been progression in the stories of characters within 40K, such as Tycho. The problem lies in the over the top characters that are now appearing on boards or novels as we know they are not going to be killed off or even suffer significant defeat. That kind of removes any sense of danger or threat. It also bends the story of their faction to be too much about themselves personally. Vect dominates the Dark Eldar, a handful of Eldar characters does the same for the Craftworlds, Ghaz for Orks, Shadowsun and Farsight for the Tau, etc...

This message was edited 1 time. Last update was at 2020/05/23 14:44:07


 
   
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 lord_blackfang wrote:
Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.

The fallen shall forever be remembered as the Emperor's finest.
   
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 Asmodai wrote:
There’s been one thing we’ve been asked for more than anything else in the last three years (aside from the Lion riding a Thunderhawk): “Can my digital codex come bundled with my print version?” Well, Noble Hobbyist, yes. Yes it can. Whenever you buy a 9th edition codex, you’ll get the digital rules for that codex in the app for free.


One of the biggest quality of life changes with the new edition for me.


Where was this posted? I can't find it on the new website.

WH40K
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Right behind you.

 puma713 wrote:


Where was this posted? I can't find it on the new website.

It's on the Community page.
Warhammer Community wrote:
And Another Thing…
This here might be some of the biggest news connected to the new edition. For years now, you’ve asked for an app to collect the rules and stats for your models… well, your cries have been heard – and answered. Alongside the new edition of Warhammer 40,000, there will be a rad new Warhammer 40,000 mobile app.


This is going to be the most comprehensive digital support any of our games has ever had. Expect to find an army builder, rules for your collections, and more so you can travel light on your way to game night.

We’ll have a lot more to say about it soon – but for now…

There’s been one thing we’ve been asked for more than anything else in the last three years (aside from the Lion riding a Thunderhawk): “Can my digital codex come bundled with my print version?” Well, Noble Hobbyist, yes. Yes it can. Whenever you buy a 9th edition codex, you’ll get the digital rules for that codex in the app for free.

It’s a brave new world, and we can’t wait to see more.
   
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London

 dienekes96 wrote:
The leaks seem believable because the Assault Intercessor that was painted and shown on the stream is second from the left in the leaked picture.

I like to see new models, so this preview was a bit underwhelming, but no worries. Still, all in good fun.


And the veterans are pretty clearly in the trailer, so it seems likely they're legit too. Their tabards match the new Lieutenant also.
   
Made in au
Dakka Veteran





Sunno wrote:
 Mentlegen324 wrote:
The preview mentions a few things that are very, very worrying to me - " the unfolding story of Warhammer 40,000", "THE story of Warhammer 40,000" ,"the ongoing story of the 41st Millennium".

"Warhammer 40,000" was never a story. It was never meant to be a story and I think making it one defeats the whole intent of it. It's was designed as a backdrop to tell stories within, something where progression, stories, characters, locations, events etc would be contained and happen *within the setting, rather than to the setting. Turning W40K overall into some sort of ongoing narrative is something that completely side-steps that idea of what it is and is for, but it's a little hard to explain why I feel this is just a terrible idea. It might seem like a relatively subtle change on the surface but it's like it changes it from a vehicle to be used to allow narratives and keep aspects of them grounded by the surrounding setting itself, to now it's stories within stories where instead of those things taking place inside the backdrop of W40K, they're now driving W40K - rather than the setting affects the things happening within it, it's the other way around. The anchored backstory that encapsulates things isn't there anymore.

It really is difficult to quantify my thoughts on it. There really isn't any other thing I Know of that's even like it. All the other universes I can think of - Halo, Star Wars, Star Trek, Battlestar Galactica etc - have the opposite purpose of W40K. In those cases the narrative being told via the movie/show/whatever whatever is the important part , It's like that was the main story, with the other aspects of the setting being supplementary material surrounding that. With W40K, it was the other way around - a setting first, to tell stories within. The lore surrounding the Star Wars movies is guided by the movies, that backstory wasn't the story of Star Wars in itself.

Making W40K into an ongoing story just seems to go against what it was intended for.


its a difference between age groups and generations. The younger generation in my experience are less capable of grasping that concept you set out above about a setting. They seem to need a narrative and purpose handed to them. But thats just from my experience of teaching teens and young people "these days" compared to a few years ago.



The problem is that the setting starts to hinge on the actions of characters, rather than characters acting WITHIN an all encompassing setting.


It shrinks the galaxy down to the actions of specific people rather than the galaxy being made up of innumerable people's actions.


It's the trite chosen one storyline where the story can't progress without the actions of protagonists. 40k shouldn't HAVE protagonists, it shrinks rather than expands the setting.
   
Made in au
Longtime Dakkanaut




 Lord Damocles wrote:
 Tyr13 wrote:
 Lord Damocles wrote:
I like how the design team seem to have vigorously backpeddled on the whole 'Necrons don't want to surrender their bipedal organic forms' thing which they pushed with 5th...


I dont think they did. I expect the non-humanoid necrons being variant destroyers, who always kept their background of upgrading themselves to kill better and more.

If the intent is to become more efficient at killing stuff, somebody should really tell these new guys that having three legs rather than four (or, y'know, we have anti-grav and phase tech, should we use that some more?) is a terrible idea...


These multi-legged Necrons also have melee weapons which is also a bad idea if one's goal is to kill stuff better or more quickly. Maybe they are some hybrid insanity that is a mix of the Destroyer and the Flayed One? They want to kill but also want to be up close and personal about it?
   
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Offending posts have been removed or edited, offending posters have been given warnings or suspensions, kindly stay on topic and remember that rule #1, to be polite, is not optional.

This message was edited 1 time. Last update was at 2020/05/23 15:00:46


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Cairo, Egypt

So what did we miss during the 15 minutes time out?

(thanks Brook)

 
   
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Ireland

Any pictures of the Silent King?

The objective of the game is to win. The point of the game is to have fun. The two should never be confused. 
   
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UK

 stonehorse wrote:
Any pictures of the Silent King?


Only the hints at the very end of the preview stream and the very blurry image in the first post of this thread.

   
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Galveston County

Damn it. Now I can’t find what I was looking for....

Time to go to the way back machine.

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 Mentlegen324 wrote:
The preview mentions a few things that are very, very worrying to me - " the unfolding story of Warhammer 40,000", "THE story of Warhammer 40,000" ,"the ongoing story of the 41st Millennium".

"Warhammer 40,000" was never a story. It was never meant to be a story and I think making it one defeats the whole intent of it. It's was designed as a backdrop to tell stories within, something where progression, stories, characters, locations, events etc would be contained and happen *within the setting, rather than to the setting. Turning W40K overall into some sort of ongoing narrative is something that completely side-steps that idea of what it is and is for, but it's a little hard to explain why I feel this is just a terrible idea. It might seem like a relatively subtle change on the surface but it's like it changes it from a vehicle to be used to allow narratives and keep aspects of them grounded by the surrounding setting itself, to now it's stories within stories where instead of those things taking place inside the backdrop of W40K, they're now driving W40K - rather than the setting affects the things happening within it, it's the other way around. The anchored backstory that encapsulates things isn't there anymore.

It really is difficult to quantify my thoughts on it. There really isn't any other thing I Know of that's even like it. All the other universes I can think of - Halo, Star Wars, Star Trek, Battlestar Galactica etc - have the opposite purpose of W40K. In those cases the narrative being told via the movie/show/whatever whatever is the important part , It's like that was the main story, with the other aspects of the setting being supplementary material surrounding that. With W40K, it was the other way around - a setting first, to tell stories within. The lore surrounding the Star Wars movies is guided by the movies, that backstory wasn't the story of Star Wars in itself.

Making W40K into an ongoing story just seems to go against what it was intended for .Even previous stuff like the Psychic awakening and all the campaign events before this were still something contained within the setting and weren't directly progressing it as such. They were an ongoing narrative in themselves, but 8th edition had updated the backdrop in some ways, and then those events were told within that in the same sort of way as normal by using that as the base point to contain those new stories within. Having it turned into a full ongoing story in the sense of the setting is no longer bound does not sound good to me at all, if that's what this is implying is now going to happen.






Dude, trust me- you’re pissing into the wind with that one on this site...

Apparently a galactic scaled conflict’s worth of history spanning longer than humans have been living in cities and recording our own history is boring for some.



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 Hellebore wrote:
Sunno wrote:
 Mentlegen324 wrote:
The preview mentions a few things that are very, very worrying to me - " the unfolding story of Warhammer 40,000", "THE story of Warhammer 40,000" ,"the ongoing story of the 41st Millennium".

"Warhammer 40,000" was never a story. It was never meant to be a story and I think making it one defeats the whole intent of it. It's was designed as a backdrop to tell stories within, something where progression, stories, characters, locations, events etc would be contained and happen *within the setting, rather than to the setting. Turning W40K overall into some sort of ongoing narrative is something that completely side-steps that idea of what it is and is for, but it's a little hard to explain why I feel this is just a terrible idea. It might seem like a relatively subtle change on the surface but it's like it changes it from a vehicle to be used to allow narratives and keep aspects of them grounded by the surrounding setting itself, to now it's stories within stories where instead of those things taking place inside the backdrop of W40K, they're now driving W40K - rather than the setting affects the things happening within it, it's the other way around. The anchored backstory that encapsulates things isn't there anymore.

It really is difficult to quantify my thoughts on it. There really isn't any other thing I Know of that's even like it. All the other universes I can think of - Halo, Star Wars, Star Trek, Battlestar Galactica etc - have the opposite purpose of W40K. In those cases the narrative being told via the movie/show/whatever whatever is the important part , It's like that was the main story, with the other aspects of the setting being supplementary material surrounding that. With W40K, it was the other way around - a setting first, to tell stories within. The lore surrounding the Star Wars movies is guided by the movies, that backstory wasn't the story of Star Wars in itself.

Making W40K into an ongoing story just seems to go against what it was intended for.


its a difference between age groups and generations. The younger generation in my experience are less capable of grasping that concept you set out above about a setting. They seem to need a narrative and purpose handed to them. But thats just from my experience of teaching teens and young people "these days" compared to a few years ago.



The problem is that the setting starts to hinge on the actions of characters, rather than characters acting WITHIN an all encompassing setting.


It shrinks the galaxy down to the actions of specific people rather than the galaxy being made up of innumerable people's actions.


It's the trite chosen one storyline where the story can't progress without the actions of protagonists. 40k shouldn't HAVE protagonists, it shrinks rather than expands the setting.


I have yet to see any of the main chosen one characters get defeated by a non-named non-chosen one character.

The problem too is whenever you have these named characters clash, we get what happened on Vigilus (or any superhero vs superhero film). An inconclusive result with either a draw, or one side having to retreat while waving its fist vowing to be back like a Saturday morning cartoon villain. It removes suspense and any sense of danger if these named characters are always going to win or come out the other end.

This message was edited 1 time. Last update was at 2020/05/23 15:07:22


 
   
Made in us
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Why is everything blurry? Have we not learned to take better pictures?

Those bikers are awesome at least. Wonder what the non-options they'll have.

Anything actually said about the rules?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
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Danny76 wrote:
So, all these?



Upon further inspection of the image I think next to the bottom yellow one, those may be new Flayed ones? Hard to tell.

This message was edited 1 time. Last update was at 2020/05/23 15:10:08



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NoVA

The bottom circle on the right appears to be the new big Necron on the website. The green circle on the far right appears to be the Silent King.

Looking for old Space Wolves upgrade sprues. 
   
Made in gb
Death-Dealing Ultramarine Devastator




So are these new units or characters?
[Thumb - 0CA79E16-1AD9-44BC-806E-C5F0F32C49C1.png]


 
   
Made in gb
Norn Queen






1) The new Necron Warriors look bad. Why can't GW hire someone who can do faces?

2) Let's hope Assault weapons work in 9th!

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 dienekes96 wrote:
The bottom circle on the right appears to be the new big Necron on the website. The green circle on the far right appears to be the Silent King.

Holy crap.
GW finally managed to design some new Necron models.

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