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Made in dk
Student Curious About Xenos




Hi everyone,

I've been building this over the past few days (started painting today), and while my original thought was simply to use it as a chimera, I'd like some more fitting rules to use in friendly games (...and I almost only play friendly games) and/or apocalypse.

(before paint)

(without turret weapons and with only the middle legs due to painting)

It's higher, wider, and longer than a chimera, and it's weapon mount is also higher up than the chimera's turret. And it has a single forward hatch/fire point, a rear one, and a top hatch, instead of the 5-6 fire points of the chimera.
To me, it looks slow and lumbering, but the legs would allow it to ignore most difficult terrain. I don't think the legs are enough to make it a Walker, I think it'd act more like a Tank.
I'd also like a large selection of weapons available, instead of the few allowed by the chimera rules.

I'm thinking:

BS3 F12 S11 R10

Unit Type: Vehicle (Tank)

Wargear: Searchlight, Smoke Launchers, Crawler Legs (counts as Dozer Blade), Heavy Flamer (turret), Heavy Flamer (chin).

Special Rules: Lumbering Behemoth, Mobile Command Vehicle

Transport Capacity: 20 models

Options:
o Replace turret Heavy Flamer with:
-Multi-laser, Autocannon or Heavy Bolter........free
-Inferno or Chem Cannon*............................?
-Multi-melta or Lascannon.............................15 points
-Missile Launcher.........................................10 points
-Plasma Cannon...........................................20 points
-Melta Cannon*..............................................?
-Two Multiple Rocket Pods..............................30 points
(*Reducing the Transport Capacity to 12 models.)

o Replace chin Heavy Flamer with:
-Heavy Bolter...............................................free
-Multi-melta..................................................15 points

o Take any of the following (at normal cost):
-Pintle mounted Storm Bolter or Heavy Stubber
-Hunter-Killer Missile
-Camo Netting
-Extra Armour



First time making any rules for such a thing, so be gentle but honest, please.
Anything you guys would add? Remove? Change?

And most importantly, how much would it cost?

Thank you.

This message was edited 1 time. Last update was at 2009/05/19 13:36:37


 
   
Made in gb
Fixture of Dakka






Sheffield, UK

I would suggest the following.

Up the front armour to 13 and the rear armour to 11.

Make it a Walker.

Drop Lumbering Behemoth.

Make it a Heavy Support squadron (1-3)

Give it a proper turret (Predator turret?) twin-link the main turret weapon, reduce the options to three different weapons.

Turret weapons:

TL Autocannon or Exterminator gun (free)
TL Plasmacannon or the one of the Plasma Russ (+??)
TL Heavy flamer or Inferno Cannon (+??)

Drop the transport capacity to 12.

Add the option for missile pod/rack sponsons (not sure about stats).

Make it cost a more than the Chimera, probably about 125 points.

Spain in Flames: Flames of War (Spanish Civil War 1936-39) Flames of War: Czechs and Slovaks (WWI & WWII) Sheffield & Rotherham Wargames Club

"I'm cancelling you, I'm cancelling you out of shame like my subscription to White Dwarf." - Mark Corrigan: Peep Show
 
   
Made in dk
Student Curious About Xenos




I see where you're going with that, but I'd like the option between lightly armed/greater troop cap versus heavier armed/smaller troop cap. Heavier weapons would require more/larger ammo/fuel cannisters.
But I guess I could reduce the weapon options.

[allow a passenger cap of 20 - mounted in a Remote Controlled Weapon System]
TL Autocannon or TL Heavy Flamer (free)

[reduce passenger cap to 12 - and require a real turret]
Punisher Gatling Gun (+?)
Executioner Plasma Cannon (+?)
Inferno Cannon (+?)

[additions, like heavy stubbers and extra armour]
1 or 2 Multiple Rocket Pods (+15 each)


I looked over the Walker rules, and I guess you're right, I should make it a Walker - although still with the re-roll dificult terrain test rule. Assuming it fights with the two front legs, would it have 2 dreadnought CCW? Or simply 2 attacks?

With Chimera AV +1 everywhere, that'd push up the point cost a bit, but that's not a problem. It'd make it an imperial guard land-raider style vehicle.

And Heavy Support 1-3 sounds good.

 
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

I think you should steer clear of using any of the 'signature' weapons from other tanks. You know, executioners, munisher cannons, chem cannons, infernos etc.

I'd make it a walker, drop Lumbering Behemoth and the special terrain rules, and give it 'upgraded' chimera-like weapons.

So, hull hard point

Heavy Bolter
Heavy Flamer
Multi Laser

Turret

Multilaser
Twin Linker Autocannon
Missile Pods

   
Made in us
Apprehensive Inquisitorial Apprentice




The Labyrinth

Well, just because you made it a walker doesn't mean you have to give it attacks. The current walker statline suggests it, but if you just set the values to 0 on attacks, ws and strength, you're fine.

Alternately, you could make a vehicle with the following type of rule:"Strider Legs: The Imperial Land Strider utilizes several mechanical legs to carry itself, rather than tracks or wheels. It moves as a walker."

Hmm. You could institute the following rule as well: "Barrel Down: During the assault phase, the Land Strider may make a 6" move. Should this movement bring it in contact with an enemy unit, resolve as a Tank Shock attack."

This way, you can get 12-18" of movement from the walker-chimera (I just used Land Strider because I think it's a cool name, and it's shorter) and you answer the question of "what happens if it assaults?"
   
Made in dk
Student Curious About Xenos




@Arbitorian: Why should I stay clear of those? Fluff-wise, it could (and will) be using existing weapon platforms on an experimental vehicle. The people who built it have simply loaded it up with whatever weapons they had in their armoury. I can understand that it might seem odd to use specialist weapons, but they're only specialist because GW just made them up. The Valkyrie/Vulture is gonna get Punishers for example.

@AllWill: I think I'll simply use it as a Walker with the same CC capabilities as a Sentinel. That'll be the easiest.

 
   
Made in us
Storm Trooper with Maglight






New Hampshire

You could do a mix. Troop cap vs weapons.

Special Rule = can carry more then one squad at a time.

Chimera turret weapons (multi-laser, autocannon, TLHB, Heavy flamer) can carry 20.

Upgrading to Heavier or make weapons TL would drop troop cap down to 10. Reason being space needed for ammo or power cells.

Can upgrade armor to 13/12/11 but drop troop cap 5.

"Elysians: For when you absolutely, positively, must have 100% casualties" 
   
Made in dk
Student Curious About Xenos




That was exactly what I was looking for.
I'd put the troop cap at (multiple squads) 20, (normal IG vehicles) 12, and (very small squads/minimal ogryn squad) 6.

Upgrading either weapon or armour would reduce it to 12, and upgrading both would reduce it to 6.

o Any SINGLE Chimera weapon (including Autocannon).

oo Any TWIN-LINKED Chimera weapon (incl. Autocannon) or Punisher, Inferno Cannon [or Executioner Plasma Cannon (unless stealing signature weapons is a no-go)].
oo +1 Side and Rear AV.

 
   
Made in us
Storm Trooper with Maglight






New Hampshire

If you want to use a plasma cannon, use the one from the new Sentinel.

"Elysians: For when you absolutely, positively, must have 100% casualties" 
   
 
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