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![[Post New]](/s/i/i.gif) 2009/05/30 07:15:33
Subject: Chimeras and Extra Armor?
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Hurr! Ogryn Bone 'Ead!
CT
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I'm fairly new to playing IG and am wondering if when building a mechanized list is it worth the extra 15 points to put extra armor on my chimeras?
It seems expensive to do across the board and in my current list it runs 75+ points.
My main worry is losing the ability to keep my transports rolling towards their targets.
Should I use this upgrade selectively, across the board, or not at all?
Thanks in advance for any help.
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![[Post New]](/s/i/i.gif) 2009/05/30 07:39:32
Subject: Chimeras and Extra Armor?
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Ladies Love the Vibro-Cannon Operator
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No, don't take it.
If the Chimeras cannot move, you shouldn't care.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/05/30 15:47:24
Subject: Re:Chimeras and Extra Armor?
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Charing Cold One Knight
Lafayette, IN
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The problem with extra armor is that it only downgrades 1 result out of 6. For 15 points you can do much better. Unless you only have 1 transport that MUST get there, it's not even remotely defensible as a war gear choice. It was almost worth taking when most books had it at 5 points, but only if you had left over points.
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![[Post New]](/s/i/i.gif) 2009/05/30 16:19:54
Subject: Re:Chimeras and Extra Armor?
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Regular Dakkanaut
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Its not really worth it anymore. Especially when you consider Chimeras get smoke launchers for FREE now- yeah its only one turn but you don't have to pay any points for it.
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![[Post New]](/s/i/i.gif) 2009/05/31 04:07:32
Subject: Re:Chimeras and Extra Armor?
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Regular Dakkanaut
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Keep em cheap, buy more hulls.
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![[Post New]](/s/i/i.gif) 2009/05/31 04:55:13
Subject: Chimeras and Extra Armor?
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Fixture of Dakka
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It's not worth it.
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![[Post New]](/s/i/i.gif) 2009/05/31 05:34:13
Subject: Re:Chimeras and Extra Armor?
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Hurr! Ogryn Bone 'Ead!
CT
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Thank you for the input folks, I'm used to 5 pt extra armor on my WH rhinos.
Again thanks you all.
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![[Post New]](/s/i/i.gif) 2009/05/31 06:17:24
Subject: Chimeras and Extra Armor?
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Rough Rider with Boomstick
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The only upgrades I would ever consider taking on my chimeras are Heavy Stubber and/or Dozer Blades (on a terrain heavy board).
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The Happy Guardsman
Red Templars
Radical Inquisitor
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![[Post New]](/s/i/i.gif) 2009/05/31 13:33:42
Subject: Chimeras and Extra Armor?
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[MOD]
Otiose in a Niche
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I vote for use them selectively. It allows you to ignore a lot of glancing hits and keep rolling.
Your pillbox units don't need it but the advancing units do.
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![[Post New]](/s/i/i.gif) 2009/05/31 14:29:20
Subject: Chimeras and Extra Armor?
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Nimble Pistolier
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why bother when they have smoke already?
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501 Agathonian Grenadiers
Blood Angels strike force
Glory for the first man to die!
the caption says " when there is something scary at the front, put something even scarier at the back." |
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![[Post New]](/s/i/i.gif) 2009/05/31 17:14:31
Subject: Chimeras and Extra Armor?
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Dakka Veteran
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Not at all. Like Notabot said it is one result on the table and it cost 3 times as much as it did in the old books.
About the only time Extra Armor is worth it at the new inflated cost is with a Land raider full of Assault Terminators where you must get there and your already paying tons of points.
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![[Post New]](/s/i/i.gif) 2009/06/02 00:37:03
Subject: Re:Chimeras and Extra Armor?
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Storming Storm Guardian
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It's still useful to avoid traffic jams on heavy terrain boards. You can move the shaken tank out of the way, allowing your other units to keep moving and keep line of sight.
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