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Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Archmage, Lvl 4, Ring of Fury, Silver Wand, Dispel Scroll, Elven Steed
Mage, Lvl 2, Seerstaff, Dispel Scroll
Noble, Dragon Prince layout, BSB, Battle Banner

10 Archers
20 Spearmen, Std Bearer, Lion Standard

20 Phoenix Guard, Std Bearer, Banner of Sorcery
7 Swordmasters
7 Swordmasters
5 Dragon Princes
5 Dragon Princes

2 Great Eagles
2 RBTs

To up the list to 3000 points, drop the Noble and add:
Prince, Halberd, Armour of Caledor, Vambraces of Defense, Amulet of Light, Star Dragon
Mage, Lvl 2
10 Archers
1 RBT

The only bummer is the third mage is naked :(. Any idea what to do with him? I could drop the amulet of light, or 1 swordmaster, or 1 phoenix guard, and get him jewel of the dusk. I thought I needed him for more offensive magic at the higher point level. Any thoughts?
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Only 12 views, and 2 of those are probably me! I need to figure out how to make catchier titles

Anyway, the feedback last time around really helped! Right now I'm thinking of dropping 2 swordmasters (1 from each unit) to make them 6-strong each and easier to hide behind the other units. The would give me 30 points to play with, and I could afford Ring of Corin and Gem of Courage. So my mages would be:

Archmage, Lvl 4, Ring of Fury, Silver Wand, Dispel Scroll, Elven Steed
Mage, Lvl 2, Seerstaff, Dispel Scroll
Mage, Lvl 2, Ring of Corin, Gem of Courage

Does that look good? I've still got 4 points left over, I know Gem of Courage might not be the best choice, but if I put him with the swordmasters they can roll a crucial check on 3D6. What do you guys think?
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

I have seen better lists for High Elf armies at 2k or 3k points. Go to http://www.ulthuan.net/ for more High Elf ideas.


Archmage, Lvl 4, Ring of Fury, Silver Wand, Dispel Scroll, Elven Steed
Mage, Lvl 2, Seerstaff, Dispel Scroll
Mage, Lvl 2


Ok, not good. First why the Silver Wand on the archmage, you get four spells that ought to be enough, give it to a mage so you get 4 spells and 3, better than 5 and 2. After all if you have a remains inplay all those exrtra spells are wasted yes. Seerstaff is also expensive, having three spells is likely good enough. This frees you up for some different magic. Annulian crystal is always good value, then there are more dispel scrolls and maybe a power stone.

Noble, Dragon Prince layout, BSB, Battle Banner

Love seeing this cookie cutter BSb being spammed out with no thought as to where he goes. In a spearblock, yeah like your opponent wont see that coming. Phoenix Guard, they have Ward saves and cause fear, they are there to lose combats and not care not to win them. I hope you were not going to add this to five naked Dragon Princes. If you want this in an infantry unit you need Swordmasters or White Lions, preferably the former, minimum strength of 18. I would go for 18 Swordmasters inc full command, this gives you a 5x4 block 20 unit stength full rank bonus a small frontage and huge damage and combat resolution potential. Give them a magic banner Warbanner even if you want to be sick and give the champion the talisman to give magic attacks, and stay away from anything stubborn.

if you want a mounted unit take Silver helms or Dragon Princes, a minimum unit size of six, I would be tempted to give them a second rank just to hace enough bodies to absorb casualties on the way in, the rank bonus not being relevant at the price. Either way the unit will cost about 500points you have no choice on this as your BSB will account for a sizable fraction iof that, and if you do want the Battle Banner dont start going cheap when it comes to the unit he is in.

Prince, Halberd, Armour of Caledor, Vambraces of Defense, Amulet of Light, Star Dragon

Lance please, halberds are for continued combat, if you are in any combat for more than one combat phase you are using your dragon wrong. Dont plan for failure. I would swap out the Amulet of Light, its nice but if you really want magic attacks give the Prince a magic sword, or use the dragons breath attack. Dragons pick fights so you simply avoid those combats where you need magic weapons, your BSB unit however might get held up by ghosts (your opponent will throw any tarpit in to stop them) now if you were not running a BSB unit then adding amelut of light to the dragon makes more sense.
While on this note if you are thinking asbout going after ghosts etal with a dragon then consider a cheaper version, Sun Dragons have a lot of punch for the price, you nedd not go strtaight for the Star Dragon. yes a Star Dragon can frontal charge a ranked up infantry unit alone. One of few monsters that can do so, but why? you need some quantity in this army, or at least the nearest High Elves get to quantity, but are being painted into a super unit army. These can be all too easily countered.



10 Archers
+10 Archers


Musicians please.

20 Spearmen, Std Bearer, Lion Standard

Good but to really get the most out of speareleves use units of 21, in three ranks of seven. This is optimal efficiency. I would go for two such units, minimum they add to your head count and really do well at holding the line.

20 Phoenix Guard, Std Bearer, Banner of Sorcery

Too much too expensive and the wrong unit. Phoenix Guard are holding troops, so they are there to lose and remain, to be outbnumbered by undead etc. They really need no more than 15 in a unit, you cna cut it down to ten easily enough and have them hold the line long enough for the rest of your army to do something about them. 20 Phoenix Guard is more reasonable at 3k points as you can use them as a linebreaker, but you still need other large infantry untis to back them up if you do.

7 Swordmasters
7 Swordmasters


These do work but you have to set up a very visible trap for an enemy, large resilient unit and a flank of Swordmasters, sorry not falling for that. So you have to come to themand front attack with the Swordmasters, or. MSU really works, but you have to have the M bit right and take lots of units, you need more units than the opponent so the excess can flank superunits with limited numbers of small units doesnt work as well because your flanking small units can be headed off with full sized units the opponent has while your supepruntis are bogged down with tarpits or led on a merry goose chase.

Either take far more units in your army or mass your Swordmasters together and make a line unit out of them.

5 Dragon Princes
5 Dragon Princes


Champion and musician please.

2 Great Eagles
2 RBTs
+1 RBT


No problems here.


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Hi Orlanth,

Thanks for the feedback and the link! I've been scouring Ulthuan a lot for tips and advice and example lists. That's actually how I came up with this one!

As far as the first two mages go, I got a lot of advice about configuring them that way. There's actually a website laying out exactly how to use them, but I couldn't find it just now.

Good point about the BSB! I'm not sure where to put him... I just shipped this army out to be painted, so I have all the models, but haven't gotten any experience with it yet! I had the DPs at six apiece, but dropped their numbers to five to up the two main blocks to 20 each.

From what I've heard, the breath weapon on the Sun Dragon is so weak, it's not worth it! However, I did consider a Moon Dragon... it's just most people seem to go Star or nothing!

I'd originally planned to put the spearelves and PG at 6 or 7-wide, however I was convinced that since these units are hoping for combat res (not kills) that it's better to have the extra rank.

The Swordmasters I'd had as a unit of 14 with Standard of Balance, but I needed the points and had to lose the standard. After that it seemed like a good idea to split them, since everyone seems to love them in units of 7! I don't know how to use them yet, I was hoping to hide them behind the other units. If that's not possible, then they'll have to be combined, but I don't know where I'd find the points for the standard now!

I ran out of points on the DPs, I've actually got the models for 6, but I figured it'd be better to have them naked than to drop a unit. Same for the swordmasters... I crammed in as many units as I could, I could drop one and tool up the others if that was better, but that's not usually my style.

I'm glad that at least my units that I cannot configure differently had no problems haha

Like I said the list became this way from scouring Ulthuan. However you have some really good points! I definitely am going to have to think over: 1) How to use or reconfigure the BSB (it gets dropped for the 3000 point list, btw) 2) How to use or reconfigure the swordmasters and dragon princes

Also, the lance/halberd was a tough call, I've seen it boths ways. I'll have to think on that, unfortunately it means I'll need to model something different on the model if I go for a lance, but that's no biggie

Thanks for the feedback!
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

RiTides Nids wrote:Hi Orlanth,

Thanks for the feedback and the link! I've been scouring Ulthuan a lot for tips and advice and example lists. That's actually how I came up with this one!


Thankyou in turn, sometimes people get help and dont appreciate the effort, agree or disagree.

RiTides Nids wrote:
As far as the first two mages go, I got a lot of advice about configuring them that way. There's actually a website laying out exactly how to use them, but I couldn't find it just now.


I can see the 'asdvantages' five spells on one and two chosen spells on the other, it leaves little to chance. however the privilege of choosing spells is expensive and since High Magic cleared out the dross and has six solid choices plus Drain Magic I am happy to take what fate deals me. So long as I have some missile troops to use the curse with.
It return for this advantage you get five spells on a wizard who has the same elementary problems as any other, limited power points and inability to cast with a remains in play in play. five seplls is a waste. Give the silver Wand to the mage, you have seven spelkls between them, things would have to go very bad before you are left without decent spells to cast.
Now spend the points where you need them, dispel scrolls (you have one!), ring of Fury, a power stone for a late in the phase suprise. Annulian crystal also really helps.

RiTides Nids wrote:
Good point about the BSB! I'm not sure where to put him... I just shipped this army out to be painted, so I have all the models, but haven't gotten any experience with it yet! I had the DPs at six apiece, but dropped their numbers to five to up the two main blocks to 20 each.


Five is ok, but still get a champion and musician, remember that could still mean five total, not seven.

RiTides Nids wrote:
From what I've heard, the breath weapon on the Sun Dragon is so weak, it's not worth it! However, I did consider a Moon Dragon... it's just most people seem to go Star or nothing!


Ses Star Dragons are nasty no doubt about it, but you can do very well with a Sun Dragon if you use it right. The Prince becomes more important, and you need to combine your monster with a charge or flank move, but isnt that what most big monsters have to do. You get a T6 griffon with an armour save, frankly its a steal at the cost. The extra 140pts may well be worth it, but High Elves are strapped for points, and I am sure you can find plenty of good uses for the difference. Star Dragons are good for frontal attacks, but they are the lazy option, with a bit of foresight you can use the Sun dragon and crush units, you just need to use it with the army, everythign else except tghe star dragon is a team player, so why not the Sun Dragon. You ought to have little problems crushing units with it as is.
Sun Dragons are there to suck it up, not blow it out; forget the breath weapon.

RiTides Nids wrote:
I'd originally planned to put the spearelves and PG at 6 or 7-wide, however I was convinced that since these units are hoping for combat res (not kills) that it's better to have the extra rank.


Everyone else gets the extra rank, for less. You cannot rely on that with elves. Speareleves are great as 21 because you get an outnumber against the standard 20 strong unit, plus regardles you will get all elves attacking in defence. Any wider and that is not guaranteed 21 is just the most efficient for spearelves. its the only unit sioze I go for with them.

RiTides Nids wrote:
The Swordmasters I'd had as a unit of 14 with Standard of Balance, but I needed the points and had to lose the standard. After that it seemed like a good idea to split them, since everyone seems to love them in units of 7! I don't know how to use them yet, I was hoping to hide them behind the other units. If that's not possible, then they'll have to be combined, but I don't know where I'd find the points for the standard now!


You arent doing 'wrong', many think 7 Swordmasters is just about optimal, frankly I only find this is true if you run true MSU and outnumber the enemy in unit numbers. However with your list you will be better with another line unit.


RiTides Nids wrote:
Like I said the list became this way from scouring Ulthuan. However you have some really good points! I definitely am going to have to think over: 1) How to use or reconfigure the BSB (it gets dropped for the 3000 point list, btw) 2) How to use or reconfigure the swordmasters and dragon princes


I think you have that the wrong way aroujnd, drop the BSb in the 2k list, keep it for 3k.

RiTides Nids wrote:
Also, the lance/halberd was a tough call, I've seen it boths ways. I'll have to think on that, unfortunately it means I'll need to model something different on the model if I go for a lance, but that's no biggie


ASF halberds are not a good idea, if on foot pay extra for the great weapon, if mounted go for the max save and +2s of alance. Also with a dragon you are working cross purposes. If your prince is still in combat after the charge something is wrong. Now this is doubly true with a Star Dragon which is a linebreaker, assuming you want the Star Dragon for its ability to frontal charge of fully ranked unit and win then really you ought to be paying out for the Star Lance. Frankly I prefer a cheaper drfagon a normal lance and a cavalry unit besides my cheapo dragon prince. After all you dont get caught in challenges, the Silver Helm or Dragon prince champion deals with that. Overkill is no substitute for taking out the whole enemy front rank and well into the second.

This message was edited 1 time. Last update was at 2009/06/13 14:40:17


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
 
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