Decided to take my imperial guard out to their first tournament since the new codex release. 1750 points, with three missions (all three mission/deployment types from the book). Of course, forgot the morning of to pack my camera
My list looked like this:
CCS with 2 melta guns, chimera with hull heavy flamer
DH Elite
inq with incinerator, 3 mystics and vet with flamer (rode in a vendetta)
Marbo
3 vendettas (all separate)
3 vet squads with 3 meltaguns, chimeras with hull heavy flamers
3 leman russes (separate) with hull lascannon, plasma sponsons
First mission was capture and control with pitched battlefield setup. 5 objectives. Opponent was (I believe) a fairly new player using a Nurgle-themed demon list. I didn’t get the exact details, but it was something along the lines of:
Ku’gath
Epidemius
3 squads of plaguebearers with icons
1 squad of nurglings
1 demon prince with (at minimum) breath of chaos and flight
1 demon prince with strength, maybe other stuff
1 soul grinder with tongue
He won the roll off and gave me the first turn. Terrain was fairly open in the middle, with a large (but open) building slightly to the right. The objectives boxed the corners of the large open area, with one alone off to the far right on the other side of the building.
I moved up as best I could into the clearing, with one russ, vendetta and vet squad drifting off to the right a bit to close on the more distant objective. His preferred half came in, consisting of two teams of plague bearers, epidemius and the strengthened demon prince. With my mystic-bearing vendetta in the middle of the clearing, there wasn’t a lot of safe space to drop in. The prince and a squad of plaguebearers dropped to the left (minor losses to mystic fire), and epidemius and the other plaguebearers dropped far the right behind the building.
I think the game was pretty much over before it started. With so many blasts, meltaguns and lascannons (and everything in vehicles) I quickly killed his stuff off while protecting my stuff. The vendettas easily wounded the large targets, the tanks plaguebearer squads or larger targets as needed. Even marbo and the
inq participated, with the
inq flaming the nurglings (two flamers, one ignoring invuls, killed many bases) and Marbo dropping a demo charge to kill about 5 plaguebearers, then charging in to finish off the remaining few nurgling bases. Ultimately, I think I lost a chimera to the soulgrinder’s tongue, but nothing else.
Major victory to me holding 3-4 objectives to his one (he had a couple plaguebearers and epidemius hiding near an objective behind the building at the end of turn 5.
The second mission was secure and control, dawn of war. Opponent was necrons. Army looked something like:
Lord with warscythe, destroyer body, gaze of flames, phase shifter, solar pulse
3 x 12 squads of warriors
2 x 5 squad of destroyers
2 x 3 squads of heavy destroyers
Terrain was fairly open, with low hills and small (marine height) huts scattered around, but no large
LOS blocking stuff. He put his objective almost at the center of the board, while I had mine in the center of my edge near the edge. He won the roll for setup/turn and chose to go first. He put his lord near the board’s center and two warrior squads back toward the center of his long edge. After setting up 1 vet chimera near the center of my deployment area, he commented that he probably should have gone second.
I hadn’t noticed the solar pulse, so my lone chimera took the fire off all his destroyers and heavy destroyers…and ended up stunned, immobile and missing its multilaser. His lord turbo-boosted forward, very close to my lines. My stuff rolled on grouped in the center, used a spotlight to illuminate the lord, and took him down to one wound.
His second turn, his warrior horde ran towards the middle, while his destroyers focused on my vendettas. He immobilized one behind a hill (blocking further
LOS), shook and destroyed a lascannon on another, and stunned a leman russ. The lord moved in and charged a vendetta, put failed to roll a “6” to hit.
On my turn, I decided to take out his heavy destroyers if at all possible. He had both squads next to each other, on the far right corner of the table. Marbo arrived, and I placed him in some rocks nearby. 1 demo charge later, one squad of three heavies was down. A leman russ landed plenty of firepower to finish off the other squad. Melta vets finished off the lord.
Afterwards, the light destroyers kept stunning the russes every turn, the warriors would stun/immobilize chimeras as they approached the center objective they camped on, and the remaining fire on my side slowly whittled away at the warriors hiding amongst the scattered cover. Eventually, he failed to stun a russ or two, and (together with the vendettas) I took out the destroyer squads in the open.
Still, I was stuck on trying to get to the center objective. All my chimeras were immobile, the russes (being slow) weren’t going to get their soon enough to tank shock the warriors off. I didn’t want to walk the vets there, because they’d get annihilated…in the end, I had Marbo, the
inq and a vet squad moving towards the objective, and he (in a colossal error) moved his warriors in a “U” shape around the objective. Time was almost up, so he figured as long as he could keep my ground forces from pulling him off the objective with assaults, I wouldn’t be able to reach the objective. The new codex, however, changed the
IG game to a new threat he had forgotten to consider…skimmers. I simply turboboosted over his lines and contested the objective, claiming the other for myself.
So, the final battle was annihilation with spearhead deployment. My opponent usually wins the monthly tournaments at the store, and with 2 major victories today (and all the bonus points) he was already far in the lead. His army was something like:
Creed, Kell, astropath,
MotF, 1 meltagun, medic, 2 bodyguards
Chimera with hull flamer, stubber
2 valk with rocket pods, heavy bolters (separate units)
Vet squad with demo charge, 3 melta guns, sgt with plasma pistol, power weapon (in valk)
Vet squad with demo charge, 3 plasma guns, sgt with plasma pistol, power weapon (in valk)
1 Platoon
HQ with 2 plasma guns
Chimera with hull flamer, stubber
5 squads (blobbed for this mission) with lascannon, grenade launcher
2 commissars (may have had power weapons or fists)
Medusa with siege shells
Executioner with plasma sponsons, stubber
Terrain had some tall, but fairly narrow, rock/tree formations in the corners, with a giant tree-root thing in the very middle of the board. You could kind of see through it, but not much.
He won the die roll and took the first turn. He setup his mass of troops and executioner on his long board edge, partially looking through the root-thing, while the rest of his force went around the other way.
I lined up mostly opposite the infantry, hoping to hit them with enough blasts to quickly whittle them down. Chimeras in front to give the russes cover. First mistake was to move the
inq off on his own away from the rest of the force…I think I was hoping to eventually get him in to flame the mass of troops. Instead, it just let my opponent move in and deepstrike his vets out of their valks.
Unlike my second game, where I was perhaps too timid, I was a bit too aggressive here, moving towards the mass of infantry with chimeras, only to lose them to the twin-linked 5 lascannon shots a turn…then lose the squad to the mass of
FRFSRF lasguns and/or grenade blasts.
We ended up slugging it out and beating the crap out of each others’ armies, and in the end, he only had the platoon and creed’s
HQ left, but I had lost much more (had more
KPs to lose) and so had a major loss. I think I lost 2 vet squads, the company command, the
inq and retinue, marbo, 1 vendetta, 1 vendetta, 1 russ and 3 chimeras. Like my previous opponent focusing too much on the vedettas at first, I focused a little too much on the huge platoon blob, when I could have racked up several quicker/easier kills going after his light armor with everything I had. Sure, I killed a bunch of troops that first turn, but with +4 cover from the tree root and commissars to keep them in line, it was going to take a while to make that unit combat ineffective. Keeping my
inq in position to keep his deepstrikers away would have also been rather helpful (facepalm).
Overall, I was pleased with how most of my units performed. The Russes proved very resilient to enemy fire and put out a good amount of firepower against both infantry and light-medium vehicles. Even taking a weapon destroyed result or two and getting immobilized, they were a significant threat to most things on the board. The vendettas, too, performed admirably, especially in concert with the russes. They could better tackle
MC-type targets, heavy armor, and efficiently finish off the 1-2 survivors from leman russ blastings.
Marbo was a bit lackluster in the last game, but was otherwise incredibly effective. 5 plaguebearers, 2 nurgling bases, 3 heavy destroyers, a damaged medusa and 3 dead
HQ retinue (dying once in return) isn’t too shabby. The
inq wasn’t so hot, but was still a fairly good investment (even better, perhaps, if I had used him properly that last battle). Seriously cramped the demon player, didn’t get a chance to do much against the necrons, and still wiped out an enemy vet squad before dying in the last game.
Actually, I was most disappointed with the vets and
HQ. The chimeras provided decent cover for the russes at times, but otherwise usually got immobilized well before getting close enough to the enemy to do anything. A few melta shots were useful in the first game to finish wounded
MCs/squads off, but in the last two games the troops had to stay in the vehicles until as long as possible to avoid getting killed, which meant they couldn’t shoot/participate much in the actual battle. I found myself wishing a bit for some indirect that last game (Manticore, perhaps?), but it wouldn’t have been nearly as useful in the other games, and the reduction of
AV 14 platforms in the army would hurt.
I think the army has a lot of potential, so I don’t think I’ll change it much…just need to retrain the commander to use it more properly after the last game!