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![[Post New]](/s/i/i.gif) 2009/07/02 02:37:34
Subject: Has anyone ever tried polarized plastic for terrain?
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Executing Exarch
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So I was thinking that polarized sheets of plastic would make fantastic windows / Force Fields for sci-fi terrain.
The Idea being that from a certain angle the model behind and in front will lose LoS. Kind of like a simulated glare.
So has anyone tried it? Also anyone have a link to a relatively cheap supply? I was thinking of hacking up one of those notebook privacy shields that they market to frequent flyers.
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![[Post New]](/s/i/i.gif) 2009/07/02 03:39:14
Subject: Has anyone ever tried polarized plastic for terrain?
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Pyromaniac Hellhound Pilot
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Sounds cool, although I've never tried it or heard of it before.
One time I couldn't make some regular plasticard work, so I reversed the polarity and that worked, but I've never thought about your idea before.
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It's better to simply be an idiot, as no one can call you on it here. -H.B.M.C.
Cap'n Gordino's instant grammar guide:
"This is TOO expensive." "I'm going TO the store, TO get some stuff."
"That is THEIR stuff." "THEY'RE crappy converters."
"I put it over THERE." "I'll go to the store THEN."
"He knows better THAN that." "This is NEW." "Most players KNEW that." |
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![[Post New]](/s/i/i.gif) 2009/07/02 06:07:35
Subject: Has anyone ever tried polarized plastic for terrain?
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Tunneling Trygon
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I'm not sure what you mean, but what I can tell you is that polarized plastic doesn't block light based on angle, it blocks it based on (essentially) rotation.
In glasses, for example, the polaraization is oriented such that light reflecting off, say, water, which is horizontal in front of the viewer, will be filtered much more than light coming off non-horizontal surfaces.
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![[Post New]](/s/i/i.gif) 2009/07/02 07:46:15
Subject: Has anyone ever tried polarized plastic for terrain?
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Decrepit Dakkanaut
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Phryxis wrote:
In glasses, for example, the polaraization is oriented such that light reflecting off, say, water, which is horizontal in front of the viewer, will be filtered much more than light coming off non-horizontal surfaces.
Thus the water is a different angle to the rest of the light and so the OP is right...
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![[Post New]](/s/i/i.gif) 2009/07/02 08:24:02
Subject: Re:Has anyone ever tried polarized plastic for terrain?
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Hardened Veteran Guardsman
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Transparency of light does not depend on the angle of reflection vs the polarized plastic, the light itself is polarized depending on the source of the lightwaves. The waves from the sun are polarized in a different way than light from a lightbulb or a laser. The effect is also used in 3d film projection to seperate the two images apart instead of using red/blue glasses.
Ref http://en.wikipedia.org/wiki/Polarization for more information
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![[Post New]](/s/i/i.gif) 2009/07/02 13:30:48
Subject: Has anyone ever tried polarized plastic for terrain?
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Never-Miss Nightwing Pilot
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My heads hurt now.
Ghidorah
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![[Post New]](/s/i/i.gif) 2009/07/02 17:35:47
Subject: Has anyone ever tried polarized plastic for terrain?
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Executing Exarch
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Transparency of light does not depend on the angle of reflection vs the polarized plastic, the light itself is polarized depending on the source of the lightwaves. The waves from the sun are polarized in a different way than light from a lightbulb or a laser. The effect is also used in 3d film projection to seperate the two images apart instead of using red/blue glasses.
I was not talking about the angle of reflection, I am talking about the angle of a model relative to the sheet of plastic, Simulating reflection.
This is the screen I am talking about:
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