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Made in be
Arch Magos w/ 4 Meg of RAM






In the Wasteland

oke let me know if its good or bad and what i should do to make it better


here is the list:

-company command squad: commander with power sword and plasma pistol
1medi pack
1 regimental banner
1 vox
1grenade launcher
=125pts

-storm trooper squad
5 extra
sergeant with power weapon
flamer
grenade launcher
=185pts

-veteran squad 1
vox
2 sniper rifles
heavy bolters
+grenadiers
=125pts

-veteran squad 2
vox
2 flamers
+grenadiers
=115pts

-veteran squad 3
vox
2 melta guns
+grenadiers
+demolitions
=155pts

-bane wolf
130 pts

-Leman Russ battle tank
lascannon
heavy bolters sponsons

TOTAL: 1020pts



 
   
Made in be
Arch Magos w/ 4 Meg of RAM






In the Wasteland

please comment.



 
   
Made in us
Dakka Veteran





Alexandria, VA

You are wasting the BS4 of vets/stormtroopers by taking flamers.

drop the banewolf, take 2 chimeras w/ m.laser and heavy flamer and assign to vet squads.

drop voxes all around.

most people run vets w/ 3 meltas in chimeras because they are really effective. right now your special/heavy weapons dont really work together and your army is too slow.
   
Made in us
Longtime Dakkanaut




My main comment is that you need to drop 20 points and make it a 1000 point list.
Under the point limitation for a game is fine, but over isn't.
Unless your group plays odd numbers on a regular basis.
   
Made in us
Kid_Kyoto






Probably work

rryannn wrote:You are wasting the BS4 of vets/stormtroopers by taking flamers.


I can see use for a flamer or two in a stormtrooper squad, but that's mostly good for semi-suicidal runs deepstriking next to enemy cover and then toasting them. That is a lot of points to be throwing away doing that however, and might be more cheaply done with Marbo. Having that been said, grenade launchers on BS 4 are in a similar situation. Stormtroopers and melta go together well because then you can drop them behind a tank and fry it. I agree about dropping the 20 points to conform to a common game size. Also giving your CCS power weapons is a no-no. You're not going to be getting them into melee. Finally, the plasma pistol on your CCS is not a good idea. He will get hot 1/6 * 2/3 * 1/2 = 2/36 = 1/13 of the time. That doesn't sound that often, but when you apply Murphy's, you're going to lose him the first time you fire. I say if you think you can get through the rest of the game without issuing orders, then go for it. Ideally, I would slim down the upgrades and consider some scout sentinels or a chimera or two.

This message was edited 1 time. Last update was at 2009/08/31 21:12:53


Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in be
Arch Magos w/ 4 Meg of RAM






In the Wasteland

oh okr good ideas
og and in games workshop antwerp most of the players dont care if sombody has more moints than him. the limit however is +50points


Automatically Appended Next Post:
and o the army is kinda made for cities of death and planet-strike

This message was edited 1 time. Last update was at 2009/09/04 19:44:29




 
   
 
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