Spellbound wrote:So if you're in contact with blast markers, your speed is reduced by 5cm.
Yet this does not reduce the minimum distance a ship needs to move in order to turn, or the half speed they must travel.
You're right about the first part, but if a ship is unable to move half its speed, because of damage, blast markers, or whatever, it must instead move the maximum distance possible.
So if an Emperor Class Battleship [15cm speed] is hit at all, it can't turn? And in subsequent turns if the enemy manages a single hit against it, it will continue to be unable to turn forever unless there's a planet?
That seems like a fairly large handicap for the vessel. Does everyone else play it like that? Or maybe allow a turn every other turn, as it eventually reaches 15cm from the move it began in its previous turn?
Yes, if an Emperor Class Battleship has one blast marker in contact with its base, it will not be able to turn. To change that would require a house rule. You have to be able to move the required amount in one turn to be able to turn. The Emperor has a lot of long range weaponry, is primarily a carrier, and should probably be hanging back anyway. Yes, it is somewhat of a weakness, but it's certainly not crippling. The Emperor is basically the best Battleship the Imperials have.