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![[Post New]](/s/i/i.gif) 2009/08/21 16:04:00
Subject: 500 pt Undead Pirate Cryx
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Longtime Dakkanaut
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Terminus
Captain Rengrave
Revenant Crew
Revenant Crew
Blackbane's Ghost Raiders
Revenant Cannon
Revenant Cannon
Pistol Wraith
Pistol Wraith
Things that work together well:
Terminus can block shots with Rengrave, who delegates the hit to a pirate.
Terminus can make everyone Tough with his spell.
Rengrave can renominate the quartermasters, if needs be.
Rengrave can curse an enemy unit, then all my terror goes to work on them. If they flee, the pirates become invincible.
Cannons can shoot through everyone, give +2 to hit a target if they hit it.
Blackbane's and Pistol wraiths can bully anyone unable to hit incorporeal.
Basic idea is just to gum their machine up with tough pirates, until Terminus gets a vector, flies over and kills their caster, or pitches him into somewhere everyone can rip him apart in. If game takes too long, win due to VP conservation.
What do you think?
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All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
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New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
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![[Post New]](/s/i/i.gif) 2009/08/21 16:41:19
Subject: 500 pt Undead Pirate Cryx
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[MOD]
Madrak Ironhide
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It's an evil list.
I'm guessing the cannons and pistol wraiths will be focused on dealing with
an enemy Alexia?
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![[Post New]](/s/i/i.gif) 2009/08/21 16:47:32
Subject: 500 pt Undead Pirate Cryx
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Widowmaker
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G-g-g-ghost pirates!!!
I'm actually looking at putting together a similar list once my friend finishes assembling my Terminus model. I think the only thing you have to worry about is dealing with hard targets, but if this set up makes the assassination easy, who cares?
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DS:80S++G+++M----B--I--Pwmhd03/f#+D++A++++/sWD250R++T(S)DM+++
Elvis needs boats. |
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![[Post New]](/s/i/i.gif) 2009/08/21 17:11:32
Subject: Re:500 pt Undead Pirate Cryx
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Longtime Dakkanaut
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@Malfred: I didn't actually think of an Alexia, but yeah, she'll certainly be public enemy #1 in this list. Also all the stuff that Terminus hates, the elven hooker, the pirate duo, etc.
Another neat thing I didn't mention is that Rengrave and Blackbane's both draft people, so against an enemy infantry swarm I can steal guys.
@oomie: Another thing I'm worried about is really shooty lists and high armor lists. So, Khador jack heavy or Cygnar gunmage swarm. Also, I guess, Strider legion.
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All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
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New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
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![[Post New]](/s/i/i.gif) 2009/08/23 10:22:17
Subject: Re:500 pt Undead Pirate Cryx
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Wraith
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I don't think you will conserve too much VP.
The Revenants seem good on paper, but in play the quartermaster gets popped quick. Especially if your opponent has seen them before.
I have found that a full unit of revenant Pirates is needed just to keep the QM shielded until your next turn.
Its a great theme list. But you will probably have big win/big loss swings from game to game just due to the QM's Deathbound ability.
When the Revs work, they are awesome. But they are more likely to be expensive bulletsoaks.
Be very cautious with Deathstroke. If you tap out too many to kill a heavy, there is no way an opponent will let the QM live.
And beware Cryx mirror matches. When the other guy has 2 tenman Mcthralls, and no terror checks, there goes a lot of the Rengrave and Rev crew upside.
Also, no drafting when the other side is undead as well.
If the other guy screws up you have a lot of ghost shots to go for the caster. I got a casterkill today cuz of Rengrave's ghost shot. Yeah, it was sweet.
Automatically Appended Next Post: A bit more I guess.
Run Rengrave as a supersolo. As long as you keep a crew w/in his CMD, he can't die.
I have been using Revenants with Rengrave in every game I have played, only about 12 games, but my opponents have been playing since Prime, and pull no punches.
But in every game, the crew either die to a man, again, or crush their enemies and see them driven before them.
I haven't seen a middle ground for them. But YMMV
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This message was edited 1 time. Last update was at 2009/08/23 10:30:52
Bam, said the lady!
DR:70S+GM++B+I+Pw40k09/f++D++A(WTF)/hWD153R+++T(S)DM++++
Dakka, what is good in life?
To crush other websites,
See their user posts driven before you,
And hear the lamentation of the newbs.
-Frazzled-10/22/09 |
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![[Post New]](/s/i/i.gif) 2009/08/24 20:27:38
Subject: Re:500 pt Undead Pirate Cryx
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Longtime Dakkanaut
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I'm more or less hoping to try the following:
Top 1: Pirates run up, left and right and foward of Terminus, QMs behind him, Rengrave front and center. Cannons get pushed up behind, blackbanes on one flank, pistol wraiths on the other.
Bottom 1: No real action
Top 2: If there's a scenario, run into the areas, otherwise continue to close on the foe in brick formation, wings go wide if there are magic attacks, otherwise they close in.
Bottom 2:
Hopefully there targets for shooting are: Terminus (who sac pawns to a Revenant), Revenants, who are expendable, QMs, who are shielded by their units + Terminus, and who are back, or incorporeal units on the flanks. Thus, shooting is a nonstarter, they've got to charge.
I've left no space for their units to trample through the revenants, so their charges basically kill the front layers of Revenants.
Top 3:
Revenants respawn, Rengrave curses someone nonfearless, charges in. Terminus flies in, casts the -2 def, -2 arm spell or the tough spell, beats some foes up, tosses some . Pirates move in, doing largely ineffective moves and shielding Terminus, while the QM get a little more exposed now, hoping to bait the foe away from assassination runs. Incorporeal guys either position for a second round to get an ideal charge vector, or charge in to help beat up some guys, or deathchill some problematic looking heavies.
Bottom 3:
The enemy assassinates me, or kills 1-2 QM's and their crews.
Top 4:
I assasinate the enemy, or pitch their guys out of the scenario zone.
That's the plan anyway. I'm hoping to try it out Wednesday.
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All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
_______________________________________
New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
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![[Post New]](/s/i/i.gif) 2009/08/25 22:17:02
Subject: Re:500 pt Undead Pirate Cryx
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Wraith
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Sounds like a plan.
I don't think of rev crew as cheap enough to consider expendable though.
Remember, your opponent can just drill through the revs to get to the QM. If they are keeping your caster alive, then they are a priority.
If I played you, I would try to take the rev crew out as they power rengrave's cabin boy, and sacrificial pawn.
Also, sac pawn doesn't work vs magic.
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Bam, said the lady!
DR:70S+GM++B+I+Pw40k09/f++D++A(WTF)/hWD153R+++T(S)DM++++
Dakka, what is good in life?
To crush other websites,
See their user posts driven before you,
And hear the lamentation of the newbs.
-Frazzled-10/22/09 |
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![[Post New]](/s/i/i.gif) 2009/08/26 15:00:27
Subject: Re:500 pt Undead Pirate Cryx
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Longtime Dakkanaut
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Well, the QM will be hiding behind Terminus, but with move + shoot and drilling through the Rev crew you could probably get to them with B13/magic bullet or similar.
The hope is that you'll be too busy fending off Blackbane's + the pistol wraiths with bullets that can hit incorporeal to stop the tide o'revs with Terminus in the middle, or that someone will break under the preposterous # of command tests and make the Revs invincible.
Terminus isn't scared of magic attacks, unless its the coven or something they aren't going to assassinate his 20 boxes at arm 18 + focus. The way to kill him is to walk up a heavy warjack and just go nuts, or big CRA's, but hopefully his minions gum up the angles and let him get in first.
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All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
_______________________________________
New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
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![[Post New]](/s/i/i.gif) 2009/08/26 20:57:03
Subject: Re:500 pt Undead Pirate Cryx
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Wraith
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Oh, I got it. I forgot Terminus was a big base.
I bet you do well when someone has little to get at incorporeal stuff.
Its pretty tough to get the Reign of Terror with all the Fearless on the board from the UAs and such.
I haven't tried Blackbane's. Didn't like the models. Do they last to get in melee?
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Bam, said the lady!
DR:70S+GM++B+I+Pw40k09/f++D++A(WTF)/hWD153R+++T(S)DM++++
Dakka, what is good in life?
To crush other websites,
See their user posts driven before you,
And hear the lamentation of the newbs.
-Frazzled-10/22/09 |
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![[Post New]](/s/i/i.gif) 2009/08/26 21:17:25
Subject: Re:500 pt Undead Pirate Cryx
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Longtime Dakkanaut
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S'all about incorporeal. If the only thing the enemy has is some spells from their warcaster, they just run up and dare him to use the focus against a unit while Terminus + throng bears down on them. If they've got magic ranged attacks in plenty they try and creep up through the woods.
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All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
_______________________________________
New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
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