IMO, your army is too unfocused. Here are my general thoughts. It looks like it wants to get to grips with your opponent, but there are slow elements which do not support your main thrust:
You have lots of fast units. Let's look at the ones which are not fast, and/or are undersized:
Unmounted tactical squad: Suggestion: Give drop pod to support dreadnought.
5x Assault Marines without HTH support = dead assault marines... In my experience, this squad will always loose in attrition at size 5. An option would be to drop their jump packs and buy them a free drop pod. Kit them out with plasma pistols and attach the captain to them. I've also heard good things about adding a techmarine w/ servo harness to this squad.
5x Devestators - you're better off taking another missile launcher instead of the lascannon and saving 20 points, or taking a 4th missile launcher and save 5 points! The size 5 makes me uneasy, but YMMV.
1x podding dreadnought without support = dead dreadnought - if you have 3x drop pods, you get 2 on the first turn, giving your opponent more targets. Hopefully one will draw enough fire such that your units won't be killed piecemeal. The rest in Rhinos rushing across no mans land will give your opponent some pause.
I'm not sure what purpose you intend for your terminators. They are slow, and are armed with anti-personnel weapons. I'd just drop these guys in favor of another mounted tactical squad as you don't have enough points to spend on a landraider.
Here's my list at 1500. I've had some reasonable success with this despite its above average KP number.
Librarian, Smite, Gate of Infinity
10x Tac w/ Lascannon, Flamer, Powerfist, HB Razorback
10x Tac w/ Lascannon, Flamer, Powerfist, HB Razorback
10x Tac w/ Multimelta, Melta, Powerfist, Combimelta, Pod
Ironclad, Heavy Flamer w/ Pod
Ironclad, Heavy Flamer w/ Pod
Vindicator
Vindicator
Whirlwind
I drop the two Ironclads in on turn 1. As they are "must kill" targets in the opponent's backfield - due to disruptive posibilities from unbreakable HTHs or their anti-tank threat, they usually soak enough fire that the vindicators are relatively unmolested. 3/6 scoring units is a good number.
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