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Looking for some help tweaking my TK list., so here goes
Liche Priest
1 Liche Priest (Hand Weapon; Undead)
1 Casket of Souls (Causes Terror)
2 Casket Guard (Great Weapon; Light Armour; Undead)
1 Dispel Scroll
1 Brooch of the Great Desert
Liche Priest
1 Liche Priest (Hierophant; Hand Weapon; Undead)
1 Dispel Scroll
1 Cloak of the Dunes
22 Skeleton Warriors (Hand Weapon; Bow; Undead)
20 Skeleton Warriors (Hand Weapon; Bow; Undead)
4 Chariots (Standard Bearer Std; Fast Cavalry; Undead)
1 Champion (Hand Weapon; Bow; Spear)
3 Chariots (Standard Bearer Std; Fast Cavalry; Undead)
1 Champion (Hand Weapon; Bow; Spear)
1 Icon of the Sacred Eye
1 Tomb Prince (Hand Weapon; Great Weapon; Light Armour; Flammable; Undead)
1 Chariot (Undead)
1 Golden eye of Rah-Nutt
1 Chariot of Fire
1 Tomb King (General; Hand Weapon; Flammable; Undead)
1 Destroyer of Eternities
1 Collar of Shapesh
18 Tomb Guard (Musician Mus; Standard Bearer Std; Hand Weapon; Light Armour; Shield; Undead)
1 Champion (Hand Weapon; Light Armour; Shield)
1 Icon of Rakaph
3 Tomb Swarm
3 Carrion
1 Tomb Scorpion
1 Tomb Scorpion
1 Screaming Skull Catapult (Skulls of the Foe)
The idea with this list being, is that each squad has a function. The and casket bowman are there to weaken the foe, while the king and his guard are the for non elite infantry threatening my casket or archers. Flying priest is obviously for support, while the carrions are there for march blocking or swooping behind unit I expect to break (either with catapult or chariots). Chariots will seek out easy targets with the 24" threat radius and the scorpions for either lone character hunting or if there are war machines icfb with the swarms to neutralize them for a few turns.
The biggest idea of this army is having a large variety of units such that it will look nice on the battlefield. Anything I could do to improve it? Am I focussing on doing too many things? Maybe I should get a hw/shield lot of skellies? More priests?
Comes out to 2487 pts, any suggestions?
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