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![[Post New]](/s/i/i.gif) 2009/10/08 15:12:59
Subject: Walking Infantry
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Mekboy Hammerin' Somethin'
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I was playing a space wolves player the other day and he used a psychic power called "Jaws of the Wolf" (I think that is what it was called) basically it demands a initiative test from infantry, monstrous creatures, bikes, and jet bikes... (noting the lack of walkers being counted)
The argument began when he tried to hit my deff dread with it... I read the section on walkers aloud, stating that walkers were unusual types of vehicles that used some of the rules for infantry (Assault, moving through terrain, running)...
The Space wolves player ruled in favor of himself, stating that walkers were also infantry merely because they used the some of the same rules... I tried to rebuke the ruling with the statement that the ork codex was updated for 5th edition and if walkers were infantry than they would have furious charge and the ability to WAAAGH! (this is because every ork, that are infantry, in the entire codex can do both)
Whose right? Is a Walker counted as Infantry because it has an initiative and uses some of the rules for infantry?
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2009/10/08 15:22:47
Subject: Walking Infantry
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Hanging Out with Russ until Wolftime
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No. A Walker is a vehicle, not Infantry. JotWW cannot affect vehicles of any kind. Next time hit him over the head with a brick, and my FAQ
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This message was edited 1 time. Last update was at 2009/10/08 15:23:13
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2009/10/08 17:35:01
Subject: Walking Infantry
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Fresh-Faced New User
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If he insists Dreads are infantry, use yours (if you have a Mek, and took it as a troops choice) to hold objectives. That would be incorrect also-but at least in your favor!
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![[Post New]](/s/i/i.gif) 2009/10/08 19:09:01
Subject: Re:Walking Infantry
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Boosting Ultramarine Biker
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Unless I'm mistaken... I'm pretty sure you can do that anyway as any unit taken as a troop choice can hold objectives regardless of unit type.
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![[Post New]](/s/i/i.gif) 2009/10/08 19:15:22
Subject: Re:Walking Infantry
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Pestilent Plague Marine with Blight Grenade
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Axyl wrote:Unless I'm mistaken... I'm pretty sure you can do that anyway as any unit taken as a troop choice can hold objectives regardless of unit type.
You are quite mistaken, as a matter of fact!
Only non-vehicle, units taken as a Troops may hold objectives, and only then if they don't have a special rule that prevents them from doing so (like Nurglings, or Fenrisian Wolves).
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This message was edited 1 time. Last update was at 2009/10/08 19:16:19
Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.
Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it. |
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![[Post New]](/s/i/i.gif) 2009/10/08 19:17:55
Subject: Re:Walking Infantry
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Wrathful Warlord Titan Commander
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Axyl wrote:Unless I'm mistaken... I'm pretty sure you can do that anyway as any unit taken as a troop choice can hold objectives regardless of unit type.
BRB page 90:
units not able to hold objectives:
- vehicles => unit type restricted
- swarm => unit type restricted
- specifically stated in their rules ( example fenrisian wolves )
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Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
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![[Post New]](/s/i/i.gif) 2009/10/08 19:21:25
Subject: Re:Walking Infantry
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Boosting Ultramarine Biker
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Ah, ok thanks. I've had an opponent play his Ravenwing Land Speeders (Dark angels codex) as scoring before so I had just assumed. Looks like I'll know better next time.
Edit: And upon looking through the DA codex they are listed specifically as scoring units. So ignore me anyway.
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This message was edited 1 time. Last update was at 2009/10/08 19:43:11
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![[Post New]](/s/i/i.gif) 2009/10/08 20:52:11
Subject: Walking Infantry
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Enginseer with a Wrench
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Isn't the unit type listed in the Army List entry of your Codex? That should cease any argument.
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![[Post New]](/s/i/i.gif) 2009/10/08 22:07:36
Subject: Walking Infantry
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Mekboy Hammerin' Somethin'
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According to my opponent, it is affected by the psychic power because...
a) It can take an initiative test and therefore fail it (Thus die)
b) Uses some of the infantry rules, so therefore counts as infantry...
So in other words, my walker would count as a vehicle if he shot it with a melta-weapon and count as an infantry model if he uses this psychic power... He also cited a white dwarf battle report where the player used this psychic power on a walker and it worked...
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2009/10/08 22:09:36
Subject: Walking Infantry
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Proud Phantom Titan
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QuietOrkmi wrote: He also cited a white dwarf battle report where the player used this psychic power on a walker and it worked...
Hit him with the rule book. WD makes the games up so they look cool.
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![[Post New]](/s/i/i.gif) 2009/10/08 22:10:40
Subject: Walking Infantry
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Twisted Trueborn with Blaster
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Walker is a vehicle. It only uses Infantry rules when moving through terrain, assaulting and what not. It is still a vehicle- that acts like infantry sometimes. Let me paraphrase... a "vehicle" there.
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![[Post New]](/s/i/i.gif) 2009/10/08 22:13:27
Subject: Walking Infantry
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Enginseer with a Wrench
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Again: What does the Army List in your codex list as the unit type?
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![[Post New]](/s/i/i.gif) 2009/10/09 00:09:58
Subject: Walking Infantry
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Mekboy Hammerin' Somethin'
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Vehicle (walker)
He is stating that Walkers are both infantry and Vehicles...
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2009/10/09 00:13:30
Subject: Walking Infantry
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Proud Phantom Titan
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QuietOrkmi wrote:Vehicle (walker) He is stating that Walkers are both infantry and Vehicles...
They're not they're just vehicles that move like infantry and can fight like infantry. How can you tell? No Toughness or wounds, and it has an Armour Value not an Armour Save.
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This message was edited 3 times. Last update was at 2009/10/09 00:15:18
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![[Post New]](/s/i/i.gif) 2009/10/09 00:18:50
Subject: Walking Infantry
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Swift Swooping Hawk
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Vehicle (walker) is pretty damn clear.
It's a vehicle.
Point out that it's not an infantry model because it is a vehicle. Tell him that if he insists that it's an infantry model, you'll play it that way, but since infantry don't have Armour values, the front armour must be toughness, and the side armour must be it's wounds. The rear armour characteristic is ACTUALLY it's initiative, because that comes next in the order. it's Initiative must be it's attacks, and it's number of attacks must be it's armour save. Proceed to play the game with your modified rules, and be sure to field lots of your new, T12, 10W, I10 monstrosities.
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The Battle Report Master wrote:i had a freind come round a few weeks ago to have a 40k apocalpocalpse game i was guards men he was space maines.... my first turn was 4 bonbaonbardlements... jacobs turn to he didnt have one i phased out. This space for rent, contact Gwar! for rights to this space.
Tantras wrote: Logically speaking, that makes perfect sense and I understand and agree entirely... but is it RAW? |
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![[Post New]](/s/i/i.gif) 2009/10/09 00:22:14
Subject: Walking Infantry
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Mekboy Hammerin' Somethin'
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very nice... but it would be T12 W12 and I10 with only 2 attacks (+2 for extra arms) and then a 3+ armor save... hmmm... it would be an infantry troop choice but I think it is missing a LD value... heh
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2009/10/09 00:28:39
Subject: Walking Infantry
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Swift Swooping Hawk
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2 attacks? Oh, that's a problem ain't it. I mean, considering s8 power fists can't even wound it... Yeah, big issue.
But seriously. If it's called a vehicle, you can't use a power on it that specifies it can't target vehicles. It just plain old doesn't work.
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The Battle Report Master wrote:i had a freind come round a few weeks ago to have a 40k apocalpocalpse game i was guards men he was space maines.... my first turn was 4 bonbaonbardlements... jacobs turn to he didnt have one i phased out. This space for rent, contact Gwar! for rights to this space.
Tantras wrote: Logically speaking, that makes perfect sense and I understand and agree entirely... but is it RAW? |
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![[Post New]](/s/i/i.gif) 2009/10/09 00:41:34
Subject: Walking Infantry
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Quick-fingered Warlord Moderatus
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Orkestra wrote:2 attacks? Oh, that's a problem ain't it. I mean, considering s8 power fists can't even wound it... Yeah, big issue.
Actually nothing could wound it, since T12 doesn't appear on the To-Wound chart, Although we also know T can't be above 10, so this is shaky. My approach would be (assuming you are playing orks) put your walkers in trukks or battlewagons, they are infantry so they can ride in other vehicles (nothing says vehicles can't ride in other vehicles, the only rule about this is that infantry CAN do it, so if something is both infantry and whatever other unit type it could still ride in a transport) and there's absolutely no basis for him saying JotWW effects those transport vehicles. He will hopefully change his mind either a) when he realises it's stupid to have dreads riding around in rhinos or b) when you disembark your deff dread, declare a waaagh, run then assault (due to the fleet you now have) and mess his face up. Seriously he's being silly, and if he's going to claim walkers are infantry, just exploit that for all it's worth since it sounds like he won't listen to reason.
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This message was edited 1 time. Last update was at 2009/10/09 00:42:25
Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).
-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers |
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![[Post New]](/s/i/i.gif) 2009/10/09 00:50:38
Subject: Walking Infantry
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Unrelenting Rubric Terminator of Tzeentch
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The White Dwarf article he's referencing displays a Rune Priest splatting a Greater Unclean One of Nurgle (a big ol' Eternal Warrior monstrous creature).
The plethora of "remove units) effects in Codex: Spehss Puppehs worries me. How long is it till we have Indomitable Warriors that are immune to effects that remove from table? Then how long is it till we have Disintegration effects?
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DR:90S+G++MB+I+Pw40k07++D++A++/eWD-R+++T(Ot)DM+
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![[Post New]](/s/i/i.gif) 2009/10/09 01:11:01
Subject: Walking Infantry
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Mekboy Hammerin' Somethin'
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This message was edited 1 time. Last update was at 2009/10/09 01:11:28
Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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