Slann, Becalming Cogitation, Focused Rumination, Focus of Mystery, Cupped Hand of the Old Ones,
BSB- 445
Skink Priest,
Lvl 2, EoTG, Plaque of Tepok, Dispel Scroll- 430
Skink Chief, Ancient Stegadon, War Spear- 380
Skink Chief, Cloak of Feathers, LA, Shield, Sword of Might- 104
10 Skink Skirmishers- 70
10 Skink Skirmishers- 70
18 Saurus, Spears, Standard, Musician- 234
16 Temple Guard, Standard, Musician- 277
3 Terradons- 90
Salamander- 75
Salamander- 75
Total- 2250
The idea would be to have the skink chief on foot move forward with the normal skinks, and hopefully cast Bear's Anger on him! This would give him strength 6 and 6 attacks

. Even without it, I think he would do pretty well at warmachine hunting. I thought this would do better than the scar veteran with the jaguar charm, since cloak of feathers can't be dispelled
The main strategy would be to have a hard center moving forward with the two blocks and stegadons, to get the Slann in range of the enemy wizard and cause him to discard his 6's. The Terradons and possibly the skink chief go after war machines and the like. EoTG will give the cover save to everything, while getting ready to counter charge any enemy units along with the skink chief on stegadon with war spear (
2D6 + 1 impact hits for the chief,
D6 + 1 for the EoTG).
What do you think?