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Made in us
Spawn of Chaos




Hey there as the title says im a new Ogre player. A few friends and I decided to start playing WHF. I took one look that the armys and I love the look of the Ogres and the idea of have an army of them. But never haveing played a game before, we play 40k, I dont know what to buy or where to start.

I would love ideas and tips on what to get and how to play them.
   
Made in fi
Mighty Chosen Warrior of Chaos






Espoo - Finland

neverstandalone wrote:Hey there as the title says im a new Ogre player. A few friends and I decided to start playing WHF. I took one look that the armys and I love the look of the Ogres and the idea of have an army of them. But never haveing played a game before, we play 40k, I dont know what to buy or where to start.

I would love ideas and tips on what to get and how to play them.


For starters, get/borrow the armybook & whfb rulebook.

The important thing with ogres is that you don't get crazy with the unit sizes. Most other armies have good variety of ranked units of infantry, but ogres work best at small units of 3-5 guys to get most out of their monster-like profile and high pointvalue. If you want to have some static combat resolution (non-dice dependent bonus in melee) in the way of rank bonus, use supporting units of gnoblars for that.

OK battalion with a couple of ogre character models would be very good starting point for a small army. Here's a sample list you could make with the battalion contents (and couple of characters):

O.K. 1000 pts

Characters:
Bruiser - General
Heavy Armor,Tenderizer
-184
Butcher
Bangstick
-155

Core:
3 Ogre Bulls #1
Musician
-115
3 Ogre Bulls #2
Musician
-115
4 Ironguts
Standard,Musician
-222
20 Gnoblars
-40

Special:
3 Leadbelchers
-165

=996
   
Made in us
Spawn of Chaos




Ok i got the codex and im going to be reading the rulebook here in a few days. But just looking at the codex and waching a few games i've noticed a few things. In shooting and magic it seems like im at a real loss and even in cc im in trouble due to numbers even with the Gnoblars. Is this true? and If so what are some good tricks to get around it?
   
Made in fi
Mighty Chosen Warrior of Chaos






Espoo - Finland

neverstandalone wrote:Ok i got the codex and im going to be reading the rulebook here in a few days. But just looking at the codex and waching a few games i've noticed a few things. In shooting and magic it seems like im at a real loss and even in cc im in trouble due to numbers even with the Gnoblars. Is this true? and If so what are some good tricks to get around it?


Unfortunately ogres are vulnerable to shooting mainly due to panic checks when 1 of the 3 ogres in a unit bites the dust, ie. 25% casualties. Decent movement rate will get you to melee relatively fast, though. Oftentimes enemy magic tries to do the same as shooting (with magic missiles), but you can defend yourself against that by taking more butchers and dispel scrolls in larger games. Don't worry too much about magic in small games unless you play some crazy daemon players.

Regarding actual close combat, a single unit of bulls or such won't stand up to a fully ranked unit, unless the ogre player rolls very well. The key is to avoid those kind of situations, and try to get favourable combats with bait&flee tactics and multiple charges. If one unit of bulls don't break enemy down, one at the front and other at the flank is far more dangerous prospect. Even getting the gnoblars to the same combat helps as they bring static combat resolution and outnumber, while the ogres are doing (hopefully) the kills. The good thing about basic ogres is also, that they can oftentimes handle opponents support units such as archers and fast cavalry on their own, if they don't get shot to bits before engaging.

It has to be said that ogres are not in the top-pack or not even at the middle powerlevelwise mainly due psychology issues. They are also awfully dice-dependant in many situations. Don't let this discourage you from playing them, though, if you like the models.

This message was edited 1 time. Last update was at 2009/11/20 22:10:24


 
   
Made in au
Drop Trooper with Demo Charge






I personally love iron gutz and bulls! Since they are soo big you could convert their weapons! Your main unit should be bulls but Try and include at least one unit of knoblars because they are good cannon foddar! Iron gutz will help boost your assualt potential. Leadbeltures are not the best and would be best kept to a minimum in your list unless themeing ur army around the cannon totting guys!


IG Gunhead
3000pt Blood Angel
1000pt Imperial Guard
750pt Evil Sunz Orks

and Maybe Black Templars  
   
 
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