Switch Theme:

Thousand sons codex rumors!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut




Cannot express the excitement for this Dex....been playing Thousand Sons for Twenty years. Any news on the Mutalith stats?

Honestly, if forgeworld would just do some Tzeentch Themed vehicle sprues, all would be well...
   
Made in us
Regular Dakkanaut




That’s actually a pretty big deal. Warptime becomes 9 inches and smite 24
   
Made in us
Regular Dakkanaut




Anaxagoras wrote:
Cannot express the excitement for this Dex....been playing Thousand Sons for Twenty years. Any news on the Mutalith stats?

Honestly, if forgeworld would just do some Tzeentch Themed vehicle sprues, all would be well...


From what I can gather its 150 points, str 7, T7, 5++ invul save (at least) monster keyword, gives aura buff, 4 melee attacks. however it is worthy to note that during eddies game on twitch stream the mutalith was already on its last leg so its quite possible its stats are better at full health due to degredation. so its all conjecture.

beyond that point; at 150 with a buff aura and decent overall stats? still pretty great sounding honestly, cheaper then any of the demon walkers by a decent margin.
   
Made in us
Regular Dakkanaut




Also a pretty big deal for Infernal Gateway and treason.
   
Made in us
Regular Dakkanaut




Glad I have one painted
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

ye assuming TS will have access to maulerfiends...

 
   
Made in us
Decrepit Dakkanaut





drakerocket wrote:
Also a pretty big deal for Infernal Gateway and treason.


And doombolt.
   
Made in us
Enginseer with a Wrench





 Latro_ wrote:
ye assuming TS will have access to maulerfiends...


That's my concern too. It just seems odd they called out Helbrutes but not fiends.
   
Made in us
Automated Rubric Marine of Tzeentch





Ahriman21 wrote:
we saw like 3 strategems, your goat-hate-lust is worthy of khorne himself.

if 30 rubrics is "at a minimum" then yes sir ill play at that minimum all day! ;-)


No, 30 is the way too much but if you want you can take that.

We will get the shoot in CC Strat.


 
   
Made in us
Regular Dakkanaut




I admit a price cut on rubrics, even a small one, would help a lot. But having a full strength sorc with a wide variety of powers, several of which are useful, might be fine enough to include them. Like, I will want death hex, warptime, gaze of fate, presience and the new illusion power basically every game every round. I want about 3-4 other daemon/dark hereticus powers more situationally. And that's without seeing the other 5 powers.

Their dual role becomes a much bigger deal with all of those powers in play. And it's not impossible that they will get a small points snip: plague marines, noise marines and berzerkers are all good this edition. When was the last time that happened? Maybe GW will for for 4/4.
   
Made in us
Regular Dakkanaut




 Thousand-Son-Sorcerer wrote:
Ahriman21 wrote:
we saw like 3 strategems, your goat-hate-lust is worthy of khorne himself.

if 30 rubrics is "at a minimum" then yes sir ill play at that minimum all day! ;-)


No, 30 is the way too much but if you want you can take that.

We will get the shoot in CC Strat.



Disagree sir. Ill take 30 and Ill win plenty of games with it.

I have been since the index came out

You can lament the loss of your rubricae, I haven't lost a single thing with them from list building. only gained. Barring rubrics shooting up in points dramatically they are fine, if anything they are fantastic with strategem and new spell support.
   
Made in gb
Regular Dakkanaut




I think we’re just scratching the surface of spell utility, tsons will definatly have a very strong psychic phase and will want to take multiple sorcerers in order to benefit from the 18 powers available,

+6” to range opens up loads more tactics as it will boost the majority of powers, finally my 3 exaulted sorcerers may see some table time!!
   
Made in nl
Fresh-Faced New User




I'm so sad about those warpcharge values. Seriously GW what the

Doombolt WC9
Bolt of Change WC8
Tzeentch firestorm WC9

I mean how are rubrics/scarabs/DP going to cast this? Only a 25% chance of pulling it off without bonuses to cast. with a 5.5% chance of blowing up.

Holy statistically it actually deals less damage then the 1 wound smite....

Ugh makes me so sad. Still crossing my fingers for some help with casting and some perils protection.....
   
Made in us
Nihilistic Necron Lord




The best State-Texas

 Bulldogging wrote:
 Latro_ wrote:
ye assuming TS will have access to maulerfiends...


That's my concern too. It just seems odd they called out Helbrutes but not fiends.


I mean, they likely called out Hellbrutes due to the fact that most of the Thousand Sons are dust, and lacking the marine to be put in a Hellbrute. That's why it is mentioned they have a special explanation for them. There is no reason to think they would not have access to Daemon engines.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Regular Dakkanaut




Zhan wrote:
I'm so sad about those warpcharge values. Seriously GW what the

Doombolt WC9
Bolt of Change WC8
Tzeentch firestorm WC9

I mean how are rubrics/scarabs/DP going to cast this? Only a 25% chance of pulling it off without bonuses to cast. with a 5.5% chance of blowing up.

Holy statistically it actually deals less damage then the 1 wound smite....

Ugh makes me so sad. Still crossing my fingers for some help with casting and some perils protection.....


Alot of Hereticus is a 6/7 cost to cast, I would imagine doombolt having such utility makes it more expensive, along with us having Cabalistic ritual for a +2 to a given spell being important.

   
Made in us
Regular Dakkanaut




Zhan wrote:
I'm so sad about those warpcharge values. Seriously GW what the

Doombolt WC9
Bolt of Change WC8
Tzeentch firestorm WC9

I mean how are rubrics/scarabs/DP going to cast this? Only a 25% chance of pulling it off without bonuses to cast. with a 5.5% chance of blowing up.

Holy statistically it actually deals less damage then the 1 wound smite....

Ugh makes me so sad. Still crossing my fingers for some help with casting and some perils protection.....


One way is to let Magnus handle those powers with his casting bonus, and give cheaper utility powers to other sorcerers. Another way is to leverage the Cabalistic Focus stratagem (which I'm sure will port over form the CSM codex).

Speaking of the CSM codex, if we assume that the Tzeentch/Thousand Sons powers in that book are coming over to this codex in addition to Dark Hereticus, the unique Thousand Sons spell list is starting to take shape:

1) Temporal Manipulation - We don't know what this does yet.
2) Weaver of Fates
3) Tzeentch's Firestorm
4) Doombolt
5) Glamour of Tzeentch
6) ??????????
   
Made in gb
Regular Dakkanaut




I’m guessing the stratagem for 3 sorcerers nearby getting +2 to cast will make it over from chapter approved! Magnus and Ahriman both have decent casting bonuses, will be a case of some lower casting value powers being used by Sargents while the big boys handle the big powers,

IMO doombolt will go in every one of my lists! Half movement and no advance is just too good
   
Made in us
Regular Dakkanaut




Guyver 3 wrote:
I’m guessing the stratagem for 3 sorcerers nearby getting +2 to cast will make it over from chapter approved! Magnus and Ahriman both have decent casting bonuses, will be a case of some lower casting value powers being used by Sargents while the big boys handle the big powers,

IMO doombolt will go in every one of my lists! Half movement and no advance is just too good


Cast it on anything in Cataphractii armor to slow them down to 2" a round.
   
Made in us
Loyal Necron Lychguard





I'm curious about the potential for using Ahriman as a psychic murder machine; Infernal Gaze and Tzeentch's Firestorm are pretty weak psychic powers on their own, but when taking them both and doombolt you have a loooot of sniping potential. Any character within 36" of Ahriman would be under serious threat of just dying with no recourse.
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Magnus Aura: Re-roll 1s to hit and re-roll 1s for psychic tests

Ahriman Aura: Re-roll 1s to hit.

Ahriman Warlord Trait: +1 invul (so 3++ base)

   
Made in us
Longtime Dakkanaut






Chillicothe, OH

 Sasori wrote:
 Bulldogging wrote:
 Latro_ wrote:
ye assuming TS will have access to maulerfiends...


That's my concern too. It just seems odd they called out Helbrutes but not fiends.


I mean, they likely called out Hellbrutes due to the fact that most of the Thousand Sons are dust, and lacking the marine to be put in a Hellbrute. That's why it is mentioned they have a special explanation for them. There is no reason to think they would not have access to Daemon engines.


Thats because helbrutes are not always members of your chapter. They also take prisoners and stuff them in it.

My Painting Blog, UPDATED!

Armies in 8th:
Minotaurs: 1-0-0
Thousand Sons: 15-3

 
   
Made in us
Loyal Necron Lychguard





 Brometheus wrote:
Magnus Aura: Re-roll 1s to hit and re-roll 1s for psychic tests

Ahriman Aura: Re-roll 1s to hit.

Ahriman Warlord Trait: +1 invul (so 3++ base)


So I guess this means that the Exalted Sorcerer aura is re-roll 1s to hit? I'd be more excited if we weren't so heavily encouraged to run a daemon prince anyways to pick up Gaze of Fate, lol.

Great news on the Magnus aura, though.

This message was edited 1 time. Last update was at 2018/01/22 20:53:50


 
   
Made in us
Shadowy Grot Kommittee Memba






 Arachnofiend wrote:
 Brometheus wrote:
Magnus Aura: Re-roll 1s to hit and re-roll 1s for psychic tests

Ahriman Aura: Re-roll 1s to hit.

Ahriman Warlord Trait: +1 invul (so 3++ base)


So I guess this means that the Exalted Sorcerer aura is re-roll 1s to hit? I'd be more excited if we weren't so heavily encouraged to run a daemon prince anyways to pick up Gaze of Fate, lol.

Great news on the Magnus aura, though.


...you need Gaze of Fate for what exactly?

isn't that the power that was decried as totally worthless when the daemon codex dropped? I certainly don't see a ton of use in it. To me a daemon prince not running diabolic strength is just...doing it wrong...

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Loyal Necron Lychguard





the_scotsman wrote:
 Arachnofiend wrote:
 Brometheus wrote:
Magnus Aura: Re-roll 1s to hit and re-roll 1s for psychic tests

Ahriman Aura: Re-roll 1s to hit.

Ahriman Warlord Trait: +1 invul (so 3++ base)


So I guess this means that the Exalted Sorcerer aura is re-roll 1s to hit? I'd be more excited if we weren't so heavily encouraged to run a daemon prince anyways to pick up Gaze of Fate, lol.

Great news on the Magnus aura, though.


...you need Gaze of Fate for what exactly?

isn't that the power that was decried as totally worthless when the daemon codex dropped? I certainly don't see a ton of use in it. To me a daemon prince not running diabolic strength is just...doing it wrong...

You must be thinking of Infernal Gateway, Gaze of Fate is the power that gives a free dice re-roll every turn.

The Daemon Prince of Tzeentch gets two powers now so you can take Gaze and Diabolic Strength.
   
Made in ca
Automated Rubric Marine of Tzeentch





Zhan wrote:
I'm so sad about those warpcharge values. Seriously GW what the

Doombolt WC9
Bolt of Change WC8
Tzeentch firestorm WC9

I mean how are rubrics/scarabs/DP going to cast this? Only a 25% chance of pulling it off without bonuses to cast. with a 5.5% chance of blowing up.

Holy statistically it actually deals less damage then the 1 wound smite....

Ugh makes me so sad. Still crossing my fingers for some help with casting and some perils protection.....


I'm going to tell you what other people told me.

Stop whining.

 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

No word on exalteds. I got what I got.

Re: Gaze of Fate, I wish Ahriman could take it. It's nice to use it for, say, a predator tank re-rolling lascannon damage without taking a CP from the Thousand Sons stratagems...
   
Made in us
RogueSangre





The Cockatrice Malediction

 Ghaz wrote:
Brian888 wrote:
It's confirmed on 40K's Facebook page that Brotherhood of Sorcerers is the 6" Legion trait.



Would this increase the 3" on Infernal Gateway to 9"?
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

It wouldn't apply to the psychic power's effects, only the range to the unit it's targeting, I think.
   
Made in ca
Automated Rubric Marine of Tzeentch





Brian888 wrote:
Zhan wrote:
I'm so sad about those warpcharge values. Seriously GW what the

Doombolt WC9
Bolt of Change WC8
Tzeentch firestorm WC9

I mean how are rubrics/scarabs/DP going to cast this? Only a 25% chance of pulling it off without bonuses to cast. with a 5.5% chance of blowing up.

Holy statistically it actually deals less damage then the 1 wound smite....

Ugh makes me so sad. Still crossing my fingers for some help with casting and some perils protection.....


One way is to let Magnus handle those powers with his casting bonus, and give cheaper utility powers to other sorcerers. Another way is to leverage the Cabalistic Focus stratagem (which I'm sure will port over form the CSM codex).

Speaking of the CSM codex, if we assume that the Tzeentch/Thousand Sons powers in that book are coming over to this codex in addition to Dark Hereticus, the unique Thousand Sons spell list is starting to take shape:

1) Temporal Manipulation - We don't know what this does yet.
2) Weaver of Fates
3) Tzeentch's Firestorm
4) Doombolt
5) Glamour of Tzeentch
6) ??????????


Or we assume they don't. They leave the Weaver of fates and Firestorm as part of the CSM portion and we have all our spells names.

This message was edited 1 time. Last update was at 2018/01/22 21:07:51


 
   
Made in gb
Regular Dakkanaut




 Abadabadoobaddon wrote:
 Ghaz wrote:
Brian888 wrote:
It's confirmed on 40K's Facebook page that Brotherhood of Sorcerers is the 6" Legion trait.



Would this increase the 3" on Infernal Gateway to 9"?


Even though I don’t think it works that way you know someone will try it!!
   
 
Forum Index » News & Rumors
Go to: