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![[Post New]](/s/i/i.gif) 2009/12/26 15:58:12
Subject: tyranid new codex question
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Horrific Howling Banshee
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is it true that the new tyranids are no longer immune to instant death
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![[Post New]](/s/i/i.gif) 2009/12/26 16:45:20
Subject: tyranid new codex question
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Ladies Love the Vibro-Cannon Operator
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Yes, this is what I heard.
On the other hand, Raveners and Lictors got +1 wound.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/12/26 16:51:33
Subject: tyranid new codex question
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Terminator with Assault Cannon
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So it would seem.
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![[Post New]](/s/i/i.gif) 2009/12/26 16:54:46
Subject: Re:tyranid new codex question
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Hellacious Havoc
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What about Synapse? What are the new benefits (if there is anything different)?
What about rules for using a Mycetic Spore? I hope they get some kinda "trajectory system" like the Drop Pod uses to basically always lands safely.
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![[Post New]](/s/i/i.gif) 2009/12/26 17:01:00
Subject: tyranid new codex question
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Ladies Love the Vibro-Cannon Operator
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What about Synapse?
It doesn't help. Automatically Appended Next Post: Go to http://www.dakkadakka.com/dakkaforum/posts/list/271108.page
You'll find the answer there.
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This message was edited 1 time. Last update was at 2009/12/26 17:47:02
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/12/26 23:39:47
Subject: tyranid new codex question
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Grumpy Longbeard
New York
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Tyranid Warriors also get +1 wound
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![[Post New]](/s/i/i.gif) 2009/12/27 00:12:18
Subject: tyranid new codex question
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Huge Bone Giant
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+1 wound on a T4model, mind you.
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2009/12/27 00:15:14
Subject: Re:tyranid new codex question
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Purposeful Hammerhead Pilot
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Yea.... nids with more wounds to live on.. really annoying for some weapon types (infanty standard weapons a prime example)
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![[Post New]](/s/i/i.gif) 2009/12/27 05:20:27
Subject: Re:tyranid new codex question
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Ultramarine Master with Gauntlets of Macragge
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Superscope wrote:Yea.... nids with more wounds to live on.. really annoying for some weapon types (infanty standard weapons a prime example)
Yes, but now meltaguns, powerfists, battlecannons and it's ilk are all now far more effective. It balances out a bit.
Waiting for poster to tell me it's unbalanced in 3, 2, 1...
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2009/12/27 06:31:45
Subject: tyranid new codex question
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Ladies Love the Vibro-Cannon Operator
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Moreover it appears that wound allocation seems to be gone.
For instance, Carnifexes can be taken in a squad of 1 to 3,
but all those MCs must be equipped equally.
I guess the same holds for the oher bugs.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/12/27 14:31:30
Subject: Re:tyranid new codex question
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Decrepit Dakkanaut
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Ive read about some powers that allow the nid to steal wounds upto 10 wounds?! Is that true? I sure as hell dont want to face a Tyrant or something with 10 friggin wounds
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![[Post New]](/s/i/i.gif) 2009/12/27 14:35:13
Subject: Re:tyranid new codex question
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Hierarch
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KingCracker wrote:Ive read about some powers that allow the nid to steal wounds upto 10 wounds?! Is that true? I sure as hell dont want to face a Tyrant or something with 10 friggin wounds
It loses D3 of them when it shoots, though.... so it evens out. That, and it has to get inside of 6 inches to steal them.....
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Things I've gotten other players to admit...
Foldalot: Pariahs can sometimes be useful |
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![[Post New]](/s/i/i.gif) 2009/12/27 14:37:25
Subject: Re:tyranid new codex question
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Ladies Love the Vibro-Cannon Operator
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KingCracker wrote:Ive read about some powers that allow the nid to steal wounds upto 10 wounds?! Is that true? I sure as hell dont want to face a Tyrant or something with 10 friggin wounds
There is a special character model 'The Nemesis of Mala'kant' (english translation missing) that can stack up to 10 wounds.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/12/27 18:38:31
Subject: tyranid new codex question
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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Some versions I've heard said a Hive Tyrant can steal up to 10 wounds, but the recent iterations have said just back up to his max.
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![[Post New]](/s/i/i.gif) 2009/12/28 02:53:17
Subject: Re:tyranid new codex question
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Decrepit Dakkanaut
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Even still, a Hive Tyrant that can steal his wounds back
Im gunna need more boyz for this
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![[Post New]](/s/i/i.gif) 2009/12/28 02:57:11
Subject: Re:tyranid new codex question
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Arch Magos w/ 4 Meg of RAM
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Tyranids are low-ish toughness, high wounds affairs, your enemies are high STR templates of any type.
There is a character zoanathrope that can steal wounds up to 10 with a special attack, it also suffers wounds when it makes an attack.
Hive tyrants can drain but they can't go over the starting number.
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