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![[Post New]](/s/i/i.gif) 2010/03/02 10:06:34
Subject: Jetbike cover saves
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Sniping Gŭiláng
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Maybe it's an old question, but i couldn't find definite answer when looking through "search".
This came up last game.
Deffcopta ends its movement in crater (difficult terrain). The flying base is twice taller than the terrain, so deffcopta model is perfectly seen above the crater. Can he benefit from 4+ cover just for being in it (like infantry), or the terrain has to physically obscure some parts of model itself (like machines/MC)?
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"Any problem caused by a tank, can be solved by a tank." - Peter Griffin
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![[Post New]](/s/i/i.gif) 2010/03/02 10:09:41
Subject: Re:Jetbike cover saves
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Growlin' Guntrukk Driver with Killacannon
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Cover is based off of TLOS, unless we're talking about area terrain (which is different from difficult terrain). Jetbikes, like bikes, are not vehicles and use the normal cover rules. These can be found on pages 21-22 in the BRB, including exceptions such as area terrain (which is what I think you're after).
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This message was edited 3 times. Last update was at 2010/03/02 10:13:25
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![[Post New]](/s/i/i.gif) 2010/03/02 11:01:29
Subject: Jetbike cover saves
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Decrepit Dakkanaut
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Craters are usually defined as area terrain, so simply being IN the terrain would be enough to satisfy the non-vehicle cover rules.
Whether something is difficult, dangersou or not doesnt effect whetehr it can be "Area" or normal terrain.
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![[Post New]](/s/i/i.gif) 2010/03/02 13:00:22
Subject: Jetbike cover saves
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Sniping Gŭiláng
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mhm, ok, so when jetbike is in area terrain, TLOS doesn't matter. It gets cover save despite being visible over it.
thx
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"Any problem caused by a tank, can be solved by a tank." - Peter Griffin
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![[Post New]](/s/i/i.gif) 2010/03/02 13:29:06
Subject: Jetbike cover saves
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Longtime Dakkanaut
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Correct.
Craters always amuse me. Most people I know play them as Area Terrain, but they are specifically listed in the book as something that should not be area terrain, since it has defined borders.
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![[Post New]](/s/i/i.gif) 2010/03/02 13:43:52
Subject: Jetbike cover saves
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Hanging Out with Russ until Wolftime
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coredump wrote:Correct.
Craters always amuse me. Most people I know play them as Area Terrain, but they are specifically listed in the book as something that should not be area terrain, since it has defined borders.
Errm.. What? Area Terrain by definition has defined borders, that is what makes it area terrain...
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![[Post New]](/s/i/i.gif) 2010/03/02 14:18:19
Subject: Jetbike cover saves
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Quick-fingered Warlord Moderatus
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Gwar! wrote:coredump wrote:Correct.
Craters always amuse me. Most people I know play them as Area Terrain, but they are specifically listed in the book as something that should not be area terrain, since it has defined borders.
Errm.. What? Area Terrain by definition has defined borders, that is what makes it area terrain...
Generally it doesn't have defined borders as it is being used to represent something else, such as a couple of trees being a dense wooded area, and it would often extend past the outer edge of the elements that comprise it, so the book tells you to put a base on it for gameplay purposes, while the base serves to define the edges of the area terrain for gameplay, the actual model being used to represent it lacks those defined edges.
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Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).
-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers |
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![[Post New]](/s/i/i.gif) 2010/03/02 14:58:27
Subject: Jetbike cover saves
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Decrepit Dakkanaut
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coredump wrote:Correct.
Craters always amuse me. Most people I know play them as Area Terrain, but they are specifically listed in the book as something that should not be area terrain, since it has defined borders.
A "real" crater generally doesnt have a defined border, which is why the GW ones all do....as such it is a perfect fit for area terrain. In adddition trying to represent a crater ona table properly either requires a) cutting into the surface, generaly considered a no-no, or b) having such steep sides it is less crater, more other-type-of-volcano-i-cant-recall-the-name-of
As such, being area terrain is logical - representing a crater properly is waaaay beyond the average gaming board.
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![[Post New]](/s/i/i.gif) 0001/03/02 19:16:11
Subject: Jetbike cover saves
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Deadly Dark Eldar Warrior
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Gorkamorka's got it, if it was a skimmer it would be a different story.
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"Nuts!"
1850 1850 2250 1850 1850 |
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![[Post New]](/s/i/i.gif) 2010/03/02 20:39:44
Subject: Jetbike cover saves
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[MOD]
Making Stuff
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Gwar! wrote:Errm.. What? Area Terrain by definition has defined borders, that is what makes it area terrain...
Have a look at the start of the Area Terrain rules.
There were a couple of threads on this not so long ago, where a couple of people took the opening explanation in that section to mean that the actual terrain piece shouldn't have a base.
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