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Made in pl
Sniping Gŭiláng





Warsaw

Maybe it's an old question, but i couldn't find definite answer when looking through "search".

This came up last game.

Deffcopta ends its movement in crater (difficult terrain). The flying base is twice taller than the terrain, so deffcopta model is perfectly seen above the crater. Can he benefit from 4+ cover just for being in it (like infantry), or the terrain has to physically obscure some parts of model itself (like machines/MC)?


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Made in us
Growlin' Guntrukk Driver with Killacannon






Cover is based off of TLOS, unless we're talking about area terrain (which is different from difficult terrain).
Jetbikes, like bikes, are not vehicles and use the normal cover rules. These can be found on pages 21-22 in the BRB, including exceptions such as area terrain (which is what I think you're after).

This message was edited 3 times. Last update was at 2010/03/02 10:13:25


 
   
Made in gb
Decrepit Dakkanaut




Craters are usually defined as area terrain, so simply being IN the terrain would be enough to satisfy the non-vehicle cover rules.

Whether something is difficult, dangersou or not doesnt effect whetehr it can be "Area" or normal terrain.
   
Made in pl
Sniping Gŭiláng





Warsaw

mhm, ok, so when jetbike is in area terrain, TLOS doesn't matter. It gets cover save despite being visible over it.
thx

"Any problem caused by a tank, can be solved by a tank." - Peter Griffin

 
   
Made in us
Longtime Dakkanaut




Correct.

Craters always amuse me. Most people I know play them as Area Terrain, but they are specifically listed in the book as something that should not be area terrain, since it has defined borders.
   
Made in gb
Hanging Out with Russ until Wolftime







coredump wrote:Correct.

Craters always amuse me. Most people I know play them as Area Terrain, but they are specifically listed in the book as something that should not be area terrain, since it has defined borders.
Errm.. What? Area Terrain by definition has defined borders, that is what makes it area terrain...

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Made in au
Quick-fingered Warlord Moderatus






Gwar! wrote:
coredump wrote:Correct.

Craters always amuse me. Most people I know play them as Area Terrain, but they are specifically listed in the book as something that should not be area terrain, since it has defined borders.
Errm.. What? Area Terrain by definition has defined borders, that is what makes it area terrain...


Generally it doesn't have defined borders as it is being used to represent something else, such as a couple of trees being a dense wooded area, and it would often extend past the outer edge of the elements that comprise it, so the book tells you to put a base on it for gameplay purposes, while the base serves to define the edges of the area terrain for gameplay, the actual model being used to represent it lacks those defined edges.

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Made in gb
Decrepit Dakkanaut




coredump wrote:Correct.

Craters always amuse me. Most people I know play them as Area Terrain, but they are specifically listed in the book as something that should not be area terrain, since it has defined borders.


A "real" crater generally doesnt have a defined border, which is why the GW ones all do....as such it is a perfect fit for area terrain. In adddition trying to represent a crater ona table properly either requires a) cutting into the surface, generaly considered a no-no, or b) having such steep sides it is less crater, more other-type-of-volcano-i-cant-recall-the-name-of

As such, being area terrain is logical - representing a crater properly is waaaay beyond the average gaming board.
   
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Made in au
[MOD]
Making Stuff






Under the couch

Gwar! wrote:Errm.. What? Area Terrain by definition has defined borders, that is what makes it area terrain...


Have a look at the start of the Area Terrain rules.

There were a couple of threads on this not so long ago, where a couple of people took the opening explanation in that section to mean that the actual terrain piece shouldn't have a base.

 
   
 
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