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Made in us
Been Around the Block




Chaplain - 130
terminator armor
storm bolter

x2 Tactical Squads - 240 each
plasma gun
1 multi-melta, 1 missile launcher
power fist (sergeant)
1 Rhino, 1 Drop Pod

Terminator Assault Squad - 475
Land Raider w/ multi-melta and extra armor

x2 Ironclad Dreadnoughts - 195 each
heavy flamer
meltagun
Ironclad assault launchers
Drop Pod

x3 Vindicators - 125 each
siege shield

at 2000 points add...

Scout Squad - 150
Telion
sniper rifles
heavy bolter (with hellfire shells)
camo cloaks
   
Made in us
Possessed Khorne Marine Covered in Spikes





It looks like your specifically picked the most expensive units.

Vindicators don't need siege shields. They're just an unneeded cost. I wouldn't keep them myself, that's a lot of points for three guns. At that price you can field something cheaper that is more versatile.

Scouts: I don't see where Telion is coming in handy with your scout squad. Maybe that heavy bolter. It just seems like an unnecessary upgrade.


Dreads: I really like your two dreadnoughts, even though they are getting very expensive. it's approaching Land Raider price.


Tacticals: I don't think the plasma gun is worth the price all things considered. Why not try to give both squads meltaguns for that price.


Other: I really love the good ol' regular LR with assault terms and a Chaplain. That's total maximization of killing ability.

I think you're spending A LOT of points on squads and single units, that are better off just with stock wargear. It just looks like you need to streamline a few points here and there and try to add another tactical squad or something.

You are only using 20 MEQ and 5 scouts in a Ultramarines based army. You're biggest flaw I think is lack of heavy support, those three vindicators just are not doing it considering how fast they get weapon destroyed. Unless you personally love using them I would drop them for cheaper more useful heavy support equivalents.

That scout squad is 20 points away from being 10 space marines with a multi-melta and flamer for free. Just mentioning.

I don't know how I feel about this list, it definitely looks good. I like the drop pod tacticals to go with the ironclads. Why not give one of the drop pods a relay beacon or whatever, so the others land nearby?



The purpose of argument is informative discourse, not to see who finishes in front.


 
   
Made in gb
Tower of Power






Cannock

Chaplain is a nice HQ choice, though a librarian can sometimes be better if taking the nullzone power. It really depends on what army you're fighting at nullzone affects more than others and the chaplain's ability only works when charging, so you need to make sure you do not get stuck in close combat. Here is a post I wrote on my blog about chaplain and librarian: http://www.imperiusdominatus.com/2009/11/librarian-vs-chaplain.html

I'm a bit confused on the tactical squads. Do you mean both have a plasma gun and then one has a multi melta and the other a missile launcher? Personally I'd take multi meltas as you have the same weapons for redundancy and because you've got drop pods you don't need the range on the missile launchers; however you will be in multi melta range

I've had problems with land raiders in the past. They have confused roles if a transport or tank hunter or anti infantry. They're sure better than the chaos ones because of potms but when moving they still can only fire limited weapons and you want those terminators in combat a.s.a.p. I'd consider a crusader. Here's a post I wrote on my blog about land raiders: http://www.imperiusdominatus.com/2010/04/land-raider-analysis-and-tactica.html

Ironclads are ok. Though consider when podding in you cannot assault; which ironclads are best at. And you put yourself in melta range which ironclads don't really stop. Perhaps consider a standard dreadnought with multi melta?

Siege shields are only worth taking if you play with a lot of terrain.

Hmmm the scouts are just a point filler and don't add much. I'd consider some speeders with multi meltas and heavy flamers for vehicle and anti troop destruction. Although you are light on troops at 2,000 points.

You also have a equal number of pods, odd works best so you get more in. A beacon wouldn't hurt on one either.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Been Around the Block




Chaplain - 130
terminator armor
storm bolter

x3 Tactical Squads - 240 each
plasma gun
missile launcher
power fist (sergeant)
Rhino

Terminator Assault Squad - 475
Land Raider w/ multi-melta and extra armor

Dreadnought - 125
heavy flamer
assault cannon

Dreadnought - 145
heavy flamer
twin-linked lascannon

x3 Whirlwinds - 85 each

at 2000 points add...

Scout Squad - 150
Telion
sniper rifles
missile launcher
camo cloaks
   
Made in gb
Tower of Power






Cannock

You splitting the tacticals into combat squads?

Land raider doesn't need a multi melta really; it has lascannons.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Been Around the Block




I don't particularly plan on combat squading. It will depend on the situation.
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

Cassius is both cheaper and better than a termie chaplin...

I would take a dakka pred over a whilrwind 9 times out of 10.

Powerfist on tacticals is a waste of points in my book.

I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in us
Been Around the Block




Cassius - 125

Captain - 170
relic blade
storm shield
artificer armor
digital weapons

x2 Tactical Squads - 240 each
plasma gun
missile launcher
power fist (sergeant)
Rhino

Scout Squad - 150
Telion
sniper rifles
missile launcher
camo cloaks

Terminator Assault Squad - 475
Land Raider w/ multi-melta and extra armor

Ironclad Dreadnought - 195
heavy flamer
meltagun
Ironclad assault launchers
Drop Pod

x2 Predators - 85 each
side sponson heavy bolters

Whirlwind - 85

at 2000 points add...

x3 Attack Bikes - 50 each
multi-melta

This message was edited 4 times. Last update was at 2010/04/26 02:05:27


 
   
Made in us
Been Around the Block




Anything?
   
Made in us
Death-Dealing Ultramarine Devastator





Arlington, Texas

on all the lists it seems like the addition at the and to point up to 2000 is an afterthought.

i'd still go with regular dred too.

i like the list above the las one alot better.

Nivondu
 
   
Made in us
Been Around the Block




You may be right about the 2000 point list, so lets just focus on the 1850.

Cassius - 125

Captain - 173
relic blade
storm bolter
artificer armor
digital weapons
auxiliary grenade launcher

x2 Tactical Squads - 240 each
plasma gun
missile launcher
power fist (sergeant)
Rhino

Scout Squad - 147
Telion
sniper rifles
missile launcher
camo cloaks

Terminator Assault Squad - 475
Land Raider w/ multi-melta and extra armor

Ironclad Dreadnought - 195
heavy flamer
meltagun
Ironclad assault launchers
Drop Pod

x3 Whirlwinds - 85 each
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

Utopias Astartes wrote:Cassius - 125
Captain - 173
relic blade
storm bolter
artificer armor
digital weapons
auxiliary grenade launcher
I'd lose the grenade launcher because it's kinda worthless and the digital weapons since your gunna be wounding on a 2+ with your Relic blade
x2 Tactical Squads - 240 each
plasma gun
missile launcher
power fist (sergeant)
Rhino
I'd lose the powerfist they encourage you to get into Close combat with your tacticals which is always a bad idea
Scout Squad - 147
Telion
sniper rifles
missile launcher
camo cloaks
I like this squad Telion turn normal snipers into a real threat
Terminator Assault Squad - 475
Land Raider w/ multi-melta and extra armor
Am sure everyone's asking how your arming your Terminators
Ironclad Dreadnought - 195
heavy flamer
meltagun
Ironclad assault launchers
Drop Pod
A single drop pod in my list always seem to do the same thing, land, miss, then die YMMV but I would lose the assault launchers
x3 Whirlwinds - 85 each
Three Dakka Preds would be so much more versatile, unless your metagame is alot of horde list, but then again 8 shots at strength 5+ is good against horde too...

   
Made in us
Been Around the Block




Cassius - 125

Captain - 158
relic blade
storm bolter
artificer armor
digital weapons

x2 Tactical Squads - 240 each
plasma gun
missile launcher
power fist (sergeant)
Rhino

Scout Squad - 147
Telion
sniper rifles
missile launcher
camo cloaks

Terminator Assault Squad - 475
thunder hammers and storm shields
Land Raider w/ multi-melta and extra armor

Land Speeder - 90
heavy flamer
Typhoon missile launcher

x3 Vindicators - 125 each
siege shield

This message was edited 3 times. Last update was at 2010/05/03 07:12:50


 
   
Made in us
Been Around the Block




Cassius - 125

Captain - 158
relic blade
storm bolter
artificer armor
digital weapons

x2 Tactical Squads - 240 each
plasma gun
missile launcher
power fist (sergeant)
Rhino

Scout Squad - 147
Telion
sniper rifles
missile launcher
camo cloaks

Terminator Assault Squad - 475
thunder hammers and storm shields
Land Raider w/ multi-melta and extra armor

x3 Land Speeders - 70 each
multi-melta
heavy flamer

x3 Whirlwinds - 85 each
   
 
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