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Made in si
Foxy Wildborne







Anybody's guess.

In AoS 2.0, the first two battletomes had special abilities trigger on "unmodified 6" instead of the old "6 or more" but Malign Sorcery that came out at the same time uses the old notation throughout the book. So even if there's a deliberate change in design going on here, not everybody got the memo.

This message was edited 1 time. Last update was at 2018/10/17 07:48:44


Posters on ignore list: 36

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

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Made in fi
Locked in the Tower of Amareo





Guess we'll find it out in about 2 months. CA would be most likely place to errata this if they are going to change it for old weapons. Either way I think I'll propose this as new house rule anyway.

This message was edited 1 time. Last update was at 2018/10/17 08:02:06


2024 painted/bought: 109/109 
   
Made in us
Battlewagon Driver with Charged Engine




I'm just giddy over the fact that a grot and squig superhero team-up equals +2 to hit. I think I was always one of the few who loved the shokkjump dragsta model the most out of all the buggies (a possible tie with the megatrakk skrapjet) so I'm really happy these rules seem quite good.

And the shokk tunnel is Ork randomness done in a way I like. They don't really know how to activate warpdrive, it just sort of happens every once in a while

The Kustom Boosta-blasta is most likely going to be a bit cheaper in points because of lower PL .It probably has a role as an annoyance vehicle with those exhausts and a pretty decent threat with it's rivet kannon and dealing mortal wounds on the charge.

I like the rules for these two buggies a lot more than the rukkatrukk. Obviously it's going to come down to point cost at some point but this gives me hope for the rest of the buggies and dare I say, maybe the rest of the codex as well?

This message was edited 1 time. Last update was at 2018/10/17 08:18:35


 
   
Made in de
Longtime Dakkanaut





Decent to good shooting on Ork vehicle? Without random table(s) to roll on? What madness is this?!

Footprint is going to be a problem with a buggy heavy force, isn't it. Three in a squadron is huuuge, going by my chariots on those bases. Especially when GW wants us to run other vehicles as well

PS: It IS a bummer that GW decided to make Kommandos currently unavailable just when I finally decided to buy them for real - after ten years of wanting the boss for a conversion - and this ebay store selling their big shoota Kommando and metal burna boy just after I found them! Looks like it's Stormboyz -> Kommandos time.

Looking for a Skaven Doomwheel banner to repair my Nurgle knights.  
   
Made in fi
Locked in the Tower of Amareo





 Binabik15 wrote:
Decent to good shooting on Ork vehicle? Without random table(s) to roll on? What madness is this?!

Footprint is going to be a problem with a buggy heavy force, isn't it. Three in a squadron is huuuge, going by my chariots on those bases. Especially when GW wants us to run other vehicles as well

PS: It IS a bummer that GW decided to make Kommandos currently unavailable just when I finally decided to buy them for real - after ten years of wanting the boss for a conversion - and this ebay store selling their big shoota Kommando and metal burna boy just after I found them! Looks like it's Stormboyz -> Kommandos time.


Better idea to convert kommandos probably. Lot cheaper. And if their and stormboyz cost don't increase like boyz you will want them before boyz anyway so if you had 180 boyz the way to go would be 45 kommando and 90 stormboyz first instead. Except maybe deep strike strategem token unit of boyz.

And 45 finecast kommandos would be pretty expensive...

This message was edited 1 time. Last update was at 2018/10/17 08:21:30


2024 painted/bought: 109/109 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Looks like they come in skwadrons of 1-3, which is nice.

   
Made in us
Bonkers Buggy Driver with Rockets






114 pts is 2 old warbuggies with rokets. you get 10wounds,14inchmov and 4upsaves. 4 total roket shots ad bs5.

the shockjump dragsta comes in around 120ish pts. you get a roket at bs5 and the new kustom gun for bs3 and its potentially more mobile.

dragsta seems more deadly.

"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Kustom Shokk Rifle is 3+ to hit. +1 for Grot Gunner, +1 for Targetting Squig....

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






geargutz wrote:
while im not sure how well these vehicles will do in the meta if they cost around 100pts it definitely seems they have some sweet benefits. the shockjump dragsta is good for antitank shooting and its speed is good for getting in range for that. and if it need to get to the back field it can make a few attempt's to shockjump (and it would be the whole squad that can do this, plus with cmd pt reroll its more likely). a good clan to use for the dragsta is evilsunz so it can fire full BS after advancing and jumping. this model would pair nicely in a list with kmk mekguns. it can even deploy behind so the mekguns can be right at the edge of deployment, and the dragstas just jump past them. you get close range and long range anti tank fire that will divide your enemy.

the boomblasta is preety nice, and while its main gun is good in range this model is best to get as close as possible to the enemy. youll want to charge this bad boy and get those sweet mortal wounds and do some damage with the burnas. the best clan trait to use with this buggy is the bloodaxes so it can get out of combat, get some shooting and recharge with more mortal wounds.

now that these are around 100pts i can see that bikes and old buggies meating a smaller distraction. oldbuggies come in around 50pts after upgrades (might decrease with possible changes in wpn prices) and added clan traits will benefit the original buggy. a bunch of skorcha buggies would be great with bloodaxe trait so that they can disengage out of combat if they are charged and still get in more flames.

a bunch of bikers with skorchasbuggies and the new boom blaster can make an awesome bloodaxe assault unit with a bikemek with kff for support (especially to repair the boom blastas).



PL 6 indicates 120 points. But, at 120 point even my Death Guard would field those Shookjump Dragstas - they make helbrutes look like lumbering peashooters, and helbrutes aren't terrible at all.

Two shots S8 AP-3 D6 damage hitting on 3+ with a chance of dealing extra mortal wounds? Yes, please!

For evil suns players, these will be jumping all over the board, scoring VP and blowing up non-T8 vehicles while they do. Against knights, a full squadron stills does 6-7 damage. Not bad at all.

This message was edited 1 time. Last update was at 2018/10/17 09:51:03


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fi
Locked in the Tower of Amareo





 Jidmah wrote:
For evil suns players, these will be jumping all over the board, scoring VP and blowing up non-T8 vehicles while they do. Against knights, a full squadron stills does 6-7 damage. Not bad at all.


Why would you take these for evil sunz? 14"+24"=already good enough threat range to...well anything.

Bad moon meanwhile. Reroll 1's to hit. Better hit chance, near zero overheats...

Blood axe. Shoot, charge, fall back, shoot, charge. Charge isn't intended to cause damage but to tag enemy and prevent from shooting.

You take evil sun for slow moving units like dreadnoughts, boyz(if you are silly enough to take 7pts boyz when they were mediocre even at 6pts) etc. Not for fast moving vehicles.

2024 painted/bought: 109/109 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






tneva82 wrote:
 Jidmah wrote:
For evil suns players, these will be jumping all over the board, scoring VP and blowing up non-T8 vehicles while they do. Against knights, a full squadron stills does 6-7 damage. Not bad at all.


Why would you take these for evil sunz? 14"+24"=already good enough threat range to...well anything.

Bad moon meanwhile. Reroll 1's to hit. Better hit chance, near zero overheats...

Blood axe. Shoot, charge, fall back, shoot, charge. Charge isn't intended to cause damage but to tag enemy and prevent from shooting.

You take evil sun for slow moving units like dreadnoughts, boyz(if you are silly enough to take 7pts boyz when they were mediocre even at 6pts) etc. Not for fast moving vehicles.


Because Evil Suns can shoot assault weapons without penalty after jumping on 3+.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Bonkers Buggy Driver with Rockets






tneva82 wrote:


Why would you take these for evil sunz? 14"+24"=already good enough threat range to...well anything.

.


i suggested evil sunz becasue of jumping and still firing the main gun at full bs (jumping would be good if the enemy backing you dragstas in a corner or the enemy has a really durable shooting platform on their table edge that needs to die sooner), but if you dont plan to jump then badmoons does sound like the best fit. good catch.

"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in gb
Ridin' on a Snotling Pump Wagon






I just want some because they seem really cool! Jumpyjumpjump!


Automatically Appended Next Post:
Indeed, I'd say my favourite thing is that it's a 4+ ability. Means as their player, I need to factor in what they'll be shooting up if they do or don't jump. Helps keep my opponent guessing too - which seems very, very Orky to me!

This message was edited 1 time. Last update was at 2018/10/17 09:55:07


   
Made in fi
Locked in the Tower of Amareo





 Jidmah wrote:
Because Evil Suns can shoot assault weapons without penalty after jumping on 3+.


With 14"+24" threat range you rarely NEED to jump which top of that is 50-50 anyway so not something you should be planning for. Better to be effective always than more effective sometimes. Especially when difference is 7 hits(bad moon on advance) vs 8(evil sun advancing) in the some case vs 14 vs 12 regularly(with bonus of less overheats).

This message was edited 1 time. Last update was at 2018/10/17 10:06:57


2024 painted/bought: 109/109 
   
Made in gb
Stinky Spore




If Evil Sunz has that +1 to advance rolls, the teleport doesn't say unmodified, so we could be zippin around on 3s
   
Made in de
Calculating Commissar





The Shire(s)

tneva82 wrote:
 Jidmah wrote:
Because Evil Suns can shoot assault weapons without penalty after jumping on 3+.


With 14"+24" threat range you rarely NEED to jump which top of that is 50-50 anyway so not something you should be planning for. Better to be effective always than more effective sometimes. Especially when difference is 7 hits(bad moon on advance) vs 8(evil sun advancing) in the some case vs 14 vs 12 regularly(with bonus of less overheats).

Unmodified roll of a 1. I don't think the Bad Moons trait will save mortal wounds, but it will still hit more.

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in fi
Locked in the Tower of Amareo





 Haighus wrote:
tneva82 wrote:
 Jidmah wrote:
Because Evil Suns can shoot assault weapons without penalty after jumping on 3+.


With 14"+24" threat range you rarely NEED to jump which top of that is 50-50 anyway so not something you should be planning for. Better to be effective always than more effective sometimes. Especially when difference is 7 hits(bad moon on advance) vs 8(evil sun advancing) in the some case vs 14 vs 12 regularly(with bonus of less overheats).

Unmodified roll of a 1. I don't think the Bad Moons trait will save mortal wounds, but it will still hit more.


You roll 1, you reroll it. Bad moon isn't modifier but reroll. Just because rolling 2 vs alaitoc doesn't blow you up anymore doesn't mean you can't reroll 1.

This message was edited 1 time. Last update was at 2018/10/17 10:37:40


2024 painted/bought: 109/109 
   
Made in gb
Yellin' Yoof on a Scooter



Yorkshire, England, Terra

In regards to the new vehicles and the bases, is anyone else considering basing their Buggies/Wartrakks/Skorchas? I intend to keep using mine and it'll seem odd with some vehicles based and others not.

40k Armies
Imperium - (8,000 points Adeptus Astartes (Imperial Fists) / 2,500 points Primaris Astartes (Blood Angels) / 3,000 points Astra Militarum (Inquisition pretending to be Cadian... >.> ) / 2,000 points Deathwatch/Assassins (More Inquisition soup))
Forces of Chaos - (8,000 points Heretic Astartes (World Eaters/Renegade Chapters) / 2,000 points Chaos Deamons (Khorne Dedication) / 2,500 points Death Guard)
Xenos Hordes - (7,000 points Orks (Speed Freaks/Bad Moons) / 3,000 points Aeldari (Saim-Hann)) 
   
Made in si
Foxy Wildborne







I would base my old ones, or leave the new ones unbased, depending on local group consensus.

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Regular Dakkanaut




West Midlands

Is Orktober's release going to be basically Speed Freeks, repackaged boys on 32mm bases, and a codex?

No new HQ sculpts?
   
Made in si
Foxy Wildborne







ritualnet wrote:
Is Orktober's release going to be basically Speed Freeks, repackaged boys on 32mm bases, and a codex?

No new HQ sculpts?


Nothing other than Speed Freeks is being released in Orktober.

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 lord_blackfang wrote:
ritualnet wrote:
Is Orktober's release going to be basically Speed Freeks, repackaged boys on 32mm bases, and a codex?

No new HQ sculpts?


Nothing other than Speed Freeks is being released in Orktober.


Except codex etc are looking at 27 for preorder and for GW it's the preorder date that counts.

2024 painted/bought: 109/109 
   
Made in si
Foxy Wildborne







How GW does their bookkeeping has no bearing on objective reality. The 3rd of November is in November, not in October.

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Battlewagon Driver with Charged Engine




And also, we are getting a new HQ. Now maybe it's released on november 3rd or several weeks after but the warboss on trike is a great model and a new datasheet so saying that we're not getting a new HQ sculpt feels disingenuous.

I get that some people would want a new sculpt for the "normal" warboss but at least he's Grukk can be purchased standalone for Kill Team now. Or buy the trike warboss, use the trike for scrap parts and use that guy. Obviously we all wanted more, but we got a fairly significant release and we're orks so kitbashing is always on the menu

This message was edited 1 time. Last update was at 2018/10/17 11:31:13


 
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

ritualnet wrote:
Is Orktober's release going to be basically Speed Freeks, repackaged boys on 32mm bases, and a codex?

No new HQ sculpts?

The Deffkilla Wartrike is a new HQ model.

   
Made in us
Shadowy Grot Kommittee Memba






That shokkjump and boosta-blasta give me so much hope after the squigbuggy disappointment. The boosta-blasta's got actually solid risk-reward (get close and you get 4D3 burna hits and a 4+ to cause mortal wounds) and both of them *actually factor in ork ballistic skill for their rules* one by having straight six shots, the other by just having BS3+.

heck. yes. Kirioth is the real hero of Orktober.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in fi
Locked in the Tower of Amareo





 lord_blackfang wrote:
How GW does their bookkeeping has no bearing on objective reality. The 3rd of November is in November, not in October.


It is if people keep insisting wrongly october has no other releases. You get to order other ork stuff in october than speed freak. Thus it's october release. Similarly stuff that came on pre-order 29.9 were not october release but september.

This message was edited 1 time. Last update was at 2018/10/17 11:52:01


2024 painted/bought: 109/109 
   
Made in si
Foxy Wildborne







tneva82 wrote:
 lord_blackfang wrote:
How GW does their bookkeeping has no bearing on objective reality. The 3rd of November is in November, not in October.


It is if people keep insisting wrongly october has no other releases. You get to order other ork stuff in october than speed freak. Thus it's october release. Similarly stuff that came on pre-order 29.9 were not october release but september.


Then Chewbacca for Star Wars Legion that comes out for Christmas is an October release because I can preorder him today?

This message was edited 1 time. Last update was at 2018/10/17 11:58:58


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40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in us
Battlewagon Driver with Charged Engine




tneva82 wrote:
 lord_blackfang wrote:
How GW does their bookkeeping has no bearing on objective reality. The 3rd of November is in November, not in October.


It is if people keep insisting wrongly october has no other releases. You get to order other ork stuff in october than speed freak. Thus it's october release. Similarly stuff that came on pre-order 29.9 were not october release but september.

That's a stance I don't know many businesses try to enforce. Look at graphics cards, the 2080 ti pre orders went up mid august, but they didn't start to ship until mid september, are those released in august then? No
The Tesla model 3 started taking pre orders on the 31st of march 2016 but they didn't start to fulfill those orders until more than a year later. That's not a release, that's a promise of a future release

Maybe some fields of business count pre-order as a release date but that is not standard practice and falls outside of what a lot of (probably most) people call logical reasoning. GW did this because of how white dwarf functions most likely, that doesn't make it clear for customers though

This message was edited 1 time. Last update was at 2018/10/17 12:08:16


 
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

There's been told multiple times to give what exactly is and isn't in 'Orktober' a rest in this thread.

In the end it was just a pun used in the announcement of Speed Freeks that has been blown way out of proportion by enthusiastic players. How much you want to get upset over that is a discussion that can be held in General Discussion instead of rehashing it here again.

The only thing we know is that the non-Speed Freeks Ork stuff isn't going to be released before November 3rd, that's it.

   
 
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